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Sprite_Battleback.d overview


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utils

Sprite_Battleback (class)

// Sprite_Battleback // // The sprite for displaying a background image in battle.

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export declare class Sprite_Battleback {
  constructor(type: 0 | 1)
}

adjustPosition (method)

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adjustPosition(): void

battleback1Bitmap (method)

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battleback1Bitmap(): import("../core").Bitmap

battleback2Bitmap (method)

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battleback2Bitmap(): import("../core").Bitmap

battleback1Name (method)

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battleback1Name(): string

battleback2Name (method)

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battleback2Name(): string

overworldBattleback1Name (method)

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overworldBattleback1Name(): string

overworldBattleback2Name (method)

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overworldBattleback2Name(): string

normalBattleback1Name (method)

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normalBattleback1Name(): string

normalBattleback2Name (method)

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normalBattleback2Name(): string

terrainBattleback1Name (method)

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terrainBattleback1Name(
    type: TerrainBattlebackType
  ): "Wasteland" | "DirtField" | "Desert" | "Lava1" | "Lava2" | "Snowfield" | "Clouds" | "PoisonSwamp" | null

terrainBattleback2Name (method)

Signature

terrainBattleback2Name(
    type: TerrainBattlebackType
  ): "Wasteland" | "Desert" | "Snowfield" | "Clouds" | "PoisonSwamp" | "Forest" | "Cliff" | "Lava" | undefined

defaultBattleback1Name (method)

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defaultBattleback1Name(): string

defaultBattleback2Name (method)

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defaultBattleback2Name(): string

shipBattleback1Name (method)

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shipBattleback1Name(): string

shipBattleback2Name (method)

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shipBattleback2Name(): string

autotileType (method)

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autotileType(z: number): TerrainBattlebackType