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Window_EquipStatus.d overview


Table of contents


utils

Window_EquipStatus (class)

Window_EquipStatus

The window for displaying parameter changes on the equipment screen.

Signature

export declare class Window_EquipStatus {
  constructor(rect: Rectangle)
}

setActor (method)

Signature

setActor(actor: Game_Actor): void

colSpacing (method)

Signature

colSpacing(): number

refresh (method)

Signature

refresh(): void

setTempActor (method)

Signature

setTempActor(tempActor: Game_Actor | null): void

drawAllParams (method)

Signature

drawAllParams(): void

drawItem (method)

Signature

drawItem(x: number, y: number, paramId: ParamID): void

drawParamName (method)

Signature

drawParamName(x: number, y: number, paramId: ParamID): void

drawCurrentParam (method)

Signature

drawCurrentParam(x: number, y: number, paramId: ParamID): void

drawRightArrow (method)

Signature

drawRightArrow(x: number, y: number): void

drawNewParam (method)

Signature

drawNewParam(x: number, y: number, paramId: ParamID): void

rightArrowWidth (method)

Signature

rightArrowWidth(): number

paramWidth (method)

Signature

paramWidth(): number

paramX (method)

Signature

paramX(): number

paramY (method)

Signature

paramY(index: number): number

_actor (property)

Signature

_actor: Game_Actor | null

_tempActor (property)

Signature

_tempActor: Game_Actor | null