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Scene_Title.d overview


Table of contents


utils

Scene_Title (class)

Signature

export declare class Scene_Title

create (method)

Signature

create(): void

start (method)

Signature

start(): void

update (method)

Signature

update(): void

isBusy (method)

Signature

isBusy(): boolean

terminate (method)

Signature

terminate(): void

createBackground (method)

Signature

createBackground(): void

createForeground (method)

Signature

createForeground(): void

drawGameTitle (method)

Signature

drawGameTitle(): void

adjustBackground (method)

Signature

adjustBackground(): void

createCommandWindow (method)

Signature

createCommandWindow(): void

commandWindowRect (method)

Signature

commandWindowRect(): Rectangle

commandNewGame (method)

Signature

commandNewGame(): void

commandContinue (method)

Signature

commandContinue(): void

commandOptions (method)

Signature

commandOptions(): void

playTitleMusic (method)

Signature

playTitleMusic(): void

_backSprite1 (property)

Signature

_backSprite1: Sprite<Bitmap>

_backSprite2 (property)

Signature

_backSprite2: Sprite<Bitmap>

_gameTitleSprite (property)

Signature

_gameTitleSprite: Sprite<Bitmap>

_windowLayer (property)

Signature

_windowLayer: WindowLayer

_commandWindow (property)

Signature

_commandWindow: Window_TitleCommand