Scene_Skill.d overview
Table of contents
- utils
- Scene_Skill (class)
- create (method)
- start (method)
- createSkillTypeWindow (method)
- skillTypeWindowRect (method)
- createStatusWindow (method)
- statusWindowRect (method)
- createItemWindow (method)
- itemWindowRect (method)
- needsPageButtons (method)
- arePageButtonsEnabled (method)
- refreshActor (method)
- user (method)
- commandSkill (method)
- onItemOk (method)
- onItemCancel (method)
- playSeForItem (method)
- useItem (method)
- onActorChange (method)
- _skillTypeWindow (property)
- _statusWindow (property)
- _itemWindow (property)
- Scene_Skill (class)
utils
Scene_Skill (class)
Signature
export declare class Scene_Skill
create (method)
Signature
create(): void
start (method)
Signature
start(): void
createSkillTypeWindow (method)
Signature
createSkillTypeWindow(): void
skillTypeWindowRect (method)
Signature
skillTypeWindowRect(): Rectangle
createStatusWindow (method)
Signature
createStatusWindow(): void
statusWindowRect (method)
Signature
statusWindowRect(): Rectangle
createItemWindow (method)
Signature
createItemWindow(): void
itemWindowRect (method)
Signature
itemWindowRect(): Rectangle
needsPageButtons (method)
Signature
needsPageButtons(): boolean
arePageButtonsEnabled (method)
Signature
arePageButtonsEnabled(): boolean
refreshActor (method)
Signature
refreshActor(): void
user (method)
Signature
user(): import("..").Game_Actor
commandSkill (method)
Signature
commandSkill(): void
onItemOk (method)
Signature
onItemOk(): void
onItemCancel (method)
Signature
onItemCancel(): void
playSeForItem (method)
Signature
playSeForItem(): void
useItem (method)
Signature
useItem(): void
onActorChange (method)
Signature
onActorChange(): void
_skillTypeWindow (property)
Signature
_skillTypeWindow: Window_SkillType
_statusWindow (property)
Signature
_statusWindow: Window_SkillStatus
_itemWindow (property)
Signature
_itemWindow: Window_SkillList