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Sprite_Enemy.d overview


Table of contents


utils

Sprite_Enemy (class)

// Sprite_Enemy // // The sprite for displaying an enemy.

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export declare class Sprite_Enemy

initMembers (method)

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initMembers(): void

createStateIconSprite (method)

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createStateIconSprite(): void

setBattler (method)

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setBattler(battler: Game_Enemy): void

update (method)

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update(): void

updateBitmap (method)

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updateBitmap(): void

loadBitmap (method)

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loadBitmap(name: string): void

setHue (method)

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setHue(hue: number): void

updateFrame (method)

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updateFrame(): void

updatePosition (method)

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updatePosition(): void

updateStateSprite (method)

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updateStateSprite(): void

initVisibility (method)

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initVisibility(): void

setupEffect (method)

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setupEffect(): void

startEffect (method)

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startEffect(effectType: BattlerEffectType): void

startAppear (method)

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startAppear(): void

startDisappear (method)

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startDisappear(): void

startWhiten (method)

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startWhiten(): void

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startBlink(): void

startCollapse (method)

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startCollapse(): void

startBossCollapse (method)

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startBossCollapse(): void

startInstantCollapse (method)

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startInstantCollapse(): void

updateEffect (method)

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updateEffect(): void

isEffecting (method)

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isEffecting(): boolean

revertToNormal (method)

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revertToNormal(): void

updateWhiten (method)

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updateWhiten(): void

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updateBlink(): void

updateAppear (method)

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updateAppear(): void

updateDisappear (method)

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updateDisappear(): void

updateCollapse (method)

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updateCollapse(): void

updateBossCollapse (method)

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updateBossCollapse(): void

updateInstantCollapse (method)

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updateInstantCollapse(): void

damageOffsetX (method)

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damageOffsetX(): number

damageOffsetY (method)

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damageOffsetY(): number

_enemy (property)

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_enemy: Game_Enemy

_appeared (property)

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_appeared: boolean

_battlerName (property)

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_battlerName: string | null

_battlerHue (property)

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_battlerHue: number

_effectType (property)

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_effectType: 'whiten' | 'blink' | 'collapse' | 'bossCollapse' | 'instantCollapse' | 'appear' | 'disappear' | null

_effectDuration (property)

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_effectDuration: number

_shake (property)

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_shake: number

_stateIconSprite (property)

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_stateIconSprite: Sprite_StateIcon