Link Search Menu Expand Document

Scene_Battle.d overview


Table of contents


utils

Scene_Battle (class)

Signature

export declare class Scene_Battle

create (method)

Signature

create(): void

start (method)

Signature

start(): void

update (method)

Signature

update(): void

updateVisibility (method)

Signature

updateVisibility(): void

updateBattleProcess (method)

Signature

updateBattleProcess(): void

isTimeActive (method)

Signature

isTimeActive(): boolean

isAnyInputWindowActive (method)

Signature

isAnyInputWindowActive(): boolean

changeInputWindow (method)

Signature

changeInputWindow(): void

stop (method)

Signature

stop(): void

terminate (method)

Signature

terminate(): void

shouldAutosave (method)

Signature

shouldAutosave(): boolean | null

needsSlowFadeOut (method)

Signature

needsSlowFadeOut(): boolean | null

updateLogWindowVisibility (method)

Signature

updateLogWindowVisibility(): void

updateStatusWindowVisibility (method)

Signature

updateStatusWindowVisibility(): void

shouldOpenStatusWindow (method)

Signature

shouldOpenStatusWindow(): boolean

updateStatusWindowPosition (method)

Signature

updateStatusWindowPosition(): void

statusWindowX (method)

Signature

statusWindowX(): number

updateInputWindowVisibility (method)

Signature

updateInputWindowVisibility(): void

needsInputWindowChange (method)

Signature

needsInputWindowChange(): boolean

updateCancelButton (method)

Signature

updateCancelButton(): void

createDisplayObjects (method)

Signature

createDisplayObjects(): void

createSpriteset (method)

Signature

createSpriteset(): void

createAllWindows (method)

Signature

createAllWindows(): void

createLogWindow (method)

Signature

createLogWindow(): void

logWindowRect (method)

Signature

logWindowRect(): Rectangle

createStatusWindow (method)

Signature

createStatusWindow(): void

statusWindowRect (method)

Signature

statusWindowRect(): Rectangle

createPartyCommandWindow (method)

Signature

createPartyCommandWindow(): void

partyCommandWindowRect (method)

Signature

partyCommandWindowRect(): Rectangle

createActorCommandWindow (method)

Signature

createActorCommandWindow(): void

actorCommandWindowRect (method)

Signature

actorCommandWindowRect(): Rectangle

createHelpWindow (method)

Signature

createHelpWindow(): void

helpWindowRect (method)

Signature

helpWindowRect(): Rectangle

createSkillWindow (method)

Signature

createSkillWindow(): void

skillWindowRect (method)

Signature

skillWindowRect(): Rectangle

createItemWindow (method)

Signature

createItemWindow(): void

itemWindowRect (method)

Signature

itemWindowRect(): Rectangle

createActorWindow (method)

Signature

createActorWindow(): void

actorWindowRect (method)

Signature

actorWindowRect(): Rectangle

createEnemyWindow (method)

Signature

createEnemyWindow(): void

enemyWindowRect (method)

Signature

enemyWindowRect(): Rectangle

helpAreaTop (method)

Signature

helpAreaTop(): number

helpAreaBottom (method)

Signature

helpAreaBottom(): number

helpAreaHeight (method)

Signature

helpAreaHeight(): number

buttonAreaTop (method)

Signature

buttonAreaTop(): number

windowAreaHeight (method)

Signature

windowAreaHeight(): number

createButtons (method)

Signature

createButtons(): void

createCancelButton (method)

Signature

createCancelButton(): void

closeCommandWindows (method)

Signature

closeCommandWindows(): void

hideSubInputWindows (method)

Signature

hideSubInputWindows(): void

startPartyCommandSelection (method)

Signature

startPartyCommandSelection(): void

commandFight (method)

Signature

commandFight(): void

commandEscape (method)

Signature

commandEscape(): void

startActorCommandSelection (method)

Signature

startActorCommandSelection(): void

commandAttack (method)

Signature

commandAttack(): void

commandSkill (method)

Signature

commandSkill(): void

commandGuard (method)

Signature

commandGuard(): void

commandItem (method)

Signature

commandItem(): void

commandCancel (method)

Signature

commandCancel(): void

selectNextCommand (method)

Signature

selectNextCommand(): void

selectPreviousCommand (method)

Signature

selectPreviousCommand(): void

startActorSelection (method)

Signature

startActorSelection(): void

onActorOk (method)

Signature

onActorOk(): void

onActorCancel (method)

Signature

onActorCancel(): void

startEnemySelection (method)

Signature

startEnemySelection(): void

onEnemyOk (method)

Signature

onEnemyOk(): void

onEnemyCancel (method)

Signature

onEnemyCancel(): void

onSkillOk (method)

Signature

onSkillOk(): void

onSkillCancel (method)

Signature

onSkillCancel(): void

onItemOk (method)

Signature

onItemOk(): void

onItemCancel (method)

Signature

onItemCancel(): void

onSelectAction (method)

Signature

onSelectAction(): void

endCommandSelection (method)

Signature

endCommandSelection(): void

_logWindow (property)

Signature

_logWindow: Window_BattleLog

_statusWindow (property)

Signature

_statusWindow: Window_BattleStatus

_spriteset (property)

Signature

_spriteset: Spriteset_Battle

_partyCommandWindow (property)

Signature

_partyCommandWindow: Window_PartyCommand

_actorCommandWindow (property)

Signature

_actorCommandWindow: Window_ActorCommand

_helpWindow (property)

Signature

_helpWindow: Window_Help

_skillWindow (property)

Signature

_skillWindow: Window_BattleSkill

_itemWindow (property)

Signature

_itemWindow: Window_BattleItem

_actorWindow (property)

Signature

_actorWindow: Window_BattleActor

_enemyWindow (property)

Signature

_enemyWindow: Window_BattleEnemy

_cancelButton (property)

Signature

_cancelButton: Sprite_Button