Scene_MenuBase.d overview
Table of contents
- utils
- Scene_MenuBase (class)
- create (method)
- update (method)
- helpAreaTop (method)
- helpAreaBottom (method)
- helpAreaHeight (method)
- mainAreaTop (method)
- mainAreaBottom (method)
- mainAreaHeight (method)
- actor (method)
- updateActor (method)
- createBackground (method)
- setBackgroundOpacity (method)
- createHelpWindow (method)
- helpWindowRect (method)
- createButtons (method)
- needsCancelButton (method)
- createCancelButton (method)
- needsPageButtons (method)
- createPageButtons (method)
- updatePageButtons (method)
- arePageButtonsEnabled (method)
- nextActor (method)
- previousActor (method)
- onActorChange (method)
- _backgroundFilter (property)
- _backgroundSprite (property)
- _pageupButton (property)
- _pagedownButton (property)
- _cancelButton (property)
- _helpWindow (property)
- _actor (property)
- Scene_MenuBase (class)
utils
Scene_MenuBase (class)
Signature
export declare class Scene_MenuBase
create (method)
Signature
create(): void
update (method)
Signature
update(): void
helpAreaTop (method)
Signature
helpAreaTop(): number
helpAreaBottom (method)
Signature
helpAreaBottom(): number
helpAreaHeight (method)
Signature
helpAreaHeight(): number
mainAreaTop (method)
Signature
mainAreaTop(): number
mainAreaBottom (method)
Signature
mainAreaBottom(): number
mainAreaHeight (method)
Signature
mainAreaHeight(): number
actor (method)
Signature
actor(): Game_Actor
updateActor (method)
Signature
updateActor(): void
createBackground (method)
Signature
createBackground(): void
setBackgroundOpacity (method)
Signature
setBackgroundOpacity(opacity: number): void
createHelpWindow (method)
Signature
createHelpWindow(): void
helpWindowRect (method)
Signature
helpWindowRect(): Rectangle
createButtons (method)
Signature
createButtons(): void
needsCancelButton (method)
Signature
needsCancelButton(): boolean
createCancelButton (method)
Signature
createCancelButton(): void
needsPageButtons (method)
Signature
needsPageButtons(): boolean
createPageButtons (method)
Signature
createPageButtons(): void
updatePageButtons (method)
Signature
updatePageButtons(): void
arePageButtonsEnabled (method)
Signature
arePageButtonsEnabled(): boolean
nextActor (method)
Signature
nextActor(): void
previousActor (method)
Signature
previousActor(): void
onActorChange (method)
Signature
onActorChange(): void
_backgroundFilter (property)
Signature
_backgroundFilter: any
_backgroundSprite (property)
Signature
_backgroundSprite: Sprite<Bitmap | null>
_pageupButton (property)
Signature
_pageupButton: Sprite_Button
_pagedownButton (property)
Signature
_pagedownButton: Sprite_Button
_cancelButton (property)
Signature
_cancelButton: Sprite_Button
_helpWindow (property)
Signature
_helpWindow: Window_Help
_actor (property)
Signature
_actor: Game_Actor | null | undefined