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Scene_ItemBase.d overview


Table of contents


utils

Scene_ItemBase (class)

Signature

export declare class Scene_ItemBase<T>

create (method)

Signature

create(): void

createActorWindow (method)

Signature

createActorWindow(): void

actorWindowRect (method)

Signature

actorWindowRect(): Rectangle

item (method)

Signature

item(): T | null

user (method)

Signature

user(): Game_Actor | null | undefined

isCursorLeft (method)

Signature

isCursorLeft(): boolean

showActorWindow (method)

Signature

showActorWindow(): void

hideActorWindow (method)

Signature

hideActorWindow(): void

isActorWindowActive (method)

Signature

isActorWindowActive(): boolean

onActorOk (method)

Signature

onActorOk(): void

onActorCancel (method)

Signature

onActorCancel(): void

determineItem (method)

Signature

determineItem(): void

useItem (method)

Signature

useItem(): void

activateItemWindow (method)

Signature

activateItemWindow(): void

itemTargetActors (method)

Signature

itemTargetActors(): Game_Actor[]

canUse (method)

Signature

canUse(): boolean | null | undefined

isItemEffectsValid (method)

Signature

isItemEffectsValid(): boolean

applyItem (method)

Signature

applyItem(): void

checkCommonEvent (method)

Signature

checkCommonEvent(): void

playSeForItem (method)

Signature

playSeForItem(): void

_actorWindow (property)

Signature

_actorWindow: Window_MenuActor

_itemWindow (property)

Signature

_itemWindow: Window_SkillList | Window_ItemList<DataItemBase>