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Window_ShopStatus.d overview


Table of contents


utils

Window_ShopStatus (class)

Window_ShopStatus

The window for displaying number of items in possession and the actor’s // equipment on the shop screen.

Signature

export declare class Window_ShopStatus {
  constructor(rect: Rectangle)
}

refresh (method)

Signature

refresh(): void

setItem (method)

Signature

setItem(item: DataPricedItemBase | null): void

isEquipItem (method)

Signature

isEquipItem(): boolean

drawPossession (method)

Signature

drawPossession(x: number, y: number): void

drawEquipInfo (method)

Signature

drawEquipInfo(x: number, y: number): void

statusMembers (method)

Signature

statusMembers(): Game_Actor[]

pageSize (method)

Signature

pageSize(): number

maxPages (method)

Signature

maxPages(): number

drawActorEquipInfo (method)

Signature

drawActorEquipInfo(x: number, y: number, actor: Game_Actor): void

drawActorParamChange (method)

Signature

drawActorParamChange(x: number, y: number, actor: Game_Actor, item1: DataEquipment | null): void

paramId (method)

Signature

paramId(): ParamID

currentEquippedItem (method)

Signature

currentEquippedItem(actor: Game_Actor, etypeId: EquipmentType): DataEquipment | null

update (method)

Signature

update(): void

updatePage (method)

Signature

updatePage(): void

isPageChangeEnabled (method)

Signature

isPageChangeEnabled(): boolean

isPageChangeRequested (method)

Signature

isPageChangeRequested(): boolean

changePage (method)

Signature

changePage(): void

_item (property)

Signature

_item: DataPricedItemBase | null

_pageIndex (property)

Signature

_pageIndex: number