Window_EquipStatus.d overview
Table of contents
- utils
- Window_EquipStatus (class)
- setActor (method)
- colSpacing (method)
- refresh (method)
- setTempActor (method)
- drawAllParams (method)
- drawItem (method)
- drawParamName (method)
- drawCurrentParam (method)
- drawRightArrow (method)
- drawNewParam (method)
- rightArrowWidth (method)
- paramWidth (method)
- paramX (method)
- paramY (method)
- _actor (property)
- _tempActor (property)
- Window_EquipStatus (class)
utils
Window_EquipStatus (class)
Window_EquipStatus
The window for displaying parameter changes on the equipment screen.
Signature
export declare class Window_EquipStatus {
constructor(rect: Rectangle)
}
setActor (method)
Signature
setActor(actor: Game_Actor): void
colSpacing (method)
Signature
colSpacing(): number
refresh (method)
Signature
refresh(): void
setTempActor (method)
Signature
setTempActor(tempActor: Game_Actor | null): void
drawAllParams (method)
Signature
drawAllParams(): void
drawItem (method)
Signature
drawItem(x: number, y: number, paramId: ParamID): void
drawParamName (method)
Signature
drawParamName(x: number, y: number, paramId: ParamID): void
drawCurrentParam (method)
Signature
drawCurrentParam(x: number, y: number, paramId: ParamID): void
drawRightArrow (method)
Signature
drawRightArrow(x: number, y: number): void
drawNewParam (method)
Signature
drawNewParam(x: number, y: number, paramId: ParamID): void
rightArrowWidth (method)
Signature
rightArrowWidth(): number
paramWidth (method)
Signature
paramWidth(): number
paramX (method)
Signature
paramX(): number
paramY (method)
Signature
paramY(index: number): number
_actor (property)
Signature
_actor: Game_Actor | null
_tempActor (property)
Signature
_tempActor: Game_Actor | null