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Sprite_StateOverlay.d overview


Table of contents


utils

Sprite_StateOverlay (class)

// Sprite_StateOverlay // // The sprite for displaying an overlay image for a state.

Signature

export declare class Sprite_StateOverlay {
  constructor()
}

initMembers (method)

Signature

initMembers(): void

loadBitmap (method)

Signature

loadBitmap(): void

setup (method)

Signature

setup(battler: ActionTarget): void

update (method)

Signature

update(): void

animationWait (method)

Signature

animationWait(): number

updatePattern (method)

Signature

updatePattern(): void

updateFrame (method)

Signature

updateFrame(): void

_battler (property)

Signature

_battler: Game_Actor | Game_Enemy | null

_overlayIndex (property)

Signature

_overlayIndex: number

_animationCount (property)

Signature

_animationCount: number

_pattern (property)

Signature

_pattern: number