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Sprite_Character.d overview


Table of contents


utils

Sprite_Character (class)

// Sprite_Character // // The sprite for displaying a character.

Signature

export declare class Sprite_Character {
  constructor(character: Game_Character)
}

initMembers (method)

Signature

initMembers(): void

setCharacter (method)

Signature

setCharacter(character: Game_Character): void

checkCharacter (method)

Signature

checkCharacter(character: Game_Character): boolean

update (method)

Signature

update(): void

updateVisibility (method)

Signature

updateVisibility(): void

isTile (method)

Signature

isTile(): boolean

isObjectCharacter (method)

Signature

isObjectCharacter(): boolean

isEmptyCharacter (method)

Signature

isEmptyCharacter(): boolean

tilesetBitmap (method)

Signature

tilesetBitmap(tileId: TileID): import("../core").Bitmap

updateBitmap (method)

Signature

updateBitmap(): void

isImageChanged (method)

Signature

isImageChanged(): boolean

setTileBitmap (method)

Signature

setTileBitmap(): void

setCharacterBitmap (method)

Signature

setCharacterBitmap(): void

updateFrame (method)

Signature

updateFrame(): void

updateTileFrame (method)

Signature

updateTileFrame(): void

updateCharacterFrame (method)

Signature

updateCharacterFrame(): void

characterBlockX (method)

Signature

characterBlockX(): number

characterBlockY (method)

Signature

characterBlockY(): number

characterPatternX (method)

Signature

characterPatternX(): number

characterPatternY (method)

Signature

characterPatternY(): number

patternWidth (method)

Signature

patternWidth(): number

patternHeight (method)

Signature

patternHeight(): number

updateHalfBodySprites (method)

Signature

updateHalfBodySprites(): void

createHalfBodySprites (method)

Signature

createHalfBodySprites(): void

updatePosition (method)

Signature

updatePosition(): void

updateOther (method)

Signature

updateOther(): void

_character (property)

Signature

_character: Game_Character

_balloonDuration (property)

Signature

_balloonDuration: number

_tilesetId (property)

Signature

_tilesetId: number

_upperBody (property)

Signature

_upperBody: Sprite<Bitmap>

_lowerBody (property)

Signature

_lowerBody: Sprite<Bitmap>

_tileId (property)

Signature

_tileId: number

_characterName (property)

Signature

_characterName: string

_characterIndex (property)

Signature

_characterIndex: number

_isBigCharacter (property)

Signature

_isBigCharacter: boolean

_bushDepth (property)

Signature

_bushDepth: number