Spriteset_Map.d overview
Table of contents
- utils
- Spriteset_Map (class)
- destroy (method)
- loadSystemImages (method)
- createLowerLayer (method)
- update (method)
- hideCharacters (method)
- createParallax (method)
- createTilemap (method)
- loadTileset (method)
- createCharacters (method)
- createShadow (method)
- createDestination (method)
- createWeather (method)
- updateTileset (method)
- updateParallax (method)
- updateTilemap (method)
- updateShadow (method)
- updateWeather (method)
- updateBalloons (method)
- processBalloonRequests (method)
- createBalloon (method)
- removeBalloon (method)
- removeAllBalloons (method)
- findTargetSprite (method)
- animationBaseDelay (method)
- _balloonSprites (property)
- _characterSprites (property)
- _parallax (property)
- _tilemap (property)
- _tileset (property)
- _shadowSprite (property)
- _destinationSprite (property)
- _weather (property)
- _parallaxName (property)
- Spriteset_Map (class)
utils
Spriteset_Map (class)
// Spriteset_Map // // The set of sprites on the map screen.
Signature
export declare class Spriteset_Map
destroy (method)
Signature
destroy(options?: PIXIDestroyOptions): void
loadSystemImages (method)
Signature
loadSystemImages(): void
createLowerLayer (method)
Signature
createLowerLayer(): void
update (method)
Signature
update(): void
hideCharacters (method)
Signature
hideCharacters(): void
createParallax (method)
Signature
createParallax(): void
createTilemap (method)
Signature
createTilemap(): void
loadTileset (method)
Signature
loadTileset(): void
createCharacters (method)
Signature
createCharacters(): void
createShadow (method)
Signature
createShadow(): void
createDestination (method)
Signature
createDestination(): void
createWeather (method)
Signature
createWeather(): void
updateTileset (method)
Signature
updateTileset(): void
updateParallax (method)
Signature
updateParallax(): void
updateTilemap (method)
Signature
updateTilemap(): void
updateShadow (method)
Signature
updateShadow(): void
updateWeather (method)
Signature
updateWeather(): void
updateBalloons (method)
Signature
updateBalloons(): void
processBalloonRequests (method)
Signature
processBalloonRequests(): void
createBalloon (method)
Signature
createBalloon(request: BalloonRequest): void
removeBalloon (method)
Signature
removeBalloon(sprite: Sprite_Balloon): void
removeAllBalloons (method)
Signature
removeAllBalloons(): void
findTargetSprite (method)
Signature
findTargetSprite(target: Game_Character): Sprite_Character | undefined
animationBaseDelay (method)
Signature
animationBaseDelay(): number
_balloonSprites (property)
Signature
_balloonSprites: Sprite_Balloon[]
_characterSprites (property)
Signature
_characterSprites: Sprite_Character[]
_parallax (property)
Signature
_parallax: TilingSprite
_tilemap (property)
Signature
_tilemap: Tilemap
_tileset (property)
Signature
_tileset: DataTileset
_shadowSprite (property)
Signature
_shadowSprite: Sprite<Bitmap>
_destinationSprite (property)
Signature
_destinationSprite: Sprite_Destination
_weather (property)
Signature
_weather: Weather
_parallaxName (property)
Signature
_parallaxName: string