Spriteset_Battle.d overview
Table of contents
- utils
- Spriteset_Battle (class)
- loadSystemImages (method)
- createLowerLayer (method)
- createBackground (method)
- createBattleback (method)
- createBattleField (method)
- battleFieldOffsetY (method)
- update (method)
- updateBattleback (method)
- createEnemies (method)
- compareEnemySprite (method)
- createActors (method)
- updateActors (method)
- findTargetSprite (method)
- battlerSprites (method)
- isEffecting (method)
- isAnyoneMoving (method)
- isBusy (method)
- _battlebackLocated (property)
- _backgroundFilter (property)
- _backgroundSprite (property)
- _back1Sprite (property)
- _back2Sprite (property)
- _battleField (property)
- _enemySprites (property)
- _actorSprites (property)
- Spriteset_Battle (class)
utils
Spriteset_Battle (class)
// Spriteset_Battle // // The set of sprites on the battle screen.
Signature
export declare class Spriteset_Battle
loadSystemImages (method)
Signature
loadSystemImages(): void
createLowerLayer (method)
Signature
createLowerLayer(): void
createBackground (method)
Signature
createBackground(): void
createBattleback (method)
Signature
createBattleback(): void
createBattleField (method)
Signature
createBattleField(): void
battleFieldOffsetY (method)
Signature
battleFieldOffsetY(): number
update (method)
Signature
update(): void
updateBattleback (method)
Signature
updateBattleback(): void
createEnemies (method)
Signature
createEnemies(): void
compareEnemySprite (method)
Signature
compareEnemySprite(a: Sprite_Enemy, b: Sprite_Enemy): number
createActors (method)
Signature
createActors(): void
updateActors (method)
Signature
updateActors(): void
findTargetSprite (method)
Signature
findTargetSprite(target: ActionTarget): Sprite<Bitmap> | undefined
battlerSprites (method)
Signature
battlerSprites(): (Sprite_Actor | Sprite_Enemy)[]
isEffecting (method)
Signature
isEffecting(): boolean
isAnyoneMoving (method)
Signature
isAnyoneMoving(): boolean
isBusy (method)
Signature
isBusy(): boolean
_battlebackLocated (property)
Signature
_battlebackLocated: boolean
_backgroundFilter (property)
Signature
_backgroundFilter: any
_backgroundSprite (property)
Signature
_backgroundSprite: Sprite<Bitmap | null>
_back1Sprite (property)
Signature
_back1Sprite: Sprite_Battleback
_back2Sprite (property)
Signature
_back2Sprite: Sprite_Battleback
_battleField (property)
Signature
_battleField: Sprite<null>
_enemySprites (property)
Signature
_enemySprites: Sprite_Enemy[]
_actorSprites (property)
Signature
_actorSprites: Sprite_Actor[]