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Scene_Menu.d overview


Table of contents


utils

Scene_Menu (class)

Signature

export declare class Scene_Menu

helpAreaHeight (method)

Signature

helpAreaHeight(): number

create (method)

Signature

create(): void

start (method)

Signature

start(): void

createCommandWindow (method)

Signature

createCommandWindow(): void

commandWindowRect (method)

Signature

commandWindowRect(): Rectangle

createGoldWindow (method)

Signature

createGoldWindow(): void

goldWindowRect (method)

Signature

goldWindowRect(): Rectangle

createStatusWindow (method)

Signature

createStatusWindow(): void

statusWindowRect (method)

Signature

statusWindowRect(): Rectangle

commandItem (method)

Signature

commandItem(): void

commandPersonal (method)

Signature

commandPersonal(): void

commandFormation (method)

Signature

commandFormation(): void

commandOptions (method)

Signature

commandOptions(): void

commandSave (method)

Signature

commandSave(): void

commandGameEnd (method)

Signature

commandGameEnd(): void

onPersonalOk (method)

Signature

onPersonalOk(): void

onPersonalCancel (method)

Signature

onPersonalCancel(): void

onFormationOk (method)

Signature

onFormationOk(): void

onFormationCancel (method)

Signature

onFormationCancel(): void

_statusWindow (property)

Signature

_statusWindow: Window_MenuStatus

_commandWindow (property)

Signature

_commandWindow: Window_MenuCommand

_goldWindow (property)

Signature

_goldWindow: Window_Gold