Scene_Name.d overview
Table of contents
utils
Scene_Name (class)
Signature
export declare class Scene_Name
prepare (method)
Signature
prepare(actorId: ActorID, maxLength: number): void
create (method)
Signature
create(): void
start (method)
Signature
start(): void
createEditWindow (method)
Signature
createEditWindow(): void
editWindowRect (method)
Signature
editWindowRect(): Rectangle
createInputWindow (method)
Signature
createInputWindow(): void
inputWindowRect (method)
Signature
inputWindowRect(): Rectangle
onInputOk (method)
Signature
onInputOk(): void
_actorId (property)
Signature
_actorId: number
_maxLength (property)
Signature
_maxLength: number
_actor (property)
Signature
_actor: Game_Actor | null
_editWindow (property)
Signature
_editWindow: Window_NameEdit
_inputWindow (property)
Signature
_inputWindow: Window_NameInput