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Scene_Name.d overview


Table of contents


utils

Scene_Name (class)

Signature

export declare class Scene_Name

prepare (method)

Signature

prepare(actorId: ActorID, maxLength: number): void

create (method)

Signature

create(): void

start (method)

Signature

start(): void

createEditWindow (method)

Signature

createEditWindow(): void

editWindowRect (method)

Signature

editWindowRect(): Rectangle

createInputWindow (method)

Signature

createInputWindow(): void

inputWindowRect (method)

Signature

inputWindowRect(): Rectangle

onInputOk (method)

Signature

onInputOk(): void

_actorId (property)

Signature

_actorId: number

_maxLength (property)

Signature

_maxLength: number

_actor (property)

Signature

_actor: Game_Actor | null

_editWindow (property)

Signature

_editWindow: Window_NameEdit

_inputWindow (property)

Signature

_inputWindow: Window_NameInput