Link Search Menu Expand Document

Scene_Skill.d overview


Table of contents


utils

Scene_Skill (class)

Signature

export declare class Scene_Skill

create (method)

Signature

create(): void

start (method)

Signature

start(): void

createSkillTypeWindow (method)

Signature

createSkillTypeWindow(): void

skillTypeWindowRect (method)

Signature

skillTypeWindowRect(): Rectangle

createStatusWindow (method)

Signature

createStatusWindow(): void

statusWindowRect (method)

Signature

statusWindowRect(): Rectangle

createItemWindow (method)

Signature

createItemWindow(): void

itemWindowRect (method)

Signature

itemWindowRect(): Rectangle

needsPageButtons (method)

Signature

needsPageButtons(): boolean

arePageButtonsEnabled (method)

Signature

arePageButtonsEnabled(): boolean

refreshActor (method)

Signature

refreshActor(): void

user (method)

Signature

user(): import("..").Game_Actor

commandSkill (method)

Signature

commandSkill(): void

onItemOk (method)

Signature

onItemOk(): void

onItemCancel (method)

Signature

onItemCancel(): void

playSeForItem (method)

Signature

playSeForItem(): void

useItem (method)

Signature

useItem(): void

onActorChange (method)

Signature

onActorChange(): void

_skillTypeWindow (property)

Signature

_skillTypeWindow: Window_SkillType

_statusWindow (property)

Signature

_statusWindow: Window_SkillStatus

_itemWindow (property)

Signature

_itemWindow: Window_SkillList