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Scene_Map.d overview


Table of contents


utils

Scene_Map (class)

Signature

export declare class Scene_Map

create (method)

Signature

create(): void

isReady (method)

Signature

isReady(): boolean

onMapLoaded (method)

Signature

onMapLoaded(): void

onTransfer (method)

Signature

onTransfer(): void

start (method)

Signature

start(): void

onTransferEnd (method)

Signature

onTransferEnd(): void

shouldAutosave (method)

Signature

shouldAutosave(): boolean

update (method)

Signature

update(): void

updateMainMultiply (method)

Signature

updateMainMultiply(): void

updateMain (method)

Signature

updateMain(): void

isPlayerActive (method)

Signature

isPlayerActive(): boolean

isFastForward (method)

Signature

isFastForward(): boolean

stop (method)

Signature

stop(): void

isBusy (method)

Signature

isBusy(): boolean

terminate (method)

Signature

terminate(): void

needsFadeIn (method)

Signature

needsFadeIn(): boolean

needsSlowFadeOut (method)

Signature

needsSlowFadeOut(): boolean | null

updateWaitCount (method)

Signature

updateWaitCount(): boolean

updateDestination (method)

Signature

updateDestination(): void

updateMenuButton (method)

Signature

updateMenuButton(): void

hideMenuButton (method)

Signature

hideMenuButton(): void

updateMapNameWindow (method)

Signature

updateMapNameWindow(): void

isMenuEnabled (method)

Signature

isMenuEnabled(): boolean

isMapTouchOk (method)

Signature

isMapTouchOk(): boolean

processMapTouch (method)

Signature

processMapTouch(): void

isAnyButtonPressed (method)

Signature

isAnyButtonPressed(): boolean

onMapTouch (method)

Signature

onMapTouch(): void

isSceneChangeOk (method)

Signature

isSceneChangeOk(): boolean

updateScene (method)

Signature

updateScene(): void

createDisplayObjects (method)

Signature

createDisplayObjects(): void

createSpriteset (method)

Signature

createSpriteset(): void

createAllWindows (method)

Signature

createAllWindows(): void

createMapNameWindow (method)

Signature

createMapNameWindow(): void

mapNameWindowRect (method)

Signature

mapNameWindowRect(): Rectangle

createButtons (method)

Signature

createButtons(): void

createMenuButton (method)

Signature

createMenuButton(): void

updateTransferPlayer (method)

Signature

updateTransferPlayer(): void

updateEncounter (method)

Signature

updateEncounter(): void

updateCallMenu (method)

Signature

updateCallMenu(): void

isMenuCalled (method)

Signature

isMenuCalled(): boolean

callMenu (method)

Signature

callMenu(): void

updateCallDebug (method)

Signature

updateCallDebug(): void

isDebugCalled (method)

Signature

isDebugCalled(): boolean

fadeInForTransfer (method)

Signature

fadeInForTransfer(): void

fadeOutForTransfer (method)

Signature

fadeOutForTransfer(): void

launchBattle (method)

Signature

launchBattle(): void

stopAudioOnBattleStart (method)

Signature

stopAudioOnBattleStart(): void

startEncounterEffect (method)

Signature

startEncounterEffect(): void

updateEncounterEffect (method)

Signature

updateEncounterEffect(): void

snapForBattleBackground (method)

Signature

snapForBattleBackground(): void

startFlashForEncounter (method)

Signature

startFlashForEncounter(duration: number): void

encounterEffectSpeed (method)

Signature

encounterEffectSpeed(): number

isMessageWindowClosing (method)

Signature

isMessageWindowClosing(): boolean

_waitCount (property)

Signature

_waitCount: number

_encounterEffectDuration (property)

Signature

_encounterEffectDuration: number

_mapLoaded (property)

Signature

_mapLoaded: boolean

_touchCount (property)

Signature

_touchCount: number

_menuEnabled (property)

Signature

_menuEnabled: boolean

_transfer (property)

Signature

_transfer: boolean

_lastMapWasNull (property)

Signature

_lastMapWasNull: boolean

_mapNameWindow (property)

Signature

_mapNameWindow: Window_MapName

_spriteset (property)

Signature

_spriteset: Spriteset_Map

Signature

menuCalling: boolean

_menuButton (property)

Signature

_menuButton: Sprite_Button | undefined

_windowLayer (property)

Signature

_windowLayer: WindowLayer