Sprite_Battler.d overview
Table of contents
- utils
- Sprite_Battler (class)
- initMembers (method)
- setBattler (method)
- checkBattler (method)
- mainSprite (method)
- setHome (method)
- update (method)
- updateVisibility (method)
- updateMain (method)
- updateBitmap (method)
- updateFrame (method)
- updateMove (method)
- updatePosition (method)
- updateDamagePopup (method)
- updateSelectionEffect (method)
- setupDamagePopup (method)
- createDamageSprite (method)
- destroyDamageSprite (method)
- damageOffsetX (method)
- damageOffsetY (method)
- startMove (method)
- onMoveEnd (method)
- isEffecting (method)
- isMoving (method)
- inHomePosition (method)
- onMouseEnter (method)
- onPress (method)
- onClick (method)
- _battler (property)
- _damages (property)
- _homeX (property)
- _homeY (property)
- _offsetX (property)
- _offsetY (property)
- _targetOffsetX (property)
- _targetOffsetY (property)
- _movementDuration (property)
- _selectionEffectCount (property)
- Sprite_Battler (class)
utils
Sprite_Battler (class)
// Sprite_Battler // // The superclass of Sprite_Actor and Sprite_Enemy.
Signature
export declare class Sprite_Battler<T, T2> {
constructor(battler: T)
}
initMembers (method)
Signature
initMembers(): void
setBattler (method)
Signature
setBattler(battler: T): void
checkBattler (method)
Signature
checkBattler(battler: ActionTarget): boolean
mainSprite (method)
Signature
mainSprite(): Sprite<Bitmap | null>
setHome (method)
Signature
setHome(x: number, y: number): void
update (method)
Signature
update(): void
updateVisibility (method)
Signature
updateVisibility(): void
updateMain (method)
Signature
updateMain(): void
updateBitmap (method)
Signature
updateBitmap(): void
updateFrame (method)
Signature
updateFrame(): void
updateMove (method)
Signature
updateMove(): void
updatePosition (method)
Signature
updatePosition(): void
updateDamagePopup (method)
Signature
updateDamagePopup(): void
updateSelectionEffect (method)
Signature
updateSelectionEffect(): void
setupDamagePopup (method)
Signature
setupDamagePopup(): void
createDamageSprite (method)
Signature
createDamageSprite(): void
destroyDamageSprite (method)
Signature
destroyDamageSprite(sprite: Sprite_Damage): void
damageOffsetX (method)
Signature
damageOffsetX(): number
damageOffsetY (method)
Signature
damageOffsetY(): number
startMove (method)
Signature
startMove(x: number, y: number, duration: number): void
onMoveEnd (method)
Signature
onMoveEnd(): void
isEffecting (method)
Signature
isEffecting(): boolean
isMoving (method)
Signature
isMoving(): boolean
inHomePosition (method)
Signature
inHomePosition(): boolean
onMouseEnter (method)
Signature
onMouseEnter(): void
onPress (method)
Signature
onPress(): void
onClick (method)
Signature
onClick(): void
_battler (property)
Signature
_battler: T
_damages (property)
Signature
_damages: Sprite_Damage[]
_homeX (property)
Signature
_homeX: number
_homeY (property)
Signature
_homeY: number
_offsetX (property)
Signature
_offsetX: number
_offsetY (property)
Signature
_offsetY: number
_targetOffsetX (property)
Signature
_targetOffsetX: number
_targetOffsetY (property)
Signature
_targetOffsetY: number
_movementDuration (property)
Signature
_movementDuration: number
_selectionEffectCount (property)
Signature
_selectionEffectCount: number