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Window_BattleStatus.d overview


Table of contents


utils

Window_BattleStatus (class)

Window_BattleStatus

The window for displaying the status of party members on the battle screen.

Signature

export declare class Window_BattleStatus {
  constructor(rect: Rectangle)
}

extraHeight (method)

Signature

extraHeight(): number

maxCols (method)

Signature

maxCols(): number

itemHeight (method)

Signature

itemHeight(): number

maxItems (method)

Signature

maxItems(): number

rowSpacing (method)

Signature

rowSpacing(): number

updatePadding (method)

Signature

updatePadding(): void

actor (method)

Signature

actor(index: number): Game_Actor

selectActor (method)

Signature

selectActor(actor: Game_Actor | null): void

update (method)

Signature

update(): void

preparePartyRefresh (method)

Signature

preparePartyRefresh(): void

performPartyRefresh (method)

Signature

performPartyRefresh(): void

drawItem (method)

Signature

drawItem(index: number): void

drawItemImage (method)

Signature

drawItemImage(index: number): void

drawItemStatus (method)

Signature

drawItemStatus(index: number): void

faceRect (method)

Signature

faceRect(index: number): Rectangle

nameX (method)

Signature

nameX(rect: Rectangle): number

nameY (method)

Signature

nameY(rect: Rectangle): number

stateIconX (method)

Signature

stateIconX(rect: Rectangle): number

stateIconY (method)

Signature

stateIconY(rect: Rectangle): number

basicGaugesX (method)

Signature

basicGaugesX(rect: Rectangle): number

basicGaugesY (method)

Signature

basicGaugesY(rect: Rectangle): number

_bitmapsReady (property)

Signature

_bitmapsReady: number