Game_Player.d overview
Table of contents
- utils
- Game_Player (class)
- initMembers (method)
- clearTransferInfo (method)
- followers (method)
- refresh (method)
- isStopping (method)
- reserveTransfer (method)
- setupForNewGame (method)
- requestMapReload (method)
- isTransferring (method)
- newMapId (method)
- fadeType (method)
- performTransfer (method)
- isMapPassable (method)
- vehicle (method)
- isInBoat (method)
- isInShip (method)
- isInAirship (method)
- isInVehicle (method)
- isNormal (method)
- isDashing (method)
- isDebugThrough (method)
- isCollided (method)
- centerX (method)
- centerY (method)
- center (method)
- locate (method)
- increaseSteps (method)
- makeEncounterCount (method)
- makeEncounterTroopId (method)
- meetsEncounterConditions (method)
- executeEncounter (method)
- startMapEvent (method)
- moveByInput (method)
- canMove (method)
- getInputDirection (method)
- executeMove (method)
- update (method)
- updateDashing (method)
- isDashButtonPressed (method)
- updateScroll (method)
- updateVehicle (method)
- updateVehicleGetOn (method)
- updateVehicleGetOff (method)
- updateNonmoving (method)
- triggerAction (method)
- triggerButtonAction (method)
- triggerTouchAction (method)
- triggerTouchActionD1 (method)
- triggerTouchActionD2 (method)
- triggerTouchActionD3 (method)
- updateEncounterCount (method)
- canEncounter (method)
- encounterProgressValue (method)
- checkEventTriggerHere (method)
- checkEventTriggerThere (method)
- checkEventTriggerTouch (method)
- canStartLocalEvents (method)
- getOnOffVehicle (method)
- getOnVehicle (method)
- getOffVehicle (method)
- forceMoveForward (method)
- isOnDamageFloor (method)
- moveStraight (method)
- moveDiagonally (method)
- jump (method)
- showFollowers (method)
- hideFollowers (method)
- gatherFollowers (method)
- areFollowersGathering (method)
- areFollowersGathered (method)
- _vehicleType (property)
- _vehicleGettingOn (property)
- _vehicleGettingOff (property)
- _dashing (property)
- _needsMapReload (property)
- _transferring (property)
- _newMapId (property)
- _newX (property)
- _newY (property)
- _newDirection (property)
- _fadeType (property)
- _followers (property)
- _encounterCount (property)
- Game_Player (class)
utils
Game_Player (class)
Game_Player
The game object class for the player. It contains event starting // determinants and map scrolling functions.
Signature
export declare class Game_Player {
constructor()
}
initMembers (method)
Signature
initMembers(): void
clearTransferInfo (method)
Signature
clearTransferInfo(): void
followers (method)
Signature
followers(): Game_Followers
refresh (method)
Signature
refresh(): void
isStopping (method)
Signature
isStopping(): boolean
reserveTransfer (method)
Signature
reserveTransfer(mapId: MapID, x: number, y: number, d?: Direction, fadeType?: number): void
setupForNewGame (method)
Signature
setupForNewGame(): void
requestMapReload (method)
Signature
requestMapReload(): void
isTransferring (method)
Signature
isTransferring(): boolean
newMapId (method)
Signature
newMapId(): number
fadeType (method)
Signature
fadeType(): number | undefined
performTransfer (method)
Signature
performTransfer(): void
isMapPassable (method)
Signature
isMapPassable(x: number, y: number, d: Direction): boolean
vehicle (method)
Signature
vehicle(): import("./Game_Vehicle").Game_Vehicle
isInBoat (method)
Signature
isInBoat(): boolean
isInShip (method)
Signature
isInShip(): boolean
isInAirship (method)
Signature
isInAirship(): boolean
isInVehicle (method)
Signature
isInVehicle(): boolean
isNormal (method)
Signature
isNormal(): boolean
isDashing (method)
Signature
isDashing(): boolean
isDebugThrough (method)
Signature
isDebugThrough(): boolean
isCollided (method)
Signature
isCollided(x: number, y: number): boolean
centerX (method)
Signature
centerX(): number
centerY (method)
Signature
centerY(): number
center (method)
Signature
center(x: number, y: number): void
locate (method)
Signature
locate(x: number, y: number): void
increaseSteps (method)
Signature
increaseSteps(): void
makeEncounterCount (method)
Signature
makeEncounterCount(): void
makeEncounterTroopId (method)
Signature
makeEncounterTroopId(): number
meetsEncounterConditions (method)
Signature
meetsEncounterConditions(encounter: DataEncounter): boolean
executeEncounter (method)
Signature
executeEncounter(): boolean
startMapEvent (method)
Signature
startMapEvent(x: number, y: number, triggers: number[], normal: boolean): void
moveByInput (method)
Signature
moveByInput(): void
canMove (method)
Signature
canMove(): boolean
getInputDirection (method)
Signature
getInputDirection(): Direction
executeMove (method)
Signature
executeMove(direction: Direction): void
update (method)
Signature
update(sceneActive?: boolean): void
updateDashing (method)
Signature
updateDashing(): void
isDashButtonPressed (method)
Signature
isDashButtonPressed(): boolean
updateScroll (method)
Signature
updateScroll(lastScrolledX: number, lastScrolledY: number): void
updateVehicle (method)
Signature
updateVehicle(): void
updateVehicleGetOn (method)
Signature
updateVehicleGetOn(): void
updateVehicleGetOff (method)
Signature
updateVehicleGetOff(): void
updateNonmoving (method)
Signature
updateNonmoving(wasMoving: boolean, sceneActive?: boolean): void
triggerAction (method)
Signature
triggerAction(): boolean
triggerButtonAction (method)
Signature
triggerButtonAction(): boolean
triggerTouchAction (method)
Signature
triggerTouchAction(): boolean
triggerTouchActionD1 (method)
Signature
triggerTouchActionD1(x1: number, y1: number): boolean
triggerTouchActionD2 (method)
Signature
triggerTouchActionD2(x2: number, y2: number): boolean
triggerTouchActionD3 (method)
Signature
triggerTouchActionD3(x2: number, y2: number): boolean
updateEncounterCount (method)
Signature
updateEncounterCount(): void
canEncounter (method)
Signature
canEncounter(): boolean
encounterProgressValue (method)
Signature
encounterProgressValue(): number
checkEventTriggerHere (method)
Signature
checkEventTriggerHere(triggers: number[]): void
checkEventTriggerThere (method)
Signature
checkEventTriggerThere(triggers: number[]): void
checkEventTriggerTouch (method)
Signature
checkEventTriggerTouch(x: number, y: number): void
canStartLocalEvents (method)
Signature
canStartLocalEvents(): boolean
getOnOffVehicle (method)
Signature
getOnOffVehicle(): boolean
getOnVehicle (method)
Signature
getOnVehicle(): boolean
getOffVehicle (method)
Signature
getOffVehicle(): boolean
forceMoveForward (method)
Signature
forceMoveForward(): void
isOnDamageFloor (method)
Signature
isOnDamageFloor(): boolean
moveStraight (method)
Signature
moveStraight(d: Direction): void
moveDiagonally (method)
Signature
moveDiagonally(horz: Direction, vert: Direction): void
jump (method)
Signature
jump(xPlus: number, yPlus: number): void
showFollowers (method)
Signature
showFollowers(): void
hideFollowers (method)
Signature
hideFollowers(): void
gatherFollowers (method)
Signature
gatherFollowers(): void
areFollowersGathering (method)
Signature
areFollowersGathering(): boolean
areFollowersGathered (method)
Signature
areFollowersGathered(): boolean
_vehicleType (property)
Signature
_vehicleType: VehicleType
_vehicleGettingOn (property)
Signature
_vehicleGettingOn: boolean
_vehicleGettingOff (property)
Signature
_vehicleGettingOff: boolean
_dashing (property)
Signature
_dashing: boolean
_needsMapReload (property)
Signature
_needsMapReload: boolean
_transferring (property)
Signature
_transferring: boolean
_newMapId (property)
Signature
_newMapId: number
_newX (property)
Signature
_newX: number
_newY (property)
Signature
_newY: number
_newDirection (property)
Signature
_newDirection: 0 | 2 | 1 | 4 | 6 | 3 | 7 | 8 | 9 | undefined
_fadeType (property)
Signature
_fadeType: number | undefined
_followers (property)
Signature
_followers: Game_Followers
_encounterCount (property)
Signature
_encounterCount: number