Game_Event.d overview
Table of contents
- utils
- Game_Event (class)
- initMembers (method)
- eventId (method)
- event (method)
- page (method)
- list (method)
- isCollidedWithCharacters (method)
- isCollidedWithEvents (method)
- isCollidedWithPlayerCharacters (method)
- lock (method)
- unlock (method)
- updateStop (method)
- updateSelfMovement (method)
- stopCountThreshold (method)
- moveTypeRandom (method)
- moveTypeTowardPlayer (method)
- isNearThePlayer (method)
- moveTypeCustom (method)
- isStarting (method)
- clearStartingFlag (method)
- isTriggerIn (method)
- start (method)
- erase (method)
- refresh (method)
- findProperPageIndex (method)
- meetsConditions (method)
- setupPage (method)
- clearPageSettings (method)
- setupPageSettings (method)
- isOriginalPattern (method)
- resetPattern (method)
- checkEventTriggerTouch (method)
- checkEventTriggerAuto (method)
- update (method)
- updateParallel (method)
- locate (method)
- forceMoveRoute (method)
- _moveType (property)
- _trigger (property)
- _starting (property)
- _erased (property)
- _pageIndex (property)
- _originalPattern (property)
- _originalDirection (property)
- _prelockDirection (property)
- _locked (property)
- _mapId (property)
- _eventId (property)
- _interpreter (property)
- Game_Event (class)
utils
Game_Event (class)
Game_Event
The game object class for an event. It contains functionality for event page // switching and running parallel process events.
Signature
export declare class Game_Event {
constructor(mapId: MapID, eventId: EventID)
}
initMembers (method)
Signature
initMembers(): void
eventId (method)
Signature
eventId(): number
event (method)
Signature
event(): import("../data").DataEvent
page (method)
Signature
page(): DataEventPage
list (method)
Signature
list(): import("../data").DataCommand[]
isCollidedWithCharacters (method)
Signature
isCollidedWithCharacters(x: number, y: number): boolean
isCollidedWithEvents (method)
Signature
isCollidedWithEvents(x: number, y: number): boolean
isCollidedWithPlayerCharacters (method)
Signature
isCollidedWithPlayerCharacters(x: number, y: number): boolean
lock (method)
Signature
lock(): void
unlock (method)
Signature
unlock(): void
updateStop (method)
Signature
updateStop(): void
updateSelfMovement (method)
Signature
updateSelfMovement(): void
stopCountThreshold (method)
Signature
stopCountThreshold(): number
moveTypeRandom (method)
Signature
moveTypeRandom(): void
moveTypeTowardPlayer (method)
Signature
moveTypeTowardPlayer(): void
isNearThePlayer (method)
Signature
isNearThePlayer(): boolean
moveTypeCustom (method)
Signature
moveTypeCustom(): void
isStarting (method)
Signature
isStarting(): boolean
clearStartingFlag (method)
Signature
clearStartingFlag(): void
isTriggerIn (method)
Signature
isTriggerIn(triggers: number[]): boolean
start (method)
Signature
start(): void
erase (method)
Signature
erase(): void
refresh (method)
Signature
refresh(): void
findProperPageIndex (method)
Signature
findProperPageIndex(): number
meetsConditions (method)
Signature
meetsConditions(page: DataEventPage): boolean
setupPage (method)
Signature
setupPage(): void
clearPageSettings (method)
Signature
clearPageSettings(): void
setupPageSettings (method)
Signature
setupPageSettings(): void
isOriginalPattern (method)
Signature
isOriginalPattern(): boolean
resetPattern (method)
Signature
resetPattern(): void
checkEventTriggerTouch (method)
Signature
checkEventTriggerTouch(x: number, y: number): void
checkEventTriggerAuto (method)
Signature
checkEventTriggerAuto(): void
update (method)
Signature
update(): void
updateParallel (method)
Signature
updateParallel(): void
locate (method)
Signature
locate(x: number, y: number): void
forceMoveRoute (method)
Signature
forceMoveRoute(moveRoute: MoveRoute): void
_moveType (property)
Signature
_moveType: number
_trigger (property)
Signature
_trigger: number | null
_starting (property)
Signature
_starting: boolean
_erased (property)
Signature
_erased: boolean
_pageIndex (property)
Signature
_pageIndex: number
_originalPattern (property)
Signature
_originalPattern: number
_originalDirection (property)
Signature
_originalDirection: number
_prelockDirection (property)
Signature
_prelockDirection: Direction
_locked (property)
Signature
_locked: boolean
_mapId (property)
Signature
_mapId: number
_eventId (property)
Signature
_eventId: number
_interpreter (property)
Signature
_interpreter: Game_Interpreter | null