Sprite_Character.d overview
Table of contents
- utils
- Sprite_Character (class)
- initMembers (method)
- setCharacter (method)
- checkCharacter (method)
- update (method)
- updateVisibility (method)
- isTile (method)
- isObjectCharacter (method)
- isEmptyCharacter (method)
- tilesetBitmap (method)
- updateBitmap (method)
- isImageChanged (method)
- setTileBitmap (method)
- setCharacterBitmap (method)
- updateFrame (method)
- updateTileFrame (method)
- updateCharacterFrame (method)
- characterBlockX (method)
- characterBlockY (method)
- characterPatternX (method)
- characterPatternY (method)
- patternWidth (method)
- patternHeight (method)
- updateHalfBodySprites (method)
- createHalfBodySprites (method)
- updatePosition (method)
- updateOther (method)
- _character (property)
- _balloonDuration (property)
- _tilesetId (property)
- _upperBody (property)
- _lowerBody (property)
- _tileId (property)
- _characterName (property)
- _characterIndex (property)
- _isBigCharacter (property)
- _bushDepth (property)
- Sprite_Character (class)
utils
Sprite_Character (class)
// Sprite_Character // // The sprite for displaying a character.
Signature
export declare class Sprite_Character {
constructor(character: Game_Character)
}
initMembers (method)
Signature
initMembers(): void
setCharacter (method)
Signature
setCharacter(character: Game_Character): void
checkCharacter (method)
Signature
checkCharacter(character: Game_Character): boolean
update (method)
Signature
update(): void
updateVisibility (method)
Signature
updateVisibility(): void
isTile (method)
Signature
isTile(): boolean
isObjectCharacter (method)
Signature
isObjectCharacter(): boolean
isEmptyCharacter (method)
Signature
isEmptyCharacter(): boolean
tilesetBitmap (method)
Signature
tilesetBitmap(tileId: TileID): import("../core").Bitmap
updateBitmap (method)
Signature
updateBitmap(): void
isImageChanged (method)
Signature
isImageChanged(): boolean
setTileBitmap (method)
Signature
setTileBitmap(): void
setCharacterBitmap (method)
Signature
setCharacterBitmap(): void
updateFrame (method)
Signature
updateFrame(): void
updateTileFrame (method)
Signature
updateTileFrame(): void
updateCharacterFrame (method)
Signature
updateCharacterFrame(): void
characterBlockX (method)
Signature
characterBlockX(): number
characterBlockY (method)
Signature
characterBlockY(): number
characterPatternX (method)
Signature
characterPatternX(): number
characterPatternY (method)
Signature
characterPatternY(): number
patternWidth (method)
Signature
patternWidth(): number
patternHeight (method)
Signature
patternHeight(): number
updateHalfBodySprites (method)
Signature
updateHalfBodySprites(): void
createHalfBodySprites (method)
Signature
createHalfBodySprites(): void
updatePosition (method)
Signature
updatePosition(): void
updateOther (method)
Signature
updateOther(): void
_character (property)
Signature
_character: Game_Character
_balloonDuration (property)
Signature
_balloonDuration: number
_tilesetId (property)
Signature
_tilesetId: number
_upperBody (property)
Signature
_upperBody: Sprite<Bitmap>
_lowerBody (property)
Signature
_lowerBody: Sprite<Bitmap>
_tileId (property)
Signature
_tileId: number
_characterName (property)
Signature
_characterName: string
_characterIndex (property)
Signature
_characterIndex: number
_isBigCharacter (property)
Signature
_isBigCharacter: boolean
_bushDepth (property)
Signature
_bushDepth: number