Link Search Menu Expand Document

Scene_MenuBase.d overview


Table of contents


utils

Scene_MenuBase (class)

Signature

export declare class Scene_MenuBase

create (method)

Signature

create(): void

update (method)

Signature

update(): void

helpAreaTop (method)

Signature

helpAreaTop(): number

helpAreaBottom (method)

Signature

helpAreaBottom(): number

helpAreaHeight (method)

Signature

helpAreaHeight(): number

mainAreaTop (method)

Signature

mainAreaTop(): number

mainAreaBottom (method)

Signature

mainAreaBottom(): number

mainAreaHeight (method)

Signature

mainAreaHeight(): number

actor (method)

Signature

actor(): Game_Actor

updateActor (method)

Signature

updateActor(): void

createBackground (method)

Signature

createBackground(): void

setBackgroundOpacity (method)

Signature

setBackgroundOpacity(opacity: number): void

createHelpWindow (method)

Signature

createHelpWindow(): void

helpWindowRect (method)

Signature

helpWindowRect(): Rectangle

createButtons (method)

Signature

createButtons(): void

needsCancelButton (method)

Signature

needsCancelButton(): boolean

createCancelButton (method)

Signature

createCancelButton(): void

needsPageButtons (method)

Signature

needsPageButtons(): boolean

createPageButtons (method)

Signature

createPageButtons(): void

updatePageButtons (method)

Signature

updatePageButtons(): void

arePageButtonsEnabled (method)

Signature

arePageButtonsEnabled(): boolean

nextActor (method)

Signature

nextActor(): void

previousActor (method)

Signature

previousActor(): void

onActorChange (method)

Signature

onActorChange(): void

_backgroundFilter (property)

Signature

_backgroundFilter: any

_backgroundSprite (property)

Signature

_backgroundSprite: Sprite<Bitmap | null>

_pageupButton (property)

Signature

_pageupButton: Sprite_Button

_pagedownButton (property)

Signature

_pagedownButton: Sprite_Button

_cancelButton (property)

Signature

_cancelButton: Sprite_Button

_helpWindow (property)

Signature

_helpWindow: Window_Help

_actor (property)

Signature

_actor: Game_Actor | null | undefined