Sprite_Enemy.d overview
Table of contents
- utils
- Sprite_Enemy (class)
- initMembers (method)
- createStateIconSprite (method)
- setBattler (method)
- update (method)
- updateBitmap (method)
- loadBitmap (method)
- setHue (method)
- updateFrame (method)
- updatePosition (method)
- updateStateSprite (method)
- initVisibility (method)
- setupEffect (method)
- startEffect (method)
- startAppear (method)
- startDisappear (method)
- startWhiten (method)
- startBlink (method)
- startCollapse (method)
- startBossCollapse (method)
- startInstantCollapse (method)
- updateEffect (method)
- isEffecting (method)
- revertToNormal (method)
- updateWhiten (method)
- updateBlink (method)
- updateAppear (method)
- updateDisappear (method)
- updateCollapse (method)
- updateBossCollapse (method)
- updateInstantCollapse (method)
- damageOffsetX (method)
- damageOffsetY (method)
- _enemy (property)
- _appeared (property)
- _battlerName (property)
- _battlerHue (property)
- _effectType (property)
- _effectDuration (property)
- _shake (property)
- _stateIconSprite (property)
- Sprite_Enemy (class)
utils
Sprite_Enemy (class)
// Sprite_Enemy // // The sprite for displaying an enemy.
Signature
export declare class Sprite_Enemy
initMembers (method)
Signature
initMembers(): void
createStateIconSprite (method)
Signature
createStateIconSprite(): void
setBattler (method)
Signature
setBattler(battler: Game_Enemy): void
update (method)
Signature
update(): void
updateBitmap (method)
Signature
updateBitmap(): void
loadBitmap (method)
Signature
loadBitmap(name: string): void
setHue (method)
Signature
setHue(hue: number): void
updateFrame (method)
Signature
updateFrame(): void
updatePosition (method)
Signature
updatePosition(): void
updateStateSprite (method)
Signature
updateStateSprite(): void
initVisibility (method)
Signature
initVisibility(): void
setupEffect (method)
Signature
setupEffect(): void
startEffect (method)
Signature
startEffect(effectType: BattlerEffectType): void
startAppear (method)
Signature
startAppear(): void
startDisappear (method)
Signature
startDisappear(): void
startWhiten (method)
Signature
startWhiten(): void
startBlink (method)
Signature
startBlink(): void
startCollapse (method)
Signature
startCollapse(): void
startBossCollapse (method)
Signature
startBossCollapse(): void
startInstantCollapse (method)
Signature
startInstantCollapse(): void
updateEffect (method)
Signature
updateEffect(): void
isEffecting (method)
Signature
isEffecting(): boolean
revertToNormal (method)
Signature
revertToNormal(): void
updateWhiten (method)
Signature
updateWhiten(): void
updateBlink (method)
Signature
updateBlink(): void
updateAppear (method)
Signature
updateAppear(): void
updateDisappear (method)
Signature
updateDisappear(): void
updateCollapse (method)
Signature
updateCollapse(): void
updateBossCollapse (method)
Signature
updateBossCollapse(): void
updateInstantCollapse (method)
Signature
updateInstantCollapse(): void
damageOffsetX (method)
Signature
damageOffsetX(): number
damageOffsetY (method)
Signature
damageOffsetY(): number
_enemy (property)
Signature
_enemy: Game_Enemy
_appeared (property)
Signature
_appeared: boolean
_battlerName (property)
Signature
_battlerName: string | null
_battlerHue (property)
Signature
_battlerHue: number
_effectType (property)
Signature
_effectType: 'whiten' | 'blink' | 'collapse' | 'bossCollapse' | 'instantCollapse' | 'appear' | 'disappear' | null
_effectDuration (property)
Signature
_effectDuration: number
_shake (property)
Signature
_shake: number
_stateIconSprite (property)
Signature
_stateIconSprite: Sprite_StateIcon