Scene_Battle.d overview
Table of contents
- utils
- Scene_Battle (class)
- create (method)
- start (method)
- update (method)
- updateVisibility (method)
- updateBattleProcess (method)
- isTimeActive (method)
- isAnyInputWindowActive (method)
- changeInputWindow (method)
- stop (method)
- terminate (method)
- shouldAutosave (method)
- needsSlowFadeOut (method)
- updateLogWindowVisibility (method)
- updateStatusWindowVisibility (method)
- shouldOpenStatusWindow (method)
- updateStatusWindowPosition (method)
- statusWindowX (method)
- updateInputWindowVisibility (method)
- needsInputWindowChange (method)
- updateCancelButton (method)
- createDisplayObjects (method)
- createSpriteset (method)
- createAllWindows (method)
- createLogWindow (method)
- logWindowRect (method)
- createStatusWindow (method)
- statusWindowRect (method)
- createPartyCommandWindow (method)
- partyCommandWindowRect (method)
- createActorCommandWindow (method)
- actorCommandWindowRect (method)
- createHelpWindow (method)
- helpWindowRect (method)
- createSkillWindow (method)
- skillWindowRect (method)
- createItemWindow (method)
- itemWindowRect (method)
- createActorWindow (method)
- actorWindowRect (method)
- createEnemyWindow (method)
- enemyWindowRect (method)
- helpAreaTop (method)
- helpAreaBottom (method)
- helpAreaHeight (method)
- buttonAreaTop (method)
- windowAreaHeight (method)
- createButtons (method)
- createCancelButton (method)
- closeCommandWindows (method)
- hideSubInputWindows (method)
- startPartyCommandSelection (method)
- commandFight (method)
- commandEscape (method)
- startActorCommandSelection (method)
- commandAttack (method)
- commandSkill (method)
- commandGuard (method)
- commandItem (method)
- commandCancel (method)
- selectNextCommand (method)
- selectPreviousCommand (method)
- startActorSelection (method)
- onActorOk (method)
- onActorCancel (method)
- startEnemySelection (method)
- onEnemyOk (method)
- onEnemyCancel (method)
- onSkillOk (method)
- onSkillCancel (method)
- onItemOk (method)
- onItemCancel (method)
- onSelectAction (method)
- endCommandSelection (method)
- _logWindow (property)
- _statusWindow (property)
- _spriteset (property)
- _partyCommandWindow (property)
- _actorCommandWindow (property)
- _helpWindow (property)
- _skillWindow (property)
- _itemWindow (property)
- _actorWindow (property)
- _enemyWindow (property)
- _cancelButton (property)
- Scene_Battle (class)
utils
Scene_Battle (class)
Signature
export declare class Scene_Battle
create (method)
Signature
create(): void
start (method)
Signature
start(): void
update (method)
Signature
update(): void
updateVisibility (method)
Signature
updateVisibility(): void
updateBattleProcess (method)
Signature
updateBattleProcess(): void
isTimeActive (method)
Signature
isTimeActive(): boolean
isAnyInputWindowActive (method)
Signature
isAnyInputWindowActive(): boolean
changeInputWindow (method)
Signature
changeInputWindow(): void
stop (method)
Signature
stop(): void
terminate (method)
Signature
terminate(): void
shouldAutosave (method)
Signature
shouldAutosave(): boolean | null
needsSlowFadeOut (method)
Signature
needsSlowFadeOut(): boolean | null
updateLogWindowVisibility (method)
Signature
updateLogWindowVisibility(): void
updateStatusWindowVisibility (method)
Signature
updateStatusWindowVisibility(): void
shouldOpenStatusWindow (method)
Signature
shouldOpenStatusWindow(): boolean
updateStatusWindowPosition (method)
Signature
updateStatusWindowPosition(): void
statusWindowX (method)
Signature
statusWindowX(): number
updateInputWindowVisibility (method)
Signature
updateInputWindowVisibility(): void
needsInputWindowChange (method)
Signature
needsInputWindowChange(): boolean
updateCancelButton (method)
Signature
updateCancelButton(): void
createDisplayObjects (method)
Signature
createDisplayObjects(): void
createSpriteset (method)
Signature
createSpriteset(): void
createAllWindows (method)
Signature
createAllWindows(): void
createLogWindow (method)
Signature
createLogWindow(): void
logWindowRect (method)
Signature
logWindowRect(): Rectangle
createStatusWindow (method)
Signature
createStatusWindow(): void
statusWindowRect (method)
Signature
statusWindowRect(): Rectangle
createPartyCommandWindow (method)
Signature
createPartyCommandWindow(): void
partyCommandWindowRect (method)
Signature
partyCommandWindowRect(): Rectangle
createActorCommandWindow (method)
Signature
createActorCommandWindow(): void
actorCommandWindowRect (method)
Signature
actorCommandWindowRect(): Rectangle
createHelpWindow (method)
Signature
createHelpWindow(): void
helpWindowRect (method)
Signature
helpWindowRect(): Rectangle
createSkillWindow (method)
Signature
createSkillWindow(): void
skillWindowRect (method)
Signature
skillWindowRect(): Rectangle
createItemWindow (method)
Signature
createItemWindow(): void
itemWindowRect (method)
Signature
itemWindowRect(): Rectangle
createActorWindow (method)
Signature
createActorWindow(): void
actorWindowRect (method)
Signature
actorWindowRect(): Rectangle
createEnemyWindow (method)
Signature
createEnemyWindow(): void
enemyWindowRect (method)
Signature
enemyWindowRect(): Rectangle
helpAreaTop (method)
Signature
helpAreaTop(): number
helpAreaBottom (method)
Signature
helpAreaBottom(): number
helpAreaHeight (method)
Signature
helpAreaHeight(): number
buttonAreaTop (method)
Signature
buttonAreaTop(): number
windowAreaHeight (method)
Signature
windowAreaHeight(): number
createButtons (method)
Signature
createButtons(): void
createCancelButton (method)
Signature
createCancelButton(): void
closeCommandWindows (method)
Signature
closeCommandWindows(): void
hideSubInputWindows (method)
Signature
hideSubInputWindows(): void
startPartyCommandSelection (method)
Signature
startPartyCommandSelection(): void
commandFight (method)
Signature
commandFight(): void
commandEscape (method)
Signature
commandEscape(): void
startActorCommandSelection (method)
Signature
startActorCommandSelection(): void
commandAttack (method)
Signature
commandAttack(): void
commandSkill (method)
Signature
commandSkill(): void
commandGuard (method)
Signature
commandGuard(): void
commandItem (method)
Signature
commandItem(): void
commandCancel (method)
Signature
commandCancel(): void
selectNextCommand (method)
Signature
selectNextCommand(): void
selectPreviousCommand (method)
Signature
selectPreviousCommand(): void
startActorSelection (method)
Signature
startActorSelection(): void
onActorOk (method)
Signature
onActorOk(): void
onActorCancel (method)
Signature
onActorCancel(): void
startEnemySelection (method)
Signature
startEnemySelection(): void
onEnemyOk (method)
Signature
onEnemyOk(): void
onEnemyCancel (method)
Signature
onEnemyCancel(): void
onSkillOk (method)
Signature
onSkillOk(): void
onSkillCancel (method)
Signature
onSkillCancel(): void
onItemOk (method)
Signature
onItemOk(): void
onItemCancel (method)
Signature
onItemCancel(): void
onSelectAction (method)
Signature
onSelectAction(): void
endCommandSelection (method)
Signature
endCommandSelection(): void
_logWindow (property)
Signature
_logWindow: Window_BattleLog
_statusWindow (property)
Signature
_statusWindow: Window_BattleStatus
_spriteset (property)
Signature
_spriteset: Spriteset_Battle
_partyCommandWindow (property)
Signature
_partyCommandWindow: Window_PartyCommand
_actorCommandWindow (property)
Signature
_actorCommandWindow: Window_ActorCommand
_helpWindow (property)
Signature
_helpWindow: Window_Help
_skillWindow (property)
Signature
_skillWindow: Window_BattleSkill
_itemWindow (property)
Signature
_itemWindow: Window_BattleItem
_actorWindow (property)
Signature
_actorWindow: Window_BattleActor
_enemyWindow (property)
Signature
_enemyWindow: Window_BattleEnemy
_cancelButton (property)
Signature
_cancelButton: Sprite_Button