Game_System.d overview
Table of contents
- utils
- Game_System (class)
- isJapanese (method)
- isChinese (method)
- isKorean (method)
- isCJK (method)
- isRussian (method)
- isSideView (method)
- isAutosaveEnabled (method)
- isSaveEnabled (method)
- disableSave (method)
- enableSave (method)
- isMenuEnabled (method)
- disableMenu (method)
- enableMenu (method)
- isEncounterEnabled (method)
- disableEncounter (method)
- enableEncounter (method)
- isFormationEnabled (method)
- disableFormation (method)
- enableFormation (method)
- battleCount (method)
- winCount (method)
- escapeCount (method)
- saveCount (method)
- versionId (method)
- savefileId (method)
- setSavefileId (method)
- windowTone (method)
- setWindowTone (method)
- battleBgm (method)
- setBattleBgm (method)
- victoryMe (method)
- setVictoryMe (method)
- defeatMe (method)
- setDefeatMe (method)
- onBattleStart (method)
- onBattleWin (method)
- onBattleEscape (method)
- onBeforeSave (method)
- onAfterLoad (method)
- playtime (method)
- playtimeText (method)
- saveBgm (method)
- replayBgm (method)
- saveWalkingBgm (method)
- replayWalkingBgm (method)
- saveWalkingBgm2 (method)
- mainFontFace (method)
- numberFontFace (method)
- mainFontSize (method)
- windowPadding (method)
- windowOpacity (method)
- _saveEnabled (property)
- _menuEnabled (property)
- _encounterEnabled (property)
- _formationEnabled (property)
- _battleCount (property)
- _winCount (property)
- _escapeCount (property)
- _saveCount (property)
- _versionId (property)
- _savefileId (property)
- _framesOnSave (property)
- _bgmOnSave (property)
- _bgsOnSave (property)
- _windowTone (property)
- _battleBgm (property)
- _victoryMe (property)
- _defeatMe (property)
- _savedBgm (property)
- _walkingBgm (property)
- Game_System (class)
utils
Game_System (class)
Game_System
The game object class for the system data.
Signature
export declare class Game_System
isJapanese (method)
Signature
isJapanese(): RegExpMatchArray | null
isChinese (method)
Signature
isChinese(): RegExpMatchArray | null
isKorean (method)
Signature
isKorean(): RegExpMatchArray | null
isCJK (method)
Signature
isCJK(): RegExpMatchArray | null
isRussian (method)
Signature
isRussian(): RegExpMatchArray | null
isSideView (method)
Signature
isSideView(): boolean
isAutosaveEnabled (method)
Signature
isAutosaveEnabled(): boolean
isSaveEnabled (method)
Signature
isSaveEnabled(): boolean
disableSave (method)
Signature
disableSave(): void
enableSave (method)
Signature
enableSave(): void
isMenuEnabled (method)
Signature
isMenuEnabled(): boolean
disableMenu (method)
Signature
disableMenu(): void
enableMenu (method)
Signature
enableMenu(): void
isEncounterEnabled (method)
Signature
isEncounterEnabled(): boolean
disableEncounter (method)
Signature
disableEncounter(): void
enableEncounter (method)
Signature
enableEncounter(): void
isFormationEnabled (method)
Signature
isFormationEnabled(): boolean
disableFormation (method)
Signature
disableFormation(): void
enableFormation (method)
Signature
enableFormation(): void
battleCount (method)
Signature
battleCount(): number
winCount (method)
Signature
winCount(): number
escapeCount (method)
Signature
escapeCount(): number
saveCount (method)
Signature
saveCount(): number
versionId (method)
Signature
versionId(): number
savefileId (method)
Signature
savefileId(): number
setSavefileId (method)
Signature
setSavefileId(savefileId: number): void
windowTone (method)
Signature
windowTone(): Color
setWindowTone (method)
Signature
setWindowTone(value: Color): void
battleBgm (method)
Signature
battleBgm(): DataAudio
setBattleBgm (method)
Signature
setBattleBgm(value: DataAudio): void
victoryMe (method)
Signature
victoryMe(): DataAudio
setVictoryMe (method)
Signature
setVictoryMe(value: DataAudio): void
defeatMe (method)
Signature
defeatMe(): DataAudio
setDefeatMe (method)
Signature
setDefeatMe(value: DataAudio): void
onBattleStart (method)
Signature
onBattleStart(): void
onBattleWin (method)
Signature
onBattleWin(): void
onBattleEscape (method)
Signature
onBattleEscape(): void
onBeforeSave (method)
Signature
onBeforeSave(): void
onAfterLoad (method)
Signature
onAfterLoad(): void
playtime (method)
Signature
playtime(): number
playtimeText (method)
Signature
playtimeText(): string
saveBgm (method)
Signature
saveBgm(): void
replayBgm (method)
Signature
replayBgm(): void
saveWalkingBgm (method)
Signature
saveWalkingBgm(): void
replayWalkingBgm (method)
Signature
replayWalkingBgm(): void
saveWalkingBgm2 (method)
Signature
saveWalkingBgm2(): void
mainFontFace (method)
Signature
mainFontFace(): string
numberFontFace (method)
Signature
numberFontFace(): string
mainFontSize (method)
Signature
mainFontSize(): number
windowPadding (method)
Signature
windowPadding(): number
windowOpacity (method)
Signature
windowOpacity(): number
_saveEnabled (property)
Signature
_saveEnabled: boolean
_menuEnabled (property)
Signature
_menuEnabled: boolean
_encounterEnabled (property)
Signature
_encounterEnabled: boolean
_formationEnabled (property)
Signature
_formationEnabled: boolean
_battleCount (property)
Signature
_battleCount: number
_winCount (property)
Signature
_winCount: number
_escapeCount (property)
Signature
_escapeCount: number
_saveCount (property)
Signature
_saveCount: number
_versionId (property)
Signature
_versionId: number
_savefileId (property)
Signature
_savefileId: number
_framesOnSave (property)
Signature
_framesOnSave: number
_bgmOnSave (property)
Signature
_bgmOnSave: DataAudio | null
_bgsOnSave (property)
Signature
_bgsOnSave: DataAudio | null
_windowTone (property)
Signature
_windowTone: Color | null
_battleBgm (property)
Signature
_battleBgm: DataAudio | null
_victoryMe (property)
Signature
_victoryMe: DataAudio | null
_defeatMe (property)
Signature
_defeatMe: DataAudio | null
_savedBgm (property)
Signature
_savedBgm: DataAudio | null
_walkingBgm (property)
Signature
_walkingBgm: DataAudio | null