Game_Battler.d overview
Table of contents
- utils
- Game_Battler (class)
- initMembers (method)
- clearDamagePopup (method)
- clearWeaponAnimation (method)
- clearEffect (method)
- clearMotion (method)
- requestEffect (method)
- requestMotion (method)
- requestMotionRefresh (method)
- cancelMotionRefresh (method)
- select (method)
- deselect (method)
- isDamagePopupRequested (method)
- isEffectRequested (method)
- isMotionRequested (method)
- isWeaponAnimationRequested (method)
- isMotionRefreshRequested (method)
- isSelected (method)
- effectType (method)
- motionType (method)
- weaponImageId (method)
- startDamagePopup (method)
- shouldPopupDamage (method)
- startWeaponAnimation (method)
- action (method)
- setAction (method)
- numActions (method)
- clearActions (method)
- result (method)
- clearResult (method)
- clearTpbChargeTime (method)
- applyTpbPenalty (method)
- initTpbChargeTime (method)
- tpbChargeTime (method)
- startTpbCasting (method)
- startTpbAction (method)
- isTpbCharged (method)
- isTpbReady (method)
- isTpbTimeout (method)
- updateTpb (method)
- updateTpbChargeTime (method)
- updateTpbCastTime (method)
- updateTpbAutoBattle (method)
- updateTpbIdleTime (method)
- tpbAcceleration (method)
- tpbRelativeSpeed (method)
- tpbSpeed (method)
- tpbBaseSpeed (method)
- tpbRequiredCastTime (method)
- onTpbCharged (method)
- shouldDelayTpbCharge (method)
- finishTpbCharge (method)
- isTpbTurnEnd (method)
- initTpbTurn (method)
- startTpbTurn (method)
- makeTpbActions (method)
- onTpbTimeout (method)
- turnCount (method)
- canInput (method)
- refresh (method)
- addState (method)
- isStateAddable (method)
- isStateRestrict (method)
- onRestrict (method)
- removeState (method)
- escape (method)
- addBuff (method)
- addDebuff (method)
- removeBuff (method)
- removeBattleStates (method)
- removeAllBuffs (method)
- removeStatesAuto (method)
- removeBuffsAuto (method)
- removeStatesByDamage (method)
- makeActionTimes (method)
- makeActions (method)
- speed (method)
- makeSpeed (method)
- currentAction (method)
- removeCurrentAction (method)
- setLastTarget (method)
- forceAction (method)
- useItem (method)
- consumeItem (method)
- gainHp (method)
- gainMp (method)
- gainTp (method)
- gainSilentTp (method)
- initTp (method)
- clearTp (method)
- chargeTpByDamage (method)
- regenerateHp (method)
- maxSlipDamage (method)
- regenerateMp (method)
- regenerateTp (method)
- regenerateAll (method)
- onBattleStart (method)
- onAllActionsEnd (method)
- onTurnEnd (method)
- onBattleEnd (method)
- onDamage (method)
- setActionState (method)
- isUndecided (method)
- isInputting (method)
- isWaiting (method)
- isActing (method)
- isChanting (method)
- isGuardWaiting (method)
- performActionStart (method)
- performAction (method)
- performActionEnd (method)
- performDamage (method)
- performMiss (method)
- performRecovery (method)
- performEvasion (method)
- performMagicEvasion (method)
- performCounter (method)
- performReflection (method)
- performSubstitute (method)
- performCollapse (method)
- _actions (property)
- _speed (property)
- _result (property)
- _actionState (property)
- _lastTargetIndex (property)
- _damagePopup (property)
- _effectType (property)
- _motionType (property)
- _weaponImageId (property)
- _motionRefresh (property)
- _selected (property)
- _tpbState (property)
- _tpbChargeTime (property)
- _tpbCastTime (property)
- _tpbIdleTime (property)
- _tpbTurnCount (property)
- _tpbTurnEnd (property)
- Game_Battler (class)
utils
Game_Battler (class)
Game_Battler
The superclass of Game_Actor and Game_Enemy. It contains methods for sprites // and actions.
Signature
export declare class Game_Battler {
constructor()
}
initMembers (method)
Signature
initMembers(): void
clearDamagePopup (method)
Signature
clearDamagePopup(): void
clearWeaponAnimation (method)
Signature
clearWeaponAnimation(): void
clearEffect (method)
Signature
clearEffect(): void
clearMotion (method)
Signature
clearMotion(): void
requestEffect (method)
Signature
requestEffect(effectType: BattlerEffectType): void
requestMotion (method)
Signature
requestMotion(motionType: BattlerMotionType): void
requestMotionRefresh (method)
Signature
requestMotionRefresh(): void
cancelMotionRefresh (method)
Signature
cancelMotionRefresh(): void
select (method)
Signature
select(): void
deselect (method)
Signature
deselect(): void
isDamagePopupRequested (method)
Signature
isDamagePopupRequested(): boolean
isEffectRequested (method)
Signature
isEffectRequested(): boolean
isMotionRequested (method)
Signature
isMotionRequested(): boolean
isWeaponAnimationRequested (method)
Signature
isWeaponAnimationRequested(): boolean
isMotionRefreshRequested (method)
Signature
isMotionRefreshRequested(): boolean
isSelected (method)
Signature
isSelected(): boolean
effectType (method)
Signature
effectType(): BattlerEffectType | null
motionType (method)
Signature
motionType(): BattlerMotionType | null
weaponImageId (method)
Signature
weaponImageId(): number
startDamagePopup (method)
Signature
startDamagePopup(): void
shouldPopupDamage (method)
Signature
shouldPopupDamage(): boolean
startWeaponAnimation (method)
Signature
startWeaponAnimation(weaponImageId: DataID): void
action (method)
Signature
action(index: number): Game_Action
setAction (method)
Signature
setAction(index: number, action: Game_Action): void
numActions (method)
Signature
numActions(): number
clearActions (method)
Signature
clearActions(): void
result (method)
Signature
result(): Game_ActionResult
clearResult (method)
Signature
clearResult(): void
clearTpbChargeTime (method)
Signature
clearTpbChargeTime(): void
applyTpbPenalty (method)
Signature
applyTpbPenalty(): void
initTpbChargeTime (method)
Signature
initTpbChargeTime(advantageous?: boolean): void
tpbChargeTime (method)
Signature
tpbChargeTime(): number
startTpbCasting (method)
Signature
startTpbCasting(): void
startTpbAction (method)
Signature
startTpbAction(): void
isTpbCharged (method)
Signature
isTpbCharged(): boolean
isTpbReady (method)
Signature
isTpbReady(): boolean
isTpbTimeout (method)
Signature
isTpbTimeout(): boolean
updateTpb (method)
Signature
updateTpb(): void
updateTpbChargeTime (method)
Signature
updateTpbChargeTime(): void
updateTpbCastTime (method)
Signature
updateTpbCastTime(): void
updateTpbAutoBattle (method)
Signature
updateTpbAutoBattle(): void
updateTpbIdleTime (method)
Signature
updateTpbIdleTime(): void
tpbAcceleration (method)
Signature
tpbAcceleration(): number
tpbRelativeSpeed (method)
Signature
tpbRelativeSpeed(): number
tpbSpeed (method)
Signature
tpbSpeed(): number
tpbBaseSpeed (method)
Signature
tpbBaseSpeed(): number
tpbRequiredCastTime (method)
Signature
tpbRequiredCastTime(): number
onTpbCharged (method)
Signature
onTpbCharged(): void
shouldDelayTpbCharge (method)
Signature
shouldDelayTpbCharge(): boolean
finishTpbCharge (method)
Signature
finishTpbCharge(): void
isTpbTurnEnd (method)
Signature
isTpbTurnEnd(): boolean
initTpbTurn (method)
Signature
initTpbTurn(): void
startTpbTurn (method)
Signature
startTpbTurn(): void
makeTpbActions (method)
Signature
makeTpbActions(): void
onTpbTimeout (method)
Signature
onTpbTimeout(): void
turnCount (method)
Signature
turnCount(): number
canInput (method)
Signature
canInput(): boolean
refresh (method)
Signature
refresh(): void
addState (method)
Signature
addState(stateId: StateID): void
isStateAddable (method)
Signature
isStateAddable(stateId: StateID): boolean
isStateRestrict (method)
Signature
isStateRestrict(stateId: StateID): boolean
onRestrict (method)
Signature
onRestrict(): void
removeState (method)
Signature
removeState(stateId: StateID): void
escape (method)
Signature
escape(): void
addBuff (method)
Signature
addBuff(paramId: ParamID, turns: number): void
addDebuff (method)
Signature
addDebuff(paramId: ParamID, turns: number): void
removeBuff (method)
Signature
removeBuff(paramId: ParamID): void
removeBattleStates (method)
Signature
removeBattleStates(): void
removeAllBuffs (method)
Signature
removeAllBuffs(): void
removeStatesAuto (method)
Signature
removeStatesAuto(timing: AutoRemovalTiming): void
removeBuffsAuto (method)
Signature
removeBuffsAuto(): void
removeStatesByDamage (method)
Signature
removeStatesByDamage(): void
makeActionTimes (method)
Signature
makeActionTimes(): number
makeActions (method)
Signature
makeActions(): void
speed (method)
Signature
speed(): number
makeSpeed (method)
Signature
makeSpeed(): void
currentAction (method)
Signature
currentAction(): Game_Action
removeCurrentAction (method)
Signature
removeCurrentAction(): void
setLastTarget (method)
Signature
setLastTarget(target: Game_Actor | Game_Enemy): void
forceAction (method)
Signature
forceAction(skillId: SkillID, targetIndex: ActorID | EnemyID): void
useItem (method)
Signature
useItem(item: ActionItem): void
consumeItem (method)
Signature
consumeItem(item: DataItem): void
gainHp (method)
Signature
gainHp(value: number): void
gainMp (method)
Signature
gainMp(value: number): void
gainTp (method)
Signature
gainTp(value: number): void
gainSilentTp (method)
Signature
gainSilentTp(value: number): void
initTp (method)
Signature
initTp(): void
clearTp (method)
Signature
clearTp(): void
chargeTpByDamage (method)
Signature
chargeTpByDamage(damageRate: number): void
regenerateHp (method)
Signature
regenerateHp(): void
maxSlipDamage (method)
Signature
maxSlipDamage(): number
regenerateMp (method)
Signature
regenerateMp(): void
regenerateTp (method)
Signature
regenerateTp(): void
regenerateAll (method)
Signature
regenerateAll(): void
onBattleStart (method)
Signature
onBattleStart(advantageous?: boolean): void
onAllActionsEnd (method)
Signature
onAllActionsEnd(): void
onTurnEnd (method)
Signature
onTurnEnd(): void
onBattleEnd (method)
Signature
onBattleEnd(): void
onDamage (method)
Signature
onDamage(value: number): void
setActionState (method)
Signature
setActionState(actionState: ActionState): void
isUndecided (method)
Signature
isUndecided(): boolean
isInputting (method)
Signature
isInputting(): boolean
isWaiting (method)
Signature
isWaiting(): boolean
isActing (method)
Signature
isActing(): boolean
isChanting (method)
Signature
isChanting(): boolean
isGuardWaiting (method)
Signature
isGuardWaiting(): boolean
performActionStart (method)
Signature
performActionStart(action: Game_Action): void
performAction (method)
Signature
performAction(_action: Game_Action): void
performActionEnd (method)
Signature
performActionEnd(): void
performDamage (method)
Signature
performDamage(): void
performMiss (method)
Signature
performMiss(): void
performRecovery (method)
Signature
performRecovery(): void
performEvasion (method)
Signature
performEvasion(): void
performMagicEvasion (method)
Signature
performMagicEvasion(): void
performCounter (method)
Signature
performCounter(): void
performReflection (method)
Signature
performReflection(): void
performSubstitute (method)
Signature
performSubstitute(_target: Game_Battler): void
performCollapse (method)
Signature
performCollapse(): void
_actions (property)
Signature
_actions: Game_Action[]
_speed (property)
Signature
_speed: number
_result (property)
Signature
_result: Game_ActionResult
_actionState (property)
Signature
_actionState: '' | 'undecided' | 'inputting' | 'waiting' | 'acting' | 'done'
_lastTargetIndex (property)
Signature
_lastTargetIndex: number
_damagePopup (property)
Signature
_damagePopup: boolean
_effectType (property)
Signature
_effectType: 'whiten' | 'blink' | 'collapse' | 'bossCollapse' | 'instantCollapse' | 'appear' | 'disappear' | null
_motionType (property)
Signature
_motionType: 'wait' |
'walk' |
'chant' |
'guard' |
'damage' |
'evade' |
'thrust' |
'swing' |
'missile' |
'skill' |
'spell' |
'item' |
'escape' |
'victory' |
'dying' |
'abnormal' |
'sleep' |
'dead' |
null
_weaponImageId (property)
Signature
_weaponImageId: number
_motionRefresh (property)
Signature
_motionRefresh: boolean
_selected (property)
Signature
_selected: boolean
_tpbState (property)
Signature
_tpbState: string
_tpbChargeTime (property)
Signature
_tpbChargeTime: number
_tpbCastTime (property)
Signature
_tpbCastTime: number
_tpbIdleTime (property)
Signature
_tpbIdleTime: number
_tpbTurnCount (property)
Signature
_tpbTurnCount: number
_tpbTurnEnd (property)
Signature
_tpbTurnEnd: boolean