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Scene_Shop.d overview


Table of contents


utils

Scene_Shop (class)

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export declare class Scene_Shop

prepare (method)

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prepare(goods: ShopGoods[], purchaseOnly: boolean): void

create (method)

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create(): void

createGoldWindow (method)

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createGoldWindow(): void

goldWindowRect (method)

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goldWindowRect(): Rectangle

createCommandWindow (method)

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createCommandWindow(): void

commandWindowRect (method)

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commandWindowRect(): Rectangle

createDummyWindow (method)

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createDummyWindow(): void

dummyWindowRect (method)

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dummyWindowRect(): Rectangle

createNumberWindow (method)

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createNumberWindow(): void

numberWindowRect (method)

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numberWindowRect(): Rectangle

createStatusWindow (method)

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createStatusWindow(): void

statusWindowRect (method)

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statusWindowRect(): Rectangle

createBuyWindow (method)

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createBuyWindow(): void

buyWindowRect (method)

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buyWindowRect(): Rectangle

createCategoryWindow (method)

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createCategoryWindow(): void

categoryWindowRect (method)

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categoryWindowRect(): Rectangle

createSellWindow (method)

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createSellWindow(): void

sellWindowRect (method)

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sellWindowRect(): Rectangle

statusWidth (method)

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statusWidth(): number

activateBuyWindow (method)

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activateBuyWindow(): void

activateSellWindow (method)

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activateSellWindow(): void

commandBuy (method)

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commandBuy(): void

commandSell (method)

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commandSell(): void

onBuyOk (method)

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onBuyOk(): void

onBuyCancel (method)

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onBuyCancel(): void

onCategoryOk (method)

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onCategoryOk(): void

onCategoryCancel (method)

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onCategoryCancel(): void

onSellOk (method)

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onSellOk(): void

onSellCancel (method)

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onSellCancel(): void

onNumberOk (method)

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onNumberOk(): void

onNumberCancel (method)

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onNumberCancel(): void

doBuy (method)

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doBuy(number: number): void

doSell (method)

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doSell(number: number): void

endNumberInput (method)

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endNumberInput(): void

maxBuy (method)

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maxBuy(): number

maxSell (method)

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maxSell(): number

money (method)

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money(): number

currencyUnit (method)

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currencyUnit(): string

buyingPrice (method)

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buyingPrice(): number

sellingPrice (method)

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sellingPrice(): number

_goldWindow (property)

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_goldWindow: Window_Gold

_commandWindow (property)

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_commandWindow: Window_ShopCommand

_dummyWindow (property)

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_dummyWindow: Window_Base

_numberWindow (property)

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_numberWindow: Window_ShopNumber

_statusWindow (property)

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_statusWindow: Window_ShopStatus

_buyWindow (property)

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_buyWindow: Window_ShopBuy

_sellWindow (property)

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_sellWindow: Window_ShopSell

_categoryWindow (property)

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_categoryWindow: Window_ItemCategory

_goods (property)

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_goods: ([0, number, 1, number] | [0, number, 0, undefined] | [1, number, 1, number] | [1, number, 0, undefined] | [2, number, 1, number] | [2, number, 0, undefined])[]

_purchaseOnly (property)

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_purchaseOnly: boolean

_item (property)

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_item: DataPricedItemBase | null