Game_Vehicle.d overview
Table of contents
- utils
- Game_Vehicle (class)
- initMembers (method)
- isBoat (method)
- isShip (method)
- isAirship (method)
- resetDirection (method)
- initMoveSpeed (method)
- vehicle (method)
- loadSystemSettings (method)
- refresh (method)
- setLocation (method)
- pos (method)
- isMapPassable (method)
- getOn (method)
- getOff (method)
- setBgm (method)
- playBgm (method)
- syncWithPlayer (method)
- screenY (method)
- shadowX (method)
- shadowY (method)
- shadowOpacity (method)
- canMove (method)
- update (method)
- updateAirship (method)
- updateAirshipAltitude (method)
- maxAltitude (method)
- isLowest (method)
- isHighest (method)
- isTakeoffOk (method)
- isLandOk (method)
- _type (property)
- _mapId (property)
- _altitude (property)
- _driving (property)
- _bgm (property)
- Game_Vehicle (class)
utils
Game_Vehicle (class)
Game_Vehicle
The game object class for a vehicle.
Signature
export declare class Game_Vehicle {
constructor(type: VehicleType)
}
initMembers (method)
Signature
initMembers(): void
isBoat (method)
Signature
isBoat(): boolean
isShip (method)
Signature
isShip(): boolean
isAirship (method)
Signature
isAirship(): boolean
resetDirection (method)
Signature
resetDirection(): void
initMoveSpeed (method)
Signature
initMoveSpeed(): void
vehicle (method)
Signature
vehicle(): import("../data").DataVehicle | null
loadSystemSettings (method)
Signature
loadSystemSettings(): void
refresh (method)
Signature
refresh(): void
setLocation (method)
Signature
setLocation(mapId: MapID, x: number, y: number): void
pos (method)
Signature
pos(x: number, y: number): boolean
isMapPassable (method)
Signature
isMapPassable(x: number, y: number, d: Direction): boolean
getOn (method)
Signature
getOn(): void
getOff (method)
Signature
getOff(): void
setBgm (method)
Signature
setBgm(bgm: DataAudio): void
playBgm (method)
Signature
playBgm(): void
syncWithPlayer (method)
Signature
syncWithPlayer(): void
screenY (method)
Signature
screenY(): number
shadowX (method)
Signature
shadowX(): number
shadowY (method)
Signature
shadowY(): number
shadowOpacity (method)
Signature
shadowOpacity(): number
canMove (method)
Signature
canMove(): boolean
update (method)
Signature
update(): void
updateAirship (method)
Signature
updateAirship(): void
updateAirshipAltitude (method)
Signature
updateAirshipAltitude(): void
maxAltitude (method)
Signature
maxAltitude(): number
isLowest (method)
Signature
isLowest(): boolean
isHighest (method)
Signature
isHighest(): boolean
isTakeoffOk (method)
Signature
isTakeoffOk(): boolean
isLandOk (method)
Signature
isLandOk(x: number, y: number, d: Direction): boolean
_type (property)
Signature
_type: VehicleType
_mapId (property)
Signature
_mapId: number
_altitude (property)
Signature
_altitude: number
_driving (property)
Signature
_driving: boolean
_bgm (property)
Signature
_bgm: DataAudio | null