Window_BattleStatus.d overview
Table of contents
- utils
- Window_BattleStatus (class)
- extraHeight (method)
- maxCols (method)
- itemHeight (method)
- maxItems (method)
- rowSpacing (method)
- updatePadding (method)
- actor (method)
- selectActor (method)
- update (method)
- preparePartyRefresh (method)
- performPartyRefresh (method)
- drawItem (method)
- drawItemImage (method)
- drawItemStatus (method)
- faceRect (method)
- nameX (method)
- nameY (method)
- stateIconX (method)
- stateIconY (method)
- basicGaugesX (method)
- basicGaugesY (method)
- _bitmapsReady (property)
- Window_BattleStatus (class)
utils
Window_BattleStatus (class)
Window_BattleStatus
The window for displaying the status of party members on the battle screen.
Signature
export declare class Window_BattleStatus {
constructor(rect: Rectangle)
}
extraHeight (method)
Signature
extraHeight(): number
maxCols (method)
Signature
maxCols(): number
itemHeight (method)
Signature
itemHeight(): number
maxItems (method)
Signature
maxItems(): number
rowSpacing (method)
Signature
rowSpacing(): number
updatePadding (method)
Signature
updatePadding(): void
actor (method)
Signature
actor(index: number): Game_Actor
selectActor (method)
Signature
selectActor(actor: Game_Actor | null): void
update (method)
Signature
update(): void
preparePartyRefresh (method)
Signature
preparePartyRefresh(): void
performPartyRefresh (method)
Signature
performPartyRefresh(): void
drawItem (method)
Signature
drawItem(index: number): void
drawItemImage (method)
Signature
drawItemImage(index: number): void
drawItemStatus (method)
Signature
drawItemStatus(index: number): void
faceRect (method)
Signature
faceRect(index: number): Rectangle
nameX (method)
Signature
nameX(rect: Rectangle): number
nameY (method)
Signature
nameY(rect: Rectangle): number
stateIconX (method)
Signature
stateIconX(rect: Rectangle): number
stateIconY (method)
Signature
stateIconY(rect: Rectangle): number
basicGaugesX (method)
Signature
basicGaugesX(rect: Rectangle): number
basicGaugesY (method)
Signature
basicGaugesY(rect: Rectangle): number
_bitmapsReady (property)
Signature
_bitmapsReady: number