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Scene_Item.d overview


Table of contents


utils

Scene_Item (class)

Signature

export declare class Scene_Item

create (method)

Signature

create(): void

createCategoryWindow (method)

Signature

createCategoryWindow(): void

categoryWindowRect (method)

Signature

categoryWindowRect(): Rectangle

createItemWindow (method)

Signature

createItemWindow(): void

itemWindowRect (method)

Signature

itemWindowRect(): Rectangle

user (method)

Signature

user(): import("..").Game_Actor | undefined

onCategoryOk (method)

Signature

onCategoryOk(): void

onItemOk (method)

Signature

onItemOk(): void

onItemCancel (method)

Signature

onItemCancel(): void

playSeForItem (method)

Signature

playSeForItem(): void

useItem (method)

Signature

useItem(): void

_categoryWindow (property)

Signature

_categoryWindow: Window_ItemCategory

_itemWindow (property)

Signature

_itemWindow: Window_ItemList<DataItemBase>