Game_ActionResult.d overview
Table of contents
- utils
- Game_ActionResult (class)
- clear (method)
- addedStateObjects (method)
- removedStateObjects (method)
- isStatusAffected (method)
- isHit (method)
- isStateAdded (method)
- pushAddedState (method)
- isStateRemoved (method)
- pushRemovedState (method)
- isBuffAdded (method)
- pushAddedBuff (method)
- isDebuffAdded (method)
- pushAddedDebuff (method)
- isBuffRemoved (method)
- pushRemovedBuff (method)
- used (property)
- missed (property)
- evaded (property)
- physical (property)
- drain (property)
- critical (property)
- success (property)
- hpAffected (property)
- hpDamage (property)
- mpDamage (property)
- tpDamage (property)
- addedStates (property)
- removedStates (property)
- addedBuffs (property)
- addedDebuffs (property)
- removedBuffs (property)
- Game_ActionResult (class)
utils
Game_ActionResult (class)
Game_ActionResult
The game object class for a result of a battle action. For convinience, all // member variables in this class are public.
Signature
export declare class Game_ActionResult {
constructor()
}
clear (method)
Signature
clear(): void
addedStateObjects (method)
Signature
addedStateObjects(): import("../data").DataState[]
removedStateObjects (method)
Signature
removedStateObjects(): import("../data").DataState[]
isStatusAffected (method)
Signature
isStatusAffected(): boolean
isHit (method)
Signature
isHit(): boolean
isStateAdded (method)
Signature
isStateAdded(stateId: StateID): boolean
pushAddedState (method)
Signature
pushAddedState(stateId: StateID): void
isStateRemoved (method)
Signature
isStateRemoved(stateId: StateID): boolean
pushRemovedState (method)
Signature
pushRemovedState(stateId: StateID): void
isBuffAdded (method)
Signature
isBuffAdded(paramId: ParamID): boolean
pushAddedBuff (method)
Signature
pushAddedBuff(paramId: ParamID): void
isDebuffAdded (method)
Signature
isDebuffAdded(paramId: ParamID): boolean
pushAddedDebuff (method)
Signature
pushAddedDebuff(paramId: ParamID): void
isBuffRemoved (method)
Signature
isBuffRemoved(paramId: ParamID): boolean
pushRemovedBuff (method)
Signature
pushRemovedBuff(paramId: ParamID): void
used (property)
Signature
used: boolean
missed (property)
Signature
missed: boolean
evaded (property)
Signature
evaded: boolean
physical (property)
Signature
physical: boolean
drain (property)
Signature
drain: boolean
critical (property)
Signature
critical: boolean
success (property)
Signature
success: boolean
hpAffected (property)
Signature
hpAffected: boolean
hpDamage (property)
Signature
hpDamage: number
mpDamage (property)
Signature
mpDamage: number
tpDamage (property)
Signature
tpDamage: number
addedStates (property)
Signature
addedStates: number[]
removedStates (property)
Signature
removedStates: number[]
addedBuffs (property)
Signature
addedBuffs: ParamID[]
addedDebuffs (property)
Signature
addedDebuffs: ParamID[]
removedBuffs (property)
Signature
removedBuffs: ParamID[]