Sprite_AnimationMV.d overview
Table of contents
- utils
- Sprite_AnimationMV (class)
- initMembers (method)
- setup (method)
- setupRate (method)
- setupDuration (method)
- update (method)
- updateFlash (method)
- updateScreenFlash (method)
- absoluteX (method)
- absoluteY (method)
- updateHiding (method)
- isPlaying (method)
- loadBitmaps (method)
- isReady (method)
- createCellSprites (method)
- createScreenFlashSprite (method)
- updateMain (method)
- updatePosition (method)
- updateFrame (method)
- currentFrameIndex (method)
- updateAllCellSprites (method)
- updateCellSprite (method)
- processTimingData (method)
- startFlash (method)
- startScreenFlash (method)
- startHiding (method)
- onEnd (method)
- _targets (property)
- _animation (property)
- _mirror (property)
- _delay (property)
- _rate (property)
- _duration (property)
- _flashColor (property)
- _flashDuration (property)
- _screenFlashDuration (property)
- _hidingDuration (property)
- _hue1 (property)
- _hue2 (property)
- _bitmap1 (property)
- _bitmap2 (property)
- _cellSprites (property)
- _screenFlashSprite (property)
- targetObjects (property)
- Sprite_AnimationMV (class)
utils
Sprite_AnimationMV (class)
// Sprite_AnimationMV // // The sprite for displaying an old format animation.
Signature
export declare class Sprite_AnimationMV {
constructor()
}
initMembers (method)
Signature
initMembers(): void
setup (method)
Signature
setup(
targets: Sprite[],
animation: DataAnimationMV,
mirror: boolean,
delay: number,
_previous: Sprite_AnimationMV | null
): void
setupRate (method)
Signature
setupRate(): void
setupDuration (method)
Signature
setupDuration(): void
update (method)
Signature
update(): void
updateFlash (method)
Signature
updateFlash(): void
updateScreenFlash (method)
Signature
updateScreenFlash(): void
absoluteX (method)
Signature
absoluteX(): number
absoluteY (method)
Signature
absoluteY(): number
updateHiding (method)
Signature
updateHiding(): void
isPlaying (method)
Signature
isPlaying(): boolean
loadBitmaps (method)
Signature
loadBitmaps(): void
isReady (method)
Signature
isReady(): boolean
createCellSprites (method)
Signature
createCellSprites(): void
createScreenFlashSprite (method)
Signature
createScreenFlashSprite(): void
updateMain (method)
Signature
updateMain(): void
updatePosition (method)
Signature
updatePosition(): void
updateFrame (method)
Signature
updateFrame(): void
currentFrameIndex (method)
Signature
currentFrameIndex(): number
updateAllCellSprites (method)
Signature
updateAllCellSprites(frame: DataFrameMV): void
updateCellSprite (method)
Signature
updateCellSprite(sprite: Sprite, cell: DataFrameCellMV): void
processTimingData (method)
Signature
processTimingData(timing: DataTimingMV): void
startFlash (method)
Signature
startFlash(color: Color, duration: number): void
startScreenFlash (method)
Signature
startScreenFlash(color: Color, duration: number): void
startHiding (method)
Signature
startHiding(duration: number): void
onEnd (method)
Signature
onEnd(): void
_targets (property)
Signature
_targets: Sprite < Bitmap > []
_animation (property)
Signature
_animation: DataAnimationMV
_mirror (property)
Signature
_mirror: boolean
_delay (property)
Signature
_delay: number
_rate (property)
Signature
_rate: number
_duration (property)
Signature
_duration: number
_flashColor (property)
Signature
_flashColor: [number, number, number, number]
_flashDuration (property)
Signature
_flashDuration: number
_screenFlashDuration (property)
Signature
_screenFlashDuration: number
_hidingDuration (property)
Signature
_hidingDuration: number
_hue1 (property)
Signature
_hue1: number
_hue2 (property)
Signature
_hue2: number
_bitmap1 (property)
Signature
_bitmap1: Bitmap
_bitmap2 (property)
Signature
_bitmap2: Bitmap
_cellSprites (property)
Signature
_cellSprites: Sprite < Bitmap > []
_screenFlashSprite (property)
Signature
_screenFlashSprite: ScreenSprite | null
targetObjects (property)
Signature
targetObjects: AnimationTarget[] | undefined