Scene_Menu.d overview
Table of contents
- utils
- Scene_Menu (class)
- helpAreaHeight (method)
- create (method)
- start (method)
- createCommandWindow (method)
- commandWindowRect (method)
- createGoldWindow (method)
- goldWindowRect (method)
- createStatusWindow (method)
- statusWindowRect (method)
- commandItem (method)
- commandPersonal (method)
- commandFormation (method)
- commandOptions (method)
- commandSave (method)
- commandGameEnd (method)
- onPersonalOk (method)
- onPersonalCancel (method)
- onFormationOk (method)
- onFormationCancel (method)
- _statusWindow (property)
- _commandWindow (property)
- _goldWindow (property)
- Scene_Menu (class)
utils
Scene_Menu (class)
Signature
export declare class Scene_Menu
helpAreaHeight (method)
Signature
helpAreaHeight(): number
create (method)
Signature
create(): void
start (method)
Signature
start(): void
createCommandWindow (method)
Signature
createCommandWindow(): void
commandWindowRect (method)
Signature
commandWindowRect(): Rectangle
createGoldWindow (method)
Signature
createGoldWindow(): void
goldWindowRect (method)
Signature
goldWindowRect(): Rectangle
createStatusWindow (method)
Signature
createStatusWindow(): void
statusWindowRect (method)
Signature
statusWindowRect(): Rectangle
commandItem (method)
Signature
commandItem(): void
commandPersonal (method)
Signature
commandPersonal(): void
commandFormation (method)
Signature
commandFormation(): void
commandOptions (method)
Signature
commandOptions(): void
commandSave (method)
Signature
commandSave(): void
commandGameEnd (method)
Signature
commandGameEnd(): void
onPersonalOk (method)
Signature
onPersonalOk(): void
onPersonalCancel (method)
Signature
onPersonalCancel(): void
onFormationOk (method)
Signature
onFormationOk(): void
onFormationCancel (method)
Signature
onFormationCancel(): void
_statusWindow (property)
Signature
_statusWindow: Window_MenuStatus
_commandWindow (property)
Signature
_commandWindow: Window_MenuCommand
_goldWindow (property)
Signature
_goldWindow: Window_Gold