Sprite_Weapon.d overview
Table of contents
utils
Sprite_Weapon (class)
// Sprite_Weapon // // The sprite for displaying a weapon image for attacking.
Signature
export declare class Sprite_Weapon {
constructor()
}
initMembers (method)
Signature
initMembers(): void
setup (method)
Signature
setup(weaponImageId: number): void
update (method)
Signature
update(): void
animationWait (method)
Signature
animationWait(): number
updatePattern (method)
Signature
updatePattern(): void
loadBitmap (method)
Signature
loadBitmap(): void
updateFrame (method)
Signature
updateFrame(): void
isPlaying (method)
Signature
isPlaying(): boolean
_weaponImageId (property)
Signature
_weaponImageId: number
_animationCount (property)
Signature
_animationCount: number
_pattern (property)
Signature
_pattern: number