Link Search Menu Expand Document

Sprite_Name.d overview


Table of contents


utils

Sprite_Name (class)

// Sprite_Name // // The sprite for displaying a status gauge.

Signature

export declare class Sprite_Name {
  constructor()
}

initMembers (method)

Signature

initMembers(): void

destroy (method)

Signature

destroy(options?: PIXIDestroyOptions): void

createBitmap (method)

Signature

createBitmap(): void

bitmapWidth (method)

Signature

bitmapWidth(): number

bitmapHeight (method)

Signature

bitmapHeight(): number

fontFace (method)

Signature

fontFace(): string

fontSize (method)

Signature

fontSize(): number

setup (method)

Signature

setup(battler: ActionTarget): void

update (method)

Signature

update(): void

updateBitmap (method)

Signature

updateBitmap(): void

name (method)

Signature

name(): string

textColor (method)

Signature

textColor(): string

outlineColor (method)

Signature

outlineColor(): string

outlineWidth (method)

Signature

outlineWidth(): number

redraw (method)

Signature

redraw(): void

setupFont (method)

Signature

setupFont(): void

_battler (property)

Signature

_battler: Game_Actor | Game_Enemy | null

_name (property)

Signature

_name: string

_textColor (property)

Signature

_textColor: string