Sprite_Gauge.d overview
Table of contents
- utils
- GaugeStatusType (type alias)
- Sprite_Gauge (class)
- initMembers (method)
- destroy (method)
- createBitmap (method)
- bitmapWidth (method)
- bitmapHeight (method)
- textHeight (method)
- gaugeHeight (method)
- gaugeX (method)
- labelY (method)
- labelFontFace (method)
- labelFontSize (method)
- valueFontFace (method)
- valueFontSize (method)
- setup (method)
- update (method)
- updateBitmap (method)
- updateTargetValue (method)
- smoothness (method)
- updateGaugeAnimation (method)
- updateFlashing (method)
- flashingColor1 (method)
- flashingColor2 (method)
- isValid (method)
- currentValue (method)
- currentMaxValue (method)
- label (method)
- gaugeBackColor (method)
- gaugeColor1 (method)
- gaugeColor2 (method)
- labelColor (method)
- labelOutlineColor (method)
- labelOutlineWidth (method)
- valueColor (method)
- valueOutlineColor (method)
- valueOutlineWidth (method)
- redraw (method)
- drawGauge (method)
- drawGaugeRect (method)
- gaugeRate (method)
- drawLabel (method)
- setupLabelFont (method)
- measureLabelWidth (method)
- labelOpacity (method)
- drawValue (method)
- setupValueFont (method)
- _battler (property)
- _statusType (property)
- _value (property)
- _maxValue (property)
- _targetValue (property)
- _targetMaxValue (property)
- _duration (property)
- _flashingCount (property)
utils
GaugeStatusType (type alias)
Signature
export declare type GaugeStatusType = 'time' | 'hp' | 'mp' | 'tp'
Sprite_Gauge (class)
// Sprite_Gauge // // The sprite for displaying a status gauge.
Signature
export declare class Sprite_Gauge {
constructor()
}
initMembers (method)
Signature
initMembers(): void
destroy (method)
Signature
destroy(options?: PIXIDestroyOptions): void
createBitmap (method)
Signature
createBitmap(): void
bitmapWidth (method)
Signature
bitmapWidth(): number
bitmapHeight (method)
Signature
bitmapHeight(): number
textHeight (method)
Signature
textHeight(): number
gaugeHeight (method)
Signature
gaugeHeight(): number
gaugeX (method)
Signature
gaugeX(): number
labelY (method)
Signature
labelY(): number
labelFontFace (method)
Signature
labelFontFace(): string
labelFontSize (method)
Signature
labelFontSize(): number
valueFontFace (method)
Signature
valueFontFace(): string
valueFontSize (method)
Signature
valueFontSize(): number
setup (method)
Signature
setup(battler: ActionTarget, statusType: GaugeStatusType): void
update (method)
Signature
update(): void
updateBitmap (method)
Signature
updateBitmap(): void
updateTargetValue (method)
Signature
updateTargetValue(value: number, maxValue: number): void
smoothness (method)
Signature
smoothness(): 20 | 5
updateGaugeAnimation (method)
Signature
updateGaugeAnimation(): void
updateFlashing (method)
Signature
updateFlashing(): void
flashingColor1 (method)
Signature
flashingColor1(): Color
flashingColor2 (method)
Signature
flashingColor2(): Color
isValid (method)
Signature
isValid(): boolean
currentValue (method)
Signature
currentValue(): number
currentMaxValue (method)
Signature
currentMaxValue(): number
label (method)
Signature
label(): string
gaugeBackColor (method)
Signature
gaugeBackColor(): string
gaugeColor1 (method)
Signature
gaugeColor1(): string
gaugeColor2 (method)
Signature
gaugeColor2(): string
labelColor (method)
Signature
labelColor(): string
labelOutlineColor (method)
Signature
labelOutlineColor(): string
labelOutlineWidth (method)
Signature
labelOutlineWidth(): number
valueColor (method)
Signature
valueColor(): string
valueOutlineColor (method)
Signature
valueOutlineColor(): string
valueOutlineWidth (method)
Signature
valueOutlineWidth(): number
redraw (method)
Signature
redraw(): void
drawGauge (method)
Signature
drawGauge(): void
drawGaugeRect (method)
Signature
drawGaugeRect(x: number, y: number, width: number, height: number): void
gaugeRate (method)
Signature
gaugeRate(): number
drawLabel (method)
Signature
drawLabel(): void
setupLabelFont (method)
Signature
setupLabelFont(): void
measureLabelWidth (method)
Signature
measureLabelWidth(): number
labelOpacity (method)
Signature
labelOpacity(): 255 | 160
drawValue (method)
Signature
drawValue(): void
setupValueFont (method)
Signature
setupValueFont(): void
_battler (property)
Signature
_battler: Game_Actor | Game_Enemy | null
_statusType (property)
Signature
_statusType: string
_value (property)
Signature
_value: number
_maxValue (property)
Signature
_maxValue: number
_targetValue (property)
Signature
_targetValue: number
_targetMaxValue (property)
Signature
_targetMaxValue: number
_duration (property)
Signature
_duration: number
_flashingCount (property)
Signature
_flashingCount: number