Scene_ItemBase.d overview
Table of contents
- utils
- Scene_ItemBase (class)
- create (method)
- createActorWindow (method)
- actorWindowRect (method)
- item (method)
- user (method)
- isCursorLeft (method)
- showActorWindow (method)
- hideActorWindow (method)
- isActorWindowActive (method)
- onActorOk (method)
- onActorCancel (method)
- determineItem (method)
- useItem (method)
- activateItemWindow (method)
- itemTargetActors (method)
- canUse (method)
- isItemEffectsValid (method)
- applyItem (method)
- checkCommonEvent (method)
- playSeForItem (method)
- _actorWindow (property)
- _itemWindow (property)
- Scene_ItemBase (class)
utils
Scene_ItemBase (class)
Signature
export declare class Scene_ItemBase<T>
create (method)
Signature
create(): void
createActorWindow (method)
Signature
createActorWindow(): void
actorWindowRect (method)
Signature
actorWindowRect(): Rectangle
item (method)
Signature
item(): T | null
user (method)
Signature
user(): Game_Actor | null | undefined
isCursorLeft (method)
Signature
isCursorLeft(): boolean
showActorWindow (method)
Signature
showActorWindow(): void
hideActorWindow (method)
Signature
hideActorWindow(): void
isActorWindowActive (method)
Signature
isActorWindowActive(): boolean
onActorOk (method)
Signature
onActorOk(): void
onActorCancel (method)
Signature
onActorCancel(): void
determineItem (method)
Signature
determineItem(): void
useItem (method)
Signature
useItem(): void
activateItemWindow (method)
Signature
activateItemWindow(): void
itemTargetActors (method)
Signature
itemTargetActors(): Game_Actor[]
canUse (method)
Signature
canUse(): boolean | null | undefined
isItemEffectsValid (method)
Signature
isItemEffectsValid(): boolean
applyItem (method)
Signature
applyItem(): void
checkCommonEvent (method)
Signature
checkCommonEvent(): void
playSeForItem (method)
Signature
playSeForItem(): void
_actorWindow (property)
Signature
_actorWindow: Window_MenuActor
_itemWindow (property)
Signature
_itemWindow: Window_SkillList | Window_ItemList<DataItemBase>