Sprite_Name.d overview
Table of contents
- utils
- Sprite_Name (class)
- initMembers (method)
- destroy (method)
- createBitmap (method)
- bitmapWidth (method)
- bitmapHeight (method)
- fontFace (method)
- fontSize (method)
- setup (method)
- update (method)
- updateBitmap (method)
- name (method)
- textColor (method)
- outlineColor (method)
- outlineWidth (method)
- redraw (method)
- setupFont (method)
- _battler (property)
- _name (property)
- _textColor (property)
- Sprite_Name (class)
utils
Sprite_Name (class)
// Sprite_Name // // The sprite for displaying a status gauge.
Signature
export declare class Sprite_Name {
constructor()
}
initMembers (method)
Signature
initMembers(): void
destroy (method)
Signature
destroy(options?: PIXIDestroyOptions): void
createBitmap (method)
Signature
createBitmap(): void
bitmapWidth (method)
Signature
bitmapWidth(): number
bitmapHeight (method)
Signature
bitmapHeight(): number
fontFace (method)
Signature
fontFace(): string
fontSize (method)
Signature
fontSize(): number
setup (method)
Signature
setup(battler: ActionTarget): void
update (method)
Signature
update(): void
updateBitmap (method)
Signature
updateBitmap(): void
name (method)
Signature
name(): string
textColor (method)
Signature
textColor(): string
outlineColor (method)
Signature
outlineColor(): string
outlineWidth (method)
Signature
outlineWidth(): number
redraw (method)
Signature
redraw(): void
setupFont (method)
Signature
setupFont(): void
_battler (property)
Signature
_battler: Game_Actor | Game_Enemy | null
_name (property)
Signature
_name: string
_textColor (property)
Signature
_textColor: string