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Window_NumberInput.d overview


Table of contents


utils

Window_NumberInput (class)

Window_NumberInput

The window used for the event command [Input Number].

Signature

export declare class Window_NumberInput {
  constructor()
}

setMessageWindow (method)

Signature

setMessageWindow(messageWindow: Window_Message): void

start (method)

Signature

start(): void

updatePlacement (method)

Signature

updatePlacement(): void

windowWidth (method)

Signature

windowWidth(): number

windowHeight (method)

Signature

windowHeight(): number

maxCols (method)

Signature

maxCols(): number

maxItems (method)

Signature

maxItems(): number

itemWidth (method)

Signature

itemWidth(): number

itemRect (method)

Signature

itemRect(index: number): Rectangle

isScrollEnabled (method)

Signature

isScrollEnabled(): boolean

isHoverEnabled (method)

Signature

isHoverEnabled(): boolean

createButtons (method)

Signature

createButtons(): void

placeButtons (method)

Signature

placeButtons(): void

totalButtonWidth (method)

Signature

totalButtonWidth(): number

buttonSpacing (method)

Signature

buttonSpacing(): number

buttonY (method)

Signature

buttonY(): number

update (method)

Signature

update(): void

processDigitChange (method)

Signature

processDigitChange(): void

changeDigit (method)

Signature

changeDigit(up: boolean): void

isTouchOkEnabled (method)

Signature

isTouchOkEnabled(): boolean

isOkEnabled (method)

Signature

isOkEnabled(): boolean

isCancelEnabled (method)

Signature

isCancelEnabled(): boolean

processOk (method)

Signature

processOk(): void

drawItem (method)

Signature

drawItem(index: number): void

onButtonUp (method)

Signature

onButtonUp(): void

onButtonDown (method)

Signature

onButtonDown(): void

onButtonOk (method)

Signature

onButtonOk(): void

_number (property)

Signature

_number: number

_maxDigits (property)

Signature

_maxDigits: number

_canRepeat (property)

Signature

_canRepeat: boolean

_messageWindow (property)

Signature

_messageWindow: Window_Message

_buttons (property)

Signature

_buttons: Sprite_Button[]