Window_BattleLog.d overview
Table of contents
- utils
- BattleLogMethod (type alias)
- Window_BattleLog (class)
- setSpriteset (method)
- maxLines (method)
- numLines (method)
- messageSpeed (method)
- isBusy (method)
- update (method)
- updateWait (method)
- updateWaitCount (method)
- updateWaitMode (method)
- setWaitMode (method)
- callNextMethod (method)
- isFastForward (method)
- push (method)
- clear (method)
- wait (method)
- waitForEffect (method)
- waitForMovement (method)
- addText (method)
- pushBaseLine (method)
- popBaseLine (method)
- waitForNewLine (method)
- popupDamage (method)
- performActionStart (method)
- performAction (method)
- performActionEnd (method)
- performDamage (method)
- performMiss (method)
- performRecovery (method)
- performEvasion (method)
- performMagicEvasion (method)
- performCounter (method)
- performReflection (method)
- performSubstitute (method)
- performCollapse (method)
- showAnimation (method)
- showAttackAnimation (method)
- showActorAttackAnimation (method)
- showEnemyAttackAnimation (method)
- showNormalAnimation (method)
- refresh (method)
- drawBackground (method)
- backRect (method)
- lineRect (method)
- backColor (method)
- backPaintOpacity (method)
- drawLineText (method)
- startTurn (method)
- startAction (method)
- endAction (method)
- displayCurrentState (method)
- displayRegeneration (method)
- displayAction (method)
- displayItemMessage (method)
- displayCounter (method)
- displayReflection (method)
- displaySubstitute (method)
- displayActionResults (method)
- displayFailure (method)
- displayCritical (method)
- displayDamage (method)
- displayMiss (method)
- displayEvasion (method)
- displayHpDamage (method)
- displayMpDamage (method)
- displayTpDamage (method)
- displayAffectedStatus (method)
- displayAutoAffectedStatus (method)
- displayChangedStates (method)
- displayAddedStates (method)
- displayRemovedStates (method)
- displayChangedBuffs (method)
- displayBuffs (method)
- makeHpDamageText (method)
- makeMpDamageText (method)
- makeTpDamageText (method)
- _lines (property)
- _methods (property)
- _waitCount (property)
- _waitMode (property)
- _baseLineStack (property)
- _spriteset (property)
utils
BattleLogMethod (type alias)
Signature
export declare type BattleLogMethod =
| $<'performActionStart'>
| $<'performAction'>
| $<'performActionEnd'>
| $<'performCounter'>
| $<'performReflection'>
| $<'performSubstitute'>
| $<'performMiss'>
| $<'performEvasion'>
| $<'performMagicEvasion'>
| $<'performDamage'>
| $<'performRecovery'>
| $<'performCollapse'>
| $<'pushBaseLine'>
| $<'popBaseLine'>
| $<'addText'>
| $<'popupDamage'>
| $<'wait'>
| $<'waitForMovement'>
| $<'waitForNewLine'>
| $<'waitForEffect'>
| $<'showAnimation'>
| $<'clear'>
Window_BattleLog (class)
Window_BattleLog
The window for displaying battle progress. No frame is displayed, but it is // handled as a window for convenience.
Signature
export declare class Window_BattleLog {
constructor(rect: Rectangle)
}
setSpriteset (method)
Signature
setSpriteset(spriteset: Spriteset_Battle): void
maxLines (method)
Signature
maxLines(): number
numLines (method)
Signature
numLines(): number
messageSpeed (method)
Signature
messageSpeed(): number
isBusy (method)
Signature
isBusy():
| boolean
| "video"
| "scroll"
| "image"
| "message"
| "transfer"
| "route"
| "animation"
| "balloon"
| "gather"
| "action"
| "effect"
| "movement"
update (method)
Signature
update(): void
updateWait (method)
Signature
updateWait(): boolean
updateWaitCount (method)
Signature
updateWaitCount(): boolean
updateWaitMode (method)
Signature
updateWaitMode(): boolean
setWaitMode (method)
Signature
setWaitMode(waitMode: WaitMode): void
callNextMethod (method)
Signature
callNextMethod(): void
isFastForward (method)
Signature
isFastForward(): boolean
push (method)
Signature
push<T>(
methodName: T,
...methodArgs: Extract<
BattleLogMethod,
{
name: T
}
>["params"]
): void
clear (method)
Signature
clear(): void
wait (method)
Signature
wait(): void
waitForEffect (method)
Signature
waitForEffect(): void
waitForMovement (method)
Signature
waitForMovement(): void
addText (method)
Signature
addText(text: string): void
pushBaseLine (method)
Signature
pushBaseLine(): void
popBaseLine (method)
Signature
popBaseLine(): void
waitForNewLine (method)
Signature
waitForNewLine(): void
popupDamage (method)
Signature
popupDamage(target: ActionTarget): void
performActionStart (method)
Signature
performActionStart(subject: ActionTarget, action: Game_Action): void
performAction (method)
Signature
performAction(subject: ActionTarget, action: Game_Action): void
performActionEnd (method)
Signature
performActionEnd(subject: ActionTarget): void
performDamage (method)
Signature
performDamage(target: ActionTarget): void
performMiss (method)
Signature
performMiss(target: ActionTarget): void
performRecovery (method)
Signature
performRecovery(target: ActionTarget): void
performEvasion (method)
Signature
performEvasion(target: ActionTarget): void
performMagicEvasion (method)
Signature
performMagicEvasion(target: ActionTarget): void
performCounter (method)
Signature
performCounter(target: ActionTarget): void
performReflection (method)
Signature
performReflection(target: ActionTarget): void
performSubstitute (method)
Signature
performSubstitute(substitute: ActionTarget, target: ActionTarget): void
performCollapse (method)
Signature
performCollapse(target: ActionTarget): void
showAnimation (method)
Signature
showAnimation(subject: ActionTarget, targets: ActionTarget[], animationId: AnimationID): void
showAttackAnimation (method)
Signature
showAttackAnimation(subject: ActionTarget, targets: ActionTarget[]): void
showActorAttackAnimation (method)
Signature
showActorAttackAnimation(subject: Game_Actor, targets: ActionTarget[]): void
showEnemyAttackAnimation (method)
Signature
showEnemyAttackAnimation(_subject: Game_Enemy, _targets: ActionTarget[]): void
showNormalAnimation (method)
Signature
showNormalAnimation(targets: ActionTarget[], animationId: AnimationID, mirror?: boolean): void
refresh (method)
Signature
refresh(): void
drawBackground (method)
Signature
drawBackground(): void
backRect (method)
Signature
backRect(): Rectangle
lineRect (method)
Signature
lineRect(index: number): Rectangle
backColor (method)
Signature
backColor(): string
backPaintOpacity (method)
Signature
backPaintOpacity(): number
drawLineText (method)
Signature
drawLineText(index: number): void
startTurn (method)
Signature
startTurn(): void
startAction (method)
Signature
startAction(subject: ActionTarget, action: Game_Action, targets: ActionTarget[]): void
endAction (method)
Signature
endAction(subject: ActionTarget): void
displayCurrentState (method)
Signature
displayCurrentState(subject: ActionTarget): void
displayRegeneration (method)
Signature
displayRegeneration(subject: ActionTarget): void
displayAction (method)
Signature
displayAction(subject: ActionTarget, item: DataItemBase): void
displayItemMessage (method)
Signature
displayItemMessage(fmt: string, subject: ActionTarget, item: DataItemBase): void
displayCounter (method)
Signature
displayCounter(target: ActionTarget): void
displayReflection (method)
Signature
displayReflection(target: ActionTarget): void
displaySubstitute (method)
Signature
displaySubstitute(substitute: ActionTarget, target: ActionTarget): void
displayActionResults (method)
Signature
displayActionResults(subject: ActionTarget, target: ActionTarget): void
displayFailure (method)
Signature
displayFailure(target: ActionTarget): void
displayCritical (method)
Signature
displayCritical(target: ActionTarget): void
displayDamage (method)
Signature
displayDamage(target: ActionTarget): void
displayMiss (method)
Signature
displayMiss(target: ActionTarget): void
displayEvasion (method)
Signature
displayEvasion(target: ActionTarget): void
displayHpDamage (method)
Signature
displayHpDamage(target: ActionTarget): void
displayMpDamage (method)
Signature
displayMpDamage(target: ActionTarget): void
displayTpDamage (method)
Signature
displayTpDamage(target: ActionTarget): void
displayAffectedStatus (method)
Signature
displayAffectedStatus(target: ActionTarget, _?: null): void
displayAutoAffectedStatus (method)
Signature
displayAutoAffectedStatus(target: ActionTarget): void
displayChangedStates (method)
Signature
displayChangedStates(target: ActionTarget): void
displayAddedStates (method)
Signature
displayAddedStates(target: ActionTarget): void
displayRemovedStates (method)
Signature
displayRemovedStates(target: ActionTarget): void
displayChangedBuffs (method)
Signature
displayChangedBuffs(target: ActionTarget): void
displayBuffs (method)
Signature
displayBuffs(target: ActionTarget, buffs: ParamID[], fmt: string): void
makeHpDamageText (method)
Signature
makeHpDamageText(target: ActionTarget): string
makeMpDamageText (method)
Signature
makeMpDamageText(target: ActionTarget): string
makeTpDamageText (method)
Signature
makeTpDamageText(target: ActionTarget): string
_lines (property)
Signature
_lines: string[]
_methods (property)
Signature
_methods: BattleLogMethod[]
_waitCount (property)
Signature
_waitCount: number
_waitMode (property)
Signature
_waitMode: WaitMode
_baseLineStack (property)
Signature
_baseLineStack: number[]
_spriteset (property)
Signature
_spriteset: Spriteset_Battle | null