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Window_EquipItem.d overview


Table of contents


utils

Window_EquipItem (class)

Window_EquipItem

The window for selecting an equipment item on the equipment screen.

Signature

export declare class Window_EquipItem

maxCols (method)

Signature

maxCols(): number

colSpacing (method)

Signature

colSpacing(): number

setActor (method)

Signature

setActor(actor: Game_Actor): void

setSlotId (method)

Signature

setSlotId(slotId: EquipmentSlotID): void

includes (method)

Signature

includes(item: DataItemBase | null): boolean

etypeId (method)

Signature

etypeId(): number

isEnabled (method)

Signature

isEnabled(): boolean

selectLast (method)

Signature

selectLast(): void

setStatusWindow (method)

Signature

setStatusWindow(statusWindow: Window_EquipStatus): void

updateHelp (method)

Signature

updateHelp(): void

playOkSound (method)

Signature

playOkSound(): void

_actor (property)

Signature

_actor: Game_Actor | null

_slotId (property)

Signature

_slotId: number

_statusWindow (property)

Signature

_statusWindow: Window_EquipStatus | undefined