Window_NameEdit.d overview
Table of contents
- utils
- Window_NameEdit (class)
- setup (method)
- name (method)
- restoreDefault (method)
- add (method)
- back (method)
- faceWidth (method)
- charWidth (method)
- left (method)
- itemRect (method)
- underlineRect (method)
- underlineColor (method)
- drawUnderline (method)
- drawChar (method)
- refresh (method)
- _actor (property)
- _maxLength (property)
- _name (property)
- _index (property)
- _defaultName (property)
- Window_NameEdit (class)
utils
Window_NameEdit (class)
Window_NameEdit
The window for editing an actor’s name on the name input screen.
Signature
export declare class Window_NameEdit {
constructor(rect: Rectangle)
}
setup (method)
Signature
setup(actor: Game_Actor, maxLength: number): void
name (method)
Signature
name(): string
restoreDefault (method)
Signature
restoreDefault(): boolean
add (method)
Signature
add(ch: string): boolean
back (method)
Signature
back(): boolean
faceWidth (method)
Signature
faceWidth(): number
charWidth (method)
Signature
charWidth(): number
left (method)
Signature
left(): number
itemRect (method)
Signature
itemRect(index: number): Rectangle
underlineRect (method)
Signature
underlineRect(index: number): Rectangle
underlineColor (method)
Signature
underlineColor(): string
drawUnderline (method)
Signature
drawUnderline(index: number): void
drawChar (method)
Signature
drawChar(index: number): void
refresh (method)
Signature
refresh(): void
_actor (property)
Signature
_actor: Game_Actor | null
_maxLength (property)
Signature
_maxLength: number
_name (property)
Signature
_name: string
_index (property)
Signature
_index: number
_defaultName (property)
Signature
_defaultName: string