Window_EquipItem.d overview
Table of contents
utils
Window_EquipItem (class)
Window_EquipItem
The window for selecting an equipment item on the equipment screen.
Signature
export declare class Window_EquipItem
maxCols (method)
Signature
maxCols(): number
colSpacing (method)
Signature
colSpacing(): number
setActor (method)
Signature
setActor(actor: Game_Actor): void
setSlotId (method)
Signature
setSlotId(slotId: EquipmentSlotID): void
includes (method)
Signature
includes(item: DataItemBase | null): boolean
etypeId (method)
Signature
etypeId(): number
isEnabled (method)
Signature
isEnabled(): boolean
selectLast (method)
Signature
selectLast(): void
setStatusWindow (method)
Signature
setStatusWindow(statusWindow: Window_EquipStatus): void
updateHelp (method)
Signature
updateHelp(): void
playOkSound (method)
Signature
playOkSound(): void
_actor (property)
Signature
_actor: Game_Actor | null
_slotId (property)
Signature
_slotId: number
_statusWindow (property)
Signature
_statusWindow: Window_EquipStatus | undefined