Scene_Item.d overview
Table of contents
utils
Scene_Item (class)
Signature
export declare class Scene_Item
create (method)
Signature
create(): void
createCategoryWindow (method)
Signature
createCategoryWindow(): void
categoryWindowRect (method)
Signature
categoryWindowRect(): Rectangle
createItemWindow (method)
Signature
createItemWindow(): void
itemWindowRect (method)
Signature
itemWindowRect(): Rectangle
user (method)
Signature
user(): import("..").Game_Actor | undefined
onCategoryOk (method)
Signature
onCategoryOk(): void
onItemOk (method)
Signature
onItemOk(): void
onItemCancel (method)
Signature
onItemCancel(): void
playSeForItem (method)
Signature
playSeForItem(): void
useItem (method)
Signature
useItem(): void
_categoryWindow (property)
Signature
_categoryWindow: Window_ItemCategory
_itemWindow (property)
Signature
_itemWindow: Window_ItemList<DataItemBase>