Scene_Map.d overview
Table of contents
- utils
- Scene_Map (class)
- create (method)
- isReady (method)
- onMapLoaded (method)
- onTransfer (method)
- start (method)
- onTransferEnd (method)
- shouldAutosave (method)
- update (method)
- updateMainMultiply (method)
- updateMain (method)
- isPlayerActive (method)
- isFastForward (method)
- stop (method)
- isBusy (method)
- terminate (method)
- needsFadeIn (method)
- needsSlowFadeOut (method)
- updateWaitCount (method)
- updateDestination (method)
- updateMenuButton (method)
- hideMenuButton (method)
- updateMapNameWindow (method)
- isMenuEnabled (method)
- isMapTouchOk (method)
- processMapTouch (method)
- isAnyButtonPressed (method)
- onMapTouch (method)
- isSceneChangeOk (method)
- updateScene (method)
- createDisplayObjects (method)
- createSpriteset (method)
- createAllWindows (method)
- createMapNameWindow (method)
- mapNameWindowRect (method)
- createButtons (method)
- createMenuButton (method)
- updateTransferPlayer (method)
- updateEncounter (method)
- updateCallMenu (method)
- isMenuCalled (method)
- callMenu (method)
- updateCallDebug (method)
- isDebugCalled (method)
- fadeInForTransfer (method)
- fadeOutForTransfer (method)
- launchBattle (method)
- stopAudioOnBattleStart (method)
- startEncounterEffect (method)
- updateEncounterEffect (method)
- snapForBattleBackground (method)
- startFlashForEncounter (method)
- encounterEffectSpeed (method)
- isMessageWindowClosing (method)
- _waitCount (property)
- _encounterEffectDuration (property)
- _mapLoaded (property)
- _touchCount (property)
- _menuEnabled (property)
- _transfer (property)
- _lastMapWasNull (property)
- _mapNameWindow (property)
- _spriteset (property)
- menuCalling (property)
- _menuButton (property)
- _windowLayer (property)
- Scene_Map (class)
utils
Scene_Map (class)
Signature
export declare class Scene_Map
create (method)
Signature
create(): void
isReady (method)
Signature
isReady(): boolean
onMapLoaded (method)
Signature
onMapLoaded(): void
onTransfer (method)
Signature
onTransfer(): void
start (method)
Signature
start(): void
onTransferEnd (method)
Signature
onTransferEnd(): void
shouldAutosave (method)
Signature
shouldAutosave(): boolean
update (method)
Signature
update(): void
updateMainMultiply (method)
Signature
updateMainMultiply(): void
updateMain (method)
Signature
updateMain(): void
isPlayerActive (method)
Signature
isPlayerActive(): boolean
isFastForward (method)
Signature
isFastForward(): boolean
stop (method)
Signature
stop(): void
isBusy (method)
Signature
isBusy(): boolean
terminate (method)
Signature
terminate(): void
needsFadeIn (method)
Signature
needsFadeIn(): boolean
needsSlowFadeOut (method)
Signature
needsSlowFadeOut(): boolean | null
updateWaitCount (method)
Signature
updateWaitCount(): boolean
updateDestination (method)
Signature
updateDestination(): void
updateMenuButton (method)
Signature
updateMenuButton(): void
hideMenuButton (method)
Signature
hideMenuButton(): void
updateMapNameWindow (method)
Signature
updateMapNameWindow(): void
isMenuEnabled (method)
Signature
isMenuEnabled(): boolean
isMapTouchOk (method)
Signature
isMapTouchOk(): boolean
processMapTouch (method)
Signature
processMapTouch(): void
isAnyButtonPressed (method)
Signature
isAnyButtonPressed(): boolean
onMapTouch (method)
Signature
onMapTouch(): void
isSceneChangeOk (method)
Signature
isSceneChangeOk(): boolean
updateScene (method)
Signature
updateScene(): void
createDisplayObjects (method)
Signature
createDisplayObjects(): void
createSpriteset (method)
Signature
createSpriteset(): void
createAllWindows (method)
Signature
createAllWindows(): void
createMapNameWindow (method)
Signature
createMapNameWindow(): void
mapNameWindowRect (method)
Signature
mapNameWindowRect(): Rectangle
createButtons (method)
Signature
createButtons(): void
createMenuButton (method)
Signature
createMenuButton(): void
updateTransferPlayer (method)
Signature
updateTransferPlayer(): void
updateEncounter (method)
Signature
updateEncounter(): void
updateCallMenu (method)
Signature
updateCallMenu(): void
isMenuCalled (method)
Signature
isMenuCalled(): boolean
callMenu (method)
Signature
callMenu(): void
updateCallDebug (method)
Signature
updateCallDebug(): void
isDebugCalled (method)
Signature
isDebugCalled(): boolean
fadeInForTransfer (method)
Signature
fadeInForTransfer(): void
fadeOutForTransfer (method)
Signature
fadeOutForTransfer(): void
launchBattle (method)
Signature
launchBattle(): void
stopAudioOnBattleStart (method)
Signature
stopAudioOnBattleStart(): void
startEncounterEffect (method)
Signature
startEncounterEffect(): void
updateEncounterEffect (method)
Signature
updateEncounterEffect(): void
snapForBattleBackground (method)
Signature
snapForBattleBackground(): void
startFlashForEncounter (method)
Signature
startFlashForEncounter(duration: number): void
encounterEffectSpeed (method)
Signature
encounterEffectSpeed(): number
isMessageWindowClosing (method)
Signature
isMessageWindowClosing(): boolean
_waitCount (property)
Signature
_waitCount: number
_encounterEffectDuration (property)
Signature
_encounterEffectDuration: number
_mapLoaded (property)
Signature
_mapLoaded: boolean
_touchCount (property)
Signature
_touchCount: number
_menuEnabled (property)
Signature
_menuEnabled: boolean
_transfer (property)
Signature
_transfer: boolean
_lastMapWasNull (property)
Signature
_lastMapWasNull: boolean
_mapNameWindow (property)
Signature
_mapNameWindow: Window_MapName
_spriteset (property)
Signature
_spriteset: Spriteset_Map
menuCalling (property)
Signature
menuCalling: boolean
_menuButton (property)
Signature
_menuButton: Sprite_Button | undefined
_windowLayer (property)
Signature
_windowLayer: WindowLayer