Window_StatusBase.d overview
Table of contents
- utils
- Window_StatusBase (class)
- loadFaceImages (method)
- refresh (method)
- hideAdditionalSprites (method)
- placeActorName (method)
- placeStateIcon (method)
- placeGauge (method)
- createInnerSprite (method)
- placeTimeGauge (method)
- placeBasicGauges (method)
- gaugeLineHeight (method)
- drawActorCharacter (method)
- drawActorFace (method)
- drawActorName (method)
- drawActorClass (method)
- drawActorNickname (method)
- drawActorLevel (method)
- drawActorIcons (method)
- drawActorSimpleStatus (method)
- actorSlotName (method)
- _additionalSprites (property)
- Window_StatusBase (class)
utils
Window_StatusBase (class)
Window_StatusBase
The superclass of windows for displaying actor status.
Signature
export declare class Window_StatusBase {
constructor(rect: Rectangle)
}
loadFaceImages (method)
Signature
loadFaceImages(): void
refresh (method)
Signature
refresh(): void
hideAdditionalSprites (method)
Signature
hideAdditionalSprites(): void
placeActorName (method)
Signature
placeActorName(actor: Game_Actor, x: number, y: number): void
placeStateIcon (method)
Signature
placeStateIcon(actor: Game_Actor, x: number, y: number): void
placeGauge (method)
Signature
placeGauge(actor: Game_Actor, type: GaugeStatusType, x: number, y: number): void
createInnerSprite (method)
Signature
createInnerSprite<T extends Sprite>(key: string, spriteClass: new () => T): T
placeTimeGauge (method)
Signature
placeTimeGauge(actor: Game_Actor, x: number, y: number): void
placeBasicGauges (method)
Signature
placeBasicGauges(actor: Game_Actor, x: number, y: number): void
gaugeLineHeight (method)
Signature
gaugeLineHeight(): number
drawActorCharacter (method)
Signature
drawActorCharacter(actor: Game_Actor, x: number, y: number): void
drawActorFace (method)
Signature
drawActorFace(actor: Game_Actor, x: number, y: number, width?: number, height?: number): void
drawActorName (method)
Signature
drawActorName(actor: Game_Actor, x: number, y: number, width?: number): void
drawActorClass (method)
Signature
drawActorClass(actor: Game_Actor, x: number, y: number, width?: number): void
drawActorNickname (method)
Signature
drawActorNickname(actor: Game_Actor, x: number, y: number, width?: number): void
drawActorLevel (method)
Signature
drawActorLevel(actor: Game_Actor, x: number, y: number): void
drawActorIcons (method)
Signature
drawActorIcons(actor: Game_Actor, x: number, y: number, width?: number): void
drawActorSimpleStatus (method)
Signature
drawActorSimpleStatus(actor: Game_Actor, x: number, y: number): void
actorSlotName (method)
Signature
actorSlotName(actor: Game_Actor, index: number): string
_additionalSprites (property)
Signature
_additionalSprites: Record<string, Sprite<Bitmap>>