Scene_Title.d overview
Table of contents
- utils
- Scene_Title (class)
- create (method)
- start (method)
- update (method)
- isBusy (method)
- terminate (method)
- createBackground (method)
- createForeground (method)
- drawGameTitle (method)
- adjustBackground (method)
- createCommandWindow (method)
- commandWindowRect (method)
- commandNewGame (method)
- commandContinue (method)
- commandOptions (method)
- playTitleMusic (method)
- _backSprite1 (property)
- _backSprite2 (property)
- _gameTitleSprite (property)
- _windowLayer (property)
- _commandWindow (property)
- Scene_Title (class)
utils
Scene_Title (class)
Signature
export declare class Scene_Title
create (method)
Signature
create(): void
start (method)
Signature
start(): void
update (method)
Signature
update(): void
isBusy (method)
Signature
isBusy(): boolean
terminate (method)
Signature
terminate(): void
createBackground (method)
Signature
createBackground(): void
createForeground (method)
Signature
createForeground(): void
drawGameTitle (method)
Signature
drawGameTitle(): void
adjustBackground (method)
Signature
adjustBackground(): void
createCommandWindow (method)
Signature
createCommandWindow(): void
commandWindowRect (method)
Signature
commandWindowRect(): Rectangle
commandNewGame (method)
Signature
commandNewGame(): void
commandContinue (method)
Signature
commandContinue(): void
commandOptions (method)
Signature
commandOptions(): void
playTitleMusic (method)
Signature
playTitleMusic(): void
_backSprite1 (property)
Signature
_backSprite1: Sprite<Bitmap>
_backSprite2 (property)
Signature
_backSprite2: Sprite<Bitmap>
_gameTitleSprite (property)
Signature
_gameTitleSprite: Sprite<Bitmap>
_windowLayer (property)
Signature
_windowLayer: WindowLayer
_commandWindow (property)
Signature
_commandWindow: Window_TitleCommand