Sprite_StateOverlay.d overview
Table of contents
utils
Sprite_StateOverlay (class)
// Sprite_StateOverlay // // The sprite for displaying an overlay image for a state.
Signature
export declare class Sprite_StateOverlay {
constructor()
}
initMembers (method)
Signature
initMembers(): void
loadBitmap (method)
Signature
loadBitmap(): void
setup (method)
Signature
setup(battler: ActionTarget): void
update (method)
Signature
update(): void
animationWait (method)
Signature
animationWait(): number
updatePattern (method)
Signature
updatePattern(): void
updateFrame (method)
Signature
updateFrame(): void
_battler (property)
Signature
_battler: Game_Actor | Game_Enemy | null
_overlayIndex (property)
Signature
_overlayIndex: number
_animationCount (property)
Signature
_animationCount: number
_pattern (property)
Signature
_pattern: number