Scene_Boot.d overview
Table of contents
- utils
- Scene_Boot (class)
- create (method)
- isReady (method)
- onDatabaseLoaded (method)
- setEncryptionInfo (method)
- loadSystemImages (method)
- loadPlayerData (method)
- loadGameFonts (method)
- isPlayerDataLoaded (method)
- start (method)
- startNormalGame (method)
- resizeScreen (method)
- adjustBoxSize (method)
- adjustWindow (method)
- updateDocumentTitle (method)
- checkPlayerLocation (method)
- _databaseLoaded (property)
- Scene_Boot (class)
utils
Scene_Boot (class)
Signature
export declare class Scene_Boot
create (method)
Signature
create(): void
isReady (method)
Signature
isReady(): boolean
onDatabaseLoaded (method)
Signature
onDatabaseLoaded(): void
setEncryptionInfo (method)
Signature
setEncryptionInfo(): void
loadSystemImages (method)
Signature
loadSystemImages(): void
loadPlayerData (method)
Signature
loadPlayerData(): void
loadGameFonts (method)
Signature
loadGameFonts(): void
isPlayerDataLoaded (method)
Signature
isPlayerDataLoaded(): boolean
start (method)
Signature
start(): void
startNormalGame (method)
Signature
startNormalGame(): void
resizeScreen (method)
Signature
resizeScreen(): void
adjustBoxSize (method)
Signature
adjustBoxSize(): void
adjustWindow (method)
Signature
adjustWindow(): void
updateDocumentTitle (method)
Signature
updateDocumentTitle(): void
checkPlayerLocation (method)
Signature
checkPlayerLocation(): void
_databaseLoaded (property)
Signature
_databaseLoaded: boolean