Sprite_Balloon.d overview
Table of contents
utils
Sprite_Balloon (class)
// Sprite_Balloon // // The sprite for displaying a balloon icon.
Signature
export declare class Sprite_Balloon {
constructor()
}
initMembers (method)
Signature
initMembers(): void
loadBitmap (method)
Signature
loadBitmap(): void
setup (method)
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setup(targetSprite: Sprite, balloonId: BalloonIconID): void
update (method)
Signature
update(): void
updatePosition (method)
Signature
updatePosition(): void
updateFrame (method)
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updateFrame(): void
speed (method)
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speed(): number
waitTime (method)
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waitTime(): number
frameIndex (method)
Signature
frameIndex(): number
isPlaying (method)
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isPlaying(): boolean
_target (property)
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_target: Sprite<Bitmap>
_balloonId (property)
Signature
_balloonId: number
_duration (property)
Signature
_duration: number
targetObject (property)
Signature
targetObject: Game_Character | undefined