ScreenSprite.d overview
Table of contents
utils
ScreenSprite (class)
The sprite which covers the entire game screen.
Signature
export declare class ScreenSprite {
constructor()
}
destroy (method)
Destroys the screen sprite.
Signature
destroy(): void
setBlack (method)
Sets black to the color of the screen sprite.
Signature
setBlack(): void
setWhite (method)
Sets white to the color of the screen sprite.
Signature
setWhite(): void
setColor (method)
Sets the color of the screen sprite by values.
Signature
setColor(r: number, g: number, b: number): void
_graphics (property)
Signature
_graphics: any
_red (property)
Signature
_red: number
_green (property)
Signature
_green: number
_blue (property)
Signature
_blue: number