Link Search Menu Expand Document

Spriteset_Map.d overview


Table of contents


utils

Spriteset_Map (class)

// Spriteset_Map // // The set of sprites on the map screen.

Signature

export declare class Spriteset_Map

destroy (method)

Signature

destroy(options?: PIXIDestroyOptions): void

loadSystemImages (method)

Signature

loadSystemImages(): void

createLowerLayer (method)

Signature

createLowerLayer(): void

update (method)

Signature

update(): void

hideCharacters (method)

Signature

hideCharacters(): void

createParallax (method)

Signature

createParallax(): void

createTilemap (method)

Signature

createTilemap(): void

loadTileset (method)

Signature

loadTileset(): void

createCharacters (method)

Signature

createCharacters(): void

createShadow (method)

Signature

createShadow(): void

createDestination (method)

Signature

createDestination(): void

createWeather (method)

Signature

createWeather(): void

updateTileset (method)

Signature

updateTileset(): void

updateParallax (method)

Signature

updateParallax(): void

updateTilemap (method)

Signature

updateTilemap(): void

updateShadow (method)

Signature

updateShadow(): void

updateWeather (method)

Signature

updateWeather(): void

updateBalloons (method)

Signature

updateBalloons(): void

processBalloonRequests (method)

Signature

processBalloonRequests(): void

createBalloon (method)

Signature

createBalloon(request: BalloonRequest): void

removeBalloon (method)

Signature

removeBalloon(sprite: Sprite_Balloon): void

removeAllBalloons (method)

Signature

removeAllBalloons(): void

findTargetSprite (method)

Signature

findTargetSprite(target: Game_Character): Sprite_Character | undefined

animationBaseDelay (method)

Signature

animationBaseDelay(): number

_balloonSprites (property)

Signature

_balloonSprites: Sprite_Balloon[]

_characterSprites (property)

Signature

_characterSprites: Sprite_Character[]

_parallax (property)

Signature

_parallax: TilingSprite

_tilemap (property)

Signature

_tilemap: Tilemap

_tileset (property)

Signature

_tileset: DataTileset

_shadowSprite (property)

Signature

_shadowSprite: Sprite<Bitmap>

_destinationSprite (property)

Signature

_destinationSprite: Sprite_Destination

_weather (property)

Signature

_weather: Weather

_parallaxName (property)

Signature

_parallaxName: string