Game_Troop.d overview
Table of contents
- utils
- Game_Troop (class)
- isEventRunning (method)
- updateInterpreter (method)
- turnCount (method)
- members (method)
- clear (method)
- troop (method)
- setup (method)
- makeUniqueNames (method)
- updatePluralFlags (method)
- letterTable (method)
- enemyNames (method)
- meetsConditions (method)
- setupBattleEvent (method)
- increaseTurn (method)
- expTotal (method)
- goldTotal (method)
- goldRate (method)
- makeDropItems (method)
- isTpbTurnEnd (method)
- _interpreter (property)
- _troopId (property)
- _eventFlags (property)
- _enemies (property)
- _turnCount (property)
- _namesCount (property)
- Game_Troop (class)
utils
Game_Troop (class)
Game_Troop
The game object class for a troop and the battle-related data.
Signature
export declare class Game_Troop {
constructor()
}
isEventRunning (method)
Signature
isEventRunning(): boolean
updateInterpreter (method)
Signature
updateInterpreter(): void
turnCount (method)
Signature
turnCount(): number
members (method)
Signature
members(): Game_Enemy[]
clear (method)
Signature
clear(): void
troop (method)
Signature
troop(): import("../data").DataTroop
setup (method)
Signature
setup(troopId: TroopID): void
makeUniqueNames (method)
Signature
makeUniqueNames(): void
updatePluralFlags (method)
Signature
updatePluralFlags(): void
letterTable (method)
Signature
letterTable(): string[]
enemyNames (method)
Signature
enemyNames(): string[]
meetsConditions (method)
Signature
meetsConditions(page: DataTroopPage): boolean
setupBattleEvent (method)
Signature
setupBattleEvent(): void
increaseTurn (method)
Signature
increaseTurn(): void
expTotal (method)
Signature
expTotal(): number
goldTotal (method)
Signature
goldTotal(): number
goldRate (method)
Signature
goldRate(): 1 | 2
makeDropItems (method)
Signature
makeDropItems(): DataItemBase[]
isTpbTurnEnd (method)
Signature
isTpbTurnEnd(): boolean
_interpreter (property)
Signature
_interpreter: Game_Interpreter
_troopId (property)
Signature
_troopId: number
_eventFlags (property)
Signature
_eventFlags: Record<number, boolean>
_enemies (property)
Signature
_enemies: Game_Enemy[]
_turnCount (property)
Signature
_turnCount: number
_namesCount (property)
Signature
_namesCount: Record<string, number>