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Window_StatusBase.d overview


Table of contents


utils

Window_StatusBase (class)

Window_StatusBase

The superclass of windows for displaying actor status.

Signature

export declare class Window_StatusBase {
  constructor(rect: Rectangle)
}

loadFaceImages (method)

Signature

loadFaceImages(): void

refresh (method)

Signature

refresh(): void

hideAdditionalSprites (method)

Signature

hideAdditionalSprites(): void

placeActorName (method)

Signature

placeActorName(actor: Game_Actor, x: number, y: number): void

placeStateIcon (method)

Signature

placeStateIcon(actor: Game_Actor, x: number, y: number): void

placeGauge (method)

Signature

placeGauge(actor: Game_Actor, type: GaugeStatusType, x: number, y: number): void

createInnerSprite (method)

Signature

createInnerSprite<T extends Sprite>(key: string, spriteClass: new () => T): T

placeTimeGauge (method)

Signature

placeTimeGauge(actor: Game_Actor, x: number, y: number): void

placeBasicGauges (method)

Signature

placeBasicGauges(actor: Game_Actor, x: number, y: number): void

gaugeLineHeight (method)

Signature

gaugeLineHeight(): number

drawActorCharacter (method)

Signature

drawActorCharacter(actor: Game_Actor, x: number, y: number): void

drawActorFace (method)

Signature

drawActorFace(actor: Game_Actor, x: number, y: number, width?: number, height?: number): void

drawActorName (method)

Signature

drawActorName(actor: Game_Actor, x: number, y: number, width?: number): void

drawActorClass (method)

Signature

drawActorClass(actor: Game_Actor, x: number, y: number, width?: number): void

drawActorNickname (method)

Signature

drawActorNickname(actor: Game_Actor, x: number, y: number, width?: number): void

drawActorLevel (method)

Signature

drawActorLevel(actor: Game_Actor, x: number, y: number): void

drawActorIcons (method)

Signature

drawActorIcons(actor: Game_Actor, x: number, y: number, width?: number): void

drawActorSimpleStatus (method)

Signature

drawActorSimpleStatus(actor: Game_Actor, x: number, y: number): void

actorSlotName (method)

Signature

actorSlotName(actor: Game_Actor, index: number): string

_additionalSprites (property)

Signature

_additionalSprites: Record<string, Sprite<Bitmap>>