Window_MenuCommand.d overview
Table of contents
- utils
- Window_MenuCommand (class)
- initCommandPosition (static method)
- makeCommandList (method)
- addMainCommands (method)
- addFormationCommand (method)
- addOriginalCommands (method)
- addOptionsCommand (method)
- addSaveCommand (method)
- addGameEndCommand (method)
- needsCommand (method)
- areMainCommandsEnabled (method)
- isFormationEnabled (method)
- isOptionsEnabled (method)
- isSaveEnabled (method)
- isGameEndEnabled (method)
- processOk (method)
- selectLast (method)
- _canRepeat (property)
- Window_MenuCommand (class)
utils
Window_MenuCommand (class)
Window_MenuCommand
The window for selecting a command on the menu screen.
Signature
export declare class Window_MenuCommand {
constructor(rect: Rectangle)
}
initCommandPosition (static method)
Signature
static initCommandPosition(): void
makeCommandList (method)
Signature
makeCommandList(): void
addMainCommands (method)
Signature
addMainCommands(): void
addFormationCommand (method)
Signature
addFormationCommand(): void
addOriginalCommands (method)
Signature
addOriginalCommands(): void
addOptionsCommand (method)
Signature
addOptionsCommand(): void
addSaveCommand (method)
Signature
addSaveCommand(): void
addGameEndCommand (method)
Signature
addGameEndCommand(): void
needsCommand (method)
Signature
needsCommand(name: string): boolean
areMainCommandsEnabled (method)
Signature
areMainCommandsEnabled(): boolean
isFormationEnabled (method)
Signature
isFormationEnabled(): boolean
isOptionsEnabled (method)
Signature
isOptionsEnabled(): boolean
isSaveEnabled (method)
Signature
isSaveEnabled(): boolean
isGameEndEnabled (method)
Signature
isGameEndEnabled(): boolean
processOk (method)
Signature
processOk(): void
selectLast (method)
Signature
selectLast(): void
_canRepeat (property)
Signature
_canRepeat: boolean