Game_Screen.d overview
Table of contents
- utils
- Game_Screen (class)
- clear (method)
- onBattleStart (method)
- brightness (method)
- tone (method)
- flashColor (method)
- shake (method)
- zoomX (method)
- zoomY (method)
- zoomScale (method)
- weatherType (method)
- weatherPower (method)
- picture (method)
- realPictureId (method)
- clearFade (method)
- clearTone (method)
- clearFlash (method)
- clearShake (method)
- clearZoom (method)
- clearWeather (method)
- clearPictures (method)
- eraseBattlePictures (method)
- maxPictures (method)
- startFadeOut (method)
- startFadeIn (method)
- startTint (method)
- startFlash (method)
- startShake (method)
- startZoom (method)
- setZoom (method)
- changeWeather (method)
- update (method)
- updateFadeOut (method)
- updateFadeIn (method)
- updateTone (method)
- updateFlash (method)
- updateShake (method)
- updateZoom (method)
- updateWeather (method)
- updatePictures (method)
- startFlashForDamage (method)
- showPicture (method)
- movePicture (method)
- rotatePicture (method)
- tintPicture (method)
- erasePicture (method)
- _brightness (property)
- _fadeOutDuration (property)
- _fadeInDuration (property)
- _tone (property)
- _toneTarget (property)
- _toneDuration (property)
- _flashColor (property)
- _flashDuration (property)
- _shakePower (property)
- _shakeSpeed (property)
- _shakeDuration (property)
- _shakeDirection (property)
- _shake (property)
- _zoomX (property)
- _zoomY (property)
- _zoomScale (property)
- _zoomScaleTarget (property)
- _zoomDuration (property)
- _weatherType (property)
- _weatherPower (property)
- _weatherPowerTarget (property)
- _weatherDuration (property)
- _pictures (property)
- Game_Screen (class)
utils
Game_Screen (class)
Game_Screen
The game object class for screen effect data, such as changes in color tone // and flashes.
Signature
export declare class Game_Screen
clear (method)
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clear(): void
onBattleStart (method)
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onBattleStart(): void
brightness (method)
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brightness(): number
tone (method)
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tone(): [number, number, number, number]
flashColor (method)
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flashColor(): [number, number, number, number]
shake (method)
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shake(): number
zoomX (method)
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zoomX(): number
zoomY (method)
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zoomY(): number
zoomScale (method)
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zoomScale(): number
weatherType (method)
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weatherType(): WeatherType
weatherPower (method)
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weatherPower(): number
picture (method)
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picture(pictureId: PictureID): Game_Picture | null
realPictureId (method)
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realPictureId(pictureId: PictureID): number
clearFade (method)
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clearFade(): void
clearTone (method)
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clearTone(): void
clearFlash (method)
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clearFlash(): void
clearShake (method)
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clearShake(): void
clearZoom (method)
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clearZoom(): void
clearWeather (method)
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clearWeather(): void
clearPictures (method)
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clearPictures(): void
eraseBattlePictures (method)
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eraseBattlePictures(): void
maxPictures (method)
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maxPictures(): number
startFadeOut (method)
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startFadeOut(duration: number): void
startFadeIn (method)
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startFadeIn(duration: number): void
startTint (method)
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startTint(tone: Color, duration: number): void
startFlash (method)
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startFlash(color: Color, duration: number): void
startShake (method)
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startShake(power: number, speed: number, duration: number): void
startZoom (method)
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startZoom(x: number, y: number, scale: number, duration: number): void
setZoom (method)
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setZoom(x: number, y: number, scale: number): void
changeWeather (method)
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changeWeather(type: WeatherType, power: number, duration: number): void
update (method)
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update(): void
updateFadeOut (method)
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updateFadeOut(): void
updateFadeIn (method)
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updateFadeIn(): void
updateTone (method)
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updateTone(): void
updateFlash (method)
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updateFlash(): void
updateShake (method)
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updateShake(): void
updateZoom (method)
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updateZoom(): void
updateWeather (method)
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updateWeather(): void
updatePictures (method)
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updatePictures(): void
startFlashForDamage (method)
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startFlashForDamage(): void
showPicture (method)
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showPicture(
pictureId: PictureID,
name: string,
origin: number,
x: number,
y: number,
scaleX: number,
scaleY: number,
opacity: number,
blendMode: PIXI.BLEND_MODES
): void
movePicture (method)
Signature
movePicture(
pictureId: PictureID,
origin: number,
x: number,
y: number,
scaleX: number,
scaleY: number,
opacity: number,
blendMode: PIXI.BLEND_MODES,
duration: number,
easingType: PictureEasingType
): void
rotatePicture (method)
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rotatePicture(pictureId: PictureID, speed: number): void
tintPicture (method)
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tintPicture(pictureId: PictureID, tone: Color, duration: number): void
erasePicture (method)
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erasePicture(pictureId: PictureID): void
_brightness (property)
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_brightness: number
_fadeOutDuration (property)
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_fadeOutDuration: number
_fadeInDuration (property)
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_fadeInDuration: number
_tone (property)
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_tone: [number, number, number, number]
_toneTarget (property)
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_toneTarget: Color
_toneDuration (property)
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_toneDuration: number
_flashColor (property)
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_flashColor: [number, number, number, number]
_flashDuration (property)
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_flashDuration: number
_shakePower (property)
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_shakePower: number
_shakeSpeed (property)
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_shakeSpeed: number
_shakeDuration (property)
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_shakeDuration: number
_shakeDirection (property)
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_shakeDirection: number
_shake (property)
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_shake: number
_zoomX (property)
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_zoomX: number
_zoomY (property)
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_zoomY: number
_zoomScale (property)
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_zoomScale: number
_zoomScaleTarget (property)
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_zoomScaleTarget: number
_zoomDuration (property)
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_zoomDuration: number
_weatherType (property)
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_weatherType: WeatherType
_weatherPower (property)
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_weatherPower: number
_weatherPowerTarget (property)
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_weatherPowerTarget: number
_weatherDuration (property)
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_weatherDuration: number
_pictures (property)
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_pictures: (Game_Picture | null)[]