Game_CharacterBase.d overview
Table of contents
- utils
- Game_CharacterBase (class)
- initMembers (method)
- pos (method)
- posNt (method)
- moveSpeed (method)
- setMoveSpeed (method)
- moveFrequency (method)
- setMoveFrequency (method)
- opacity (method)
- setOpacity (method)
- blendMode (method)
- setBlendMode (method)
- isNormalPriority (method)
- setPriorityType (method)
- isMoving (method)
- isJumping (method)
- jumpHeight (method)
- isStopping (method)
- checkStop (method)
- resetStopCount (method)
- realMoveSpeed (method)
- distancePerFrame (method)
- isDashing (method)
- isDebugThrough (method)
- straighten (method)
- reverseDir (method)
- canPass (method)
- canPassDiagonally (method)
- isMapPassable (method)
- isCollidedWithCharacters (method)
- isCollidedWithEvents (method)
- isCollidedWithVehicles (method)
- setPosition (method)
- copyPosition (method)
- locate (method)
- direction (method)
- setDirection (method)
- isTile (method)
- isObjectCharacter (method)
- shiftY (method)
- scrolledX (method)
- scrolledY (method)
- screenX (method)
- screenY (method)
- screenZ (method)
- isNearTheScreen (method)
- update (method)
- updateStop (method)
- updateJump (method)
- updateMove (method)
- updateAnimation (method)
- animationWait (method)
- updateAnimationCount (method)
- updatePattern (method)
- maxPattern (method)
- pattern (method)
- setPattern (method)
- isOriginalPattern (method)
- resetPattern (method)
- refreshBushDepth (method)
- isOnLadder (method)
- isOnBush (method)
- terrainTag (method)
- regionId (method)
- increaseSteps (method)
- tileId (method)
- characterName (method)
- characterIndex (method)
- setImage (method)
- setTileImage (method)
- checkEventTriggerTouchFront (method)
- checkEventTriggerTouch (method)
- isMovementSucceeded (method)
- setMovementSuccess (method)
- moveStraight (method)
- moveDiagonally (method)
- jump (method)
- hasWalkAnime (method)
- setWalkAnime (method)
- hasStepAnime (method)
- setStepAnime (method)
- isDirectionFixed (method)
- setDirectionFix (method)
- isThrough (method)
- setThrough (method)
- isTransparent (method)
- bushDepth (method)
- setTransparent (method)
- startAnimation (method)
- startBalloon (method)
- isAnimationPlaying (method)
- isBalloonPlaying (method)
- endAnimation (method)
- endBalloon (method)
- _x (property)
- _y (property)
- _realX (property)
- _realY (property)
- _moveSpeed (property)
- _moveFrequency (property)
- _opacity (property)
- _blendMode (property)
- _direction (property)
- _pattern (property)
- _priorityType (property)
- _tileId (property)
- _characterName (property)
- _characterIndex (property)
- _isObjectCharacter (property)
- _walkAnime (property)
- _stepAnime (property)
- _directionFix (property)
- _through (property)
- _transparent (property)
- _bushDepth (property)
- _animationId (property)
- _balloonId (property)
- _animationPlaying (property)
- _balloonPlaying (property)
- _animationCount (property)
- _stopCount (property)
- _jumpCount (property)
- _jumpPeak (property)
- _movementSuccess (property)
- Game_CharacterBase (class)
utils
Game_CharacterBase (class)
Signature
export declare class Game_CharacterBase {
constructor()
}
initMembers (method)
Signature
initMembers(): void
pos (method)
Signature
pos(x: number, y: number): boolean
posNt (method)
Signature
posNt(x: number, y: number): boolean
moveSpeed (method)
Signature
moveSpeed(): number
setMoveSpeed (method)
Signature
setMoveSpeed(moveSpeed: number): void
moveFrequency (method)
Signature
moveFrequency(): number
setMoveFrequency (method)
Signature
setMoveFrequency(moveFrequency: number): void
opacity (method)
Signature
opacity(): number
setOpacity (method)
Signature
setOpacity(opacity: number): void
blendMode (method)
Signature
blendMode(): PIXI.BLEND_MODES
setBlendMode (method)
Signature
setBlendMode(blendMode: PIXI.BLEND_MODES): void
isNormalPriority (method)
Signature
isNormalPriority(): boolean
setPriorityType (method)
Signature
setPriorityType(priorityType: PriorityType): void
isMoving (method)
Signature
isMoving(): boolean
isJumping (method)
Signature
isJumping(): boolean
jumpHeight (method)
Signature
jumpHeight(): number
isStopping (method)
Signature
isStopping(): boolean
checkStop (method)
Signature
checkStop(threshold: number): boolean
resetStopCount (method)
Signature
resetStopCount(): void
realMoveSpeed (method)
Signature
realMoveSpeed(): number
distancePerFrame (method)
Signature
distancePerFrame(): number
isDashing (method)
Signature
isDashing(): boolean
isDebugThrough (method)
Signature
isDebugThrough(): boolean
straighten (method)
Signature
straighten(): void
reverseDir (method)
Signature
reverseDir(d: Direction): Direction
canPass (method)
Signature
canPass(x: number, y: number, d: Direction): boolean
canPassDiagonally (method)
Signature
canPassDiagonally(x: number, y: number, horz: Direction, vert: Direction): boolean
isMapPassable (method)
Signature
isMapPassable(x: number, y: number, d: Direction): boolean
isCollidedWithCharacters (method)
Signature
isCollidedWithCharacters(x: number, y: number): boolean
isCollidedWithEvents (method)
Signature
isCollidedWithEvents(x: number, y: number): boolean
isCollidedWithVehicles (method)
Signature
isCollidedWithVehicles(x: number, y: number): boolean
setPosition (method)
Signature
setPosition(x: number, y: number): void
copyPosition (method)
Signature
copyPosition(character: Game_CharacterBase): void
locate (method)
Signature
locate(x: number, y: number): void
direction (method)
Signature
direction(): Direction
setDirection (method)
Signature
setDirection(d?: Direction | 0): void
isTile (method)
Signature
isTile(): boolean
isObjectCharacter (method)
Signature
isObjectCharacter(): boolean
shiftY (method)
Signature
shiftY(): 0 | 6
scrolledX (method)
Signature
scrolledX(): number
scrolledY (method)
Signature
scrolledY(): number
screenX (method)
Signature
screenX(): number
screenY (method)
Signature
screenY(): number
screenZ (method)
Signature
screenZ(): number
isNearTheScreen (method)
Signature
isNearTheScreen(): boolean
update (method)
Signature
update(): void
updateStop (method)
Signature
updateStop(): void
updateJump (method)
Signature
updateJump(): void
updateMove (method)
Signature
updateMove(): void
updateAnimation (method)
Signature
updateAnimation(): void
animationWait (method)
Signature
animationWait(): number
updateAnimationCount (method)
Signature
updateAnimationCount(): void
updatePattern (method)
Signature
updatePattern(): void
maxPattern (method)
Signature
maxPattern(): number
pattern (method)
Signature
pattern(): number
setPattern (method)
Signature
setPattern(pattern: number): void
isOriginalPattern (method)
Signature
isOriginalPattern(): boolean
resetPattern (method)
Signature
resetPattern(): void
refreshBushDepth (method)
Signature
refreshBushDepth(): void
isOnLadder (method)
Signature
isOnLadder(): boolean
isOnBush (method)
Signature
isOnBush(): boolean
terrainTag (method)
Signature
terrainTag(): number
regionId (method)
Signature
regionId(): number
increaseSteps (method)
Signature
increaseSteps(): void
tileId (method)
Signature
tileId(): number
characterName (method)
Signature
characterName(): string
characterIndex (method)
Signature
characterIndex(): number
setImage (method)
Signature
setImage(characterName: string, characterIndex: number): void
setTileImage (method)
Signature
setTileImage(tileId: TileID): void
checkEventTriggerTouchFront (method)
Signature
checkEventTriggerTouchFront(d: Direction): void
checkEventTriggerTouch (method)
Signature
checkEventTriggerTouch(_x: number, _y: number): void
isMovementSucceeded (method)
Signature
isMovementSucceeded(_x?: number, _y?: number): boolean
setMovementSuccess (method)
Signature
setMovementSuccess(success: boolean): void
moveStraight (method)
Signature
moveStraight(d: Direction): void
moveDiagonally (method)
Signature
moveDiagonally(horz: Direction, vert: Direction): void
jump (method)
Signature
jump(xPlus: number, yPlus: number): void
hasWalkAnime (method)
Signature
hasWalkAnime(): boolean
setWalkAnime (method)
Signature
setWalkAnime(walkAnime: boolean): void
hasStepAnime (method)
Signature
hasStepAnime(): boolean
setStepAnime (method)
Signature
setStepAnime(stepAnime: boolean): void
isDirectionFixed (method)
Signature
isDirectionFixed(): boolean
setDirectionFix (method)
Signature
setDirectionFix(directionFix: boolean): void
isThrough (method)
Signature
isThrough(): boolean
setThrough (method)
Signature
setThrough(through: boolean): void
isTransparent (method)
Signature
isTransparent(): boolean
bushDepth (method)
Signature
bushDepth(): number
setTransparent (method)
Signature
setTransparent(transparent: boolean): void
startAnimation (method)
Signature
startAnimation(): void
startBalloon (method)
Signature
startBalloon(): void
isAnimationPlaying (method)
Signature
isAnimationPlaying(): boolean
isBalloonPlaying (method)
Signature
isBalloonPlaying(): boolean
endAnimation (method)
Signature
endAnimation(): void
endBalloon (method)
Signature
endBalloon(): void
_x (property)
Signature
_x: number
_y (property)
Signature
_y: number
_realX (property)
Signature
_realX: number
_realY (property)
Signature
_realY: number
_moveSpeed (property)
Signature
_moveSpeed: number
_moveFrequency (property)
Signature
_moveFrequency: number
_opacity (property)
Signature
_opacity: number
_blendMode (property)
Signature
_blendMode: any
_direction (property)
Signature
_direction: Direction
_pattern (property)
Signature
_pattern: number
_priorityType (property)
Signature
_priorityType: TextWindowBackgroundType
_tileId (property)
Signature
_tileId: number
_characterName (property)
Signature
_characterName: string
_characterIndex (property)
Signature
_characterIndex: number
_isObjectCharacter (property)
Signature
_isObjectCharacter: boolean
_walkAnime (property)
Signature
_walkAnime: boolean
_stepAnime (property)
Signature
_stepAnime: boolean
_directionFix (property)
Signature
_directionFix: boolean
_through (property)
Signature
_through: boolean
_transparent (property)
Signature
_transparent: boolean
_bushDepth (property)
Signature
_bushDepth: number
_animationId (property)
Signature
_animationId: number
_balloonId (property)
Signature
_balloonId: number
_animationPlaying (property)
Signature
_animationPlaying: boolean
_balloonPlaying (property)
Signature
_balloonPlaying: boolean
_animationCount (property)
Signature
_animationCount: number
_stopCount (property)
Signature
_stopCount: number
_jumpCount (property)
Signature
_jumpCount: number
_jumpPeak (property)
Signature
_jumpPeak: number
_movementSuccess (property)
Signature
_movementSuccess: boolean