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Spriteset_Battle.d overview


Table of contents


utils

Spriteset_Battle (class)

// Spriteset_Battle // // The set of sprites on the battle screen.

Signature

export declare class Spriteset_Battle

loadSystemImages (method)

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loadSystemImages(): void

createLowerLayer (method)

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createLowerLayer(): void

createBackground (method)

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createBackground(): void

createBattleback (method)

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createBattleback(): void

createBattleField (method)

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createBattleField(): void

battleFieldOffsetY (method)

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battleFieldOffsetY(): number

update (method)

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update(): void

updateBattleback (method)

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updateBattleback(): void

createEnemies (method)

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createEnemies(): void

compareEnemySprite (method)

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compareEnemySprite(a: Sprite_Enemy, b: Sprite_Enemy): number

createActors (method)

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createActors(): void

updateActors (method)

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updateActors(): void

findTargetSprite (method)

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findTargetSprite(target: ActionTarget): Sprite<Bitmap> | undefined

battlerSprites (method)

Signature

battlerSprites(): (Sprite_Actor | Sprite_Enemy)[]

isEffecting (method)

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isEffecting(): boolean

isAnyoneMoving (method)

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isAnyoneMoving(): boolean

isBusy (method)

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isBusy(): boolean

_battlebackLocated (property)

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_battlebackLocated: boolean

_backgroundFilter (property)

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_backgroundFilter: any

_backgroundSprite (property)

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_backgroundSprite: Sprite<Bitmap | null>

_back1Sprite (property)

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_back1Sprite: Sprite_Battleback

_back2Sprite (property)

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_back2Sprite: Sprite_Battleback

_battleField (property)

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_battleField: Sprite<null>

_enemySprites (property)

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_enemySprites: Sprite_Enemy[]

_actorSprites (property)

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_actorSprites: Sprite_Actor[]