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Game_System.d overview


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utils

Game_System (class)

Game_System

The game object class for the system data.

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export declare class Game_System

isJapanese (method)

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isJapanese(): RegExpMatchArray | null

isChinese (method)

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isChinese(): RegExpMatchArray | null

isKorean (method)

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isKorean(): RegExpMatchArray | null

isCJK (method)

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isCJK(): RegExpMatchArray | null

isRussian (method)

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isRussian(): RegExpMatchArray | null

isSideView (method)

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isSideView(): boolean

isAutosaveEnabled (method)

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isAutosaveEnabled(): boolean

isSaveEnabled (method)

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isSaveEnabled(): boolean

disableSave (method)

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disableSave(): void

enableSave (method)

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enableSave(): void

isMenuEnabled (method)

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isMenuEnabled(): boolean

disableMenu (method)

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disableMenu(): void

enableMenu (method)

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enableMenu(): void

isEncounterEnabled (method)

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isEncounterEnabled(): boolean

disableEncounter (method)

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disableEncounter(): void

enableEncounter (method)

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enableEncounter(): void

isFormationEnabled (method)

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isFormationEnabled(): boolean

disableFormation (method)

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disableFormation(): void

enableFormation (method)

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enableFormation(): void

battleCount (method)

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battleCount(): number

winCount (method)

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winCount(): number

escapeCount (method)

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escapeCount(): number

saveCount (method)

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saveCount(): number

versionId (method)

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versionId(): number

savefileId (method)

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savefileId(): number

setSavefileId (method)

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setSavefileId(savefileId: number): void

windowTone (method)

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windowTone(): Color

setWindowTone (method)

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setWindowTone(value: Color): void

battleBgm (method)

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battleBgm(): DataAudio

setBattleBgm (method)

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setBattleBgm(value: DataAudio): void

victoryMe (method)

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victoryMe(): DataAudio

setVictoryMe (method)

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setVictoryMe(value: DataAudio): void

defeatMe (method)

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defeatMe(): DataAudio

setDefeatMe (method)

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setDefeatMe(value: DataAudio): void

onBattleStart (method)

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onBattleStart(): void

onBattleWin (method)

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onBattleWin(): void

onBattleEscape (method)

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onBattleEscape(): void

onBeforeSave (method)

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onBeforeSave(): void

onAfterLoad (method)

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onAfterLoad(): void

playtime (method)

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playtime(): number

playtimeText (method)

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playtimeText(): string

saveBgm (method)

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saveBgm(): void

replayBgm (method)

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replayBgm(): void

saveWalkingBgm (method)

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saveWalkingBgm(): void

replayWalkingBgm (method)

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replayWalkingBgm(): void

saveWalkingBgm2 (method)

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saveWalkingBgm2(): void

mainFontFace (method)

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mainFontFace(): string

numberFontFace (method)

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numberFontFace(): string

mainFontSize (method)

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mainFontSize(): number

windowPadding (method)

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windowPadding(): number

windowOpacity (method)

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windowOpacity(): number

_saveEnabled (property)

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_saveEnabled: boolean

_menuEnabled (property)

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_menuEnabled: boolean

_encounterEnabled (property)

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_encounterEnabled: boolean

_formationEnabled (property)

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_formationEnabled: boolean

_battleCount (property)

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_battleCount: number

_winCount (property)

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_winCount: number

_escapeCount (property)

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_escapeCount: number

_saveCount (property)

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_saveCount: number

_versionId (property)

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_versionId: number

_savefileId (property)

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_savefileId: number

_framesOnSave (property)

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_framesOnSave: number

_bgmOnSave (property)

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_bgmOnSave: DataAudio | null

_bgsOnSave (property)

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_bgsOnSave: DataAudio | null

_windowTone (property)

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_windowTone: Color | null

_battleBgm (property)

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_battleBgm: DataAudio | null

_victoryMe (property)

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_victoryMe: DataAudio | null

_defeatMe (property)

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_defeatMe: DataAudio | null

_savedBgm (property)

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_savedBgm: DataAudio | null

_walkingBgm (property)

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_walkingBgm: DataAudio | null