Game_Character.d overview
Table of contents
- utils
- Game_Character (class)
- initMembers (method)
- memorizeMoveRoute (method)
- restoreMoveRoute (method)
- isMoveRouteForcing (method)
- setMoveRoute (method)
- forceMoveRoute (method)
- updateStop (method)
- updateRoutineMove (method)
- processMoveCommand (method)
- deltaXFrom (method)
- deltaYFrom (method)
- moveRandom (method)
- moveTowardCharacter (method)
- moveAwayFromCharacter (method)
- turnTowardCharacter (method)
- turnAwayFromCharacter (method)
- turnTowardPlayer (method)
- turnAwayFromPlayer (method)
- moveTowardPlayer (method)
- moveAwayFromPlayer (method)
- moveForward (method)
- moveBackward (method)
- processRouteEnd (method)
- advanceMoveRouteIndex (method)
- turnRight90 (method)
- turnLeft90 (method)
- turn180 (method)
- turnRightOrLeft90 (method)
- turnRandom (method)
- swap (method)
- findDirectionTo (method)
- searchLimit (method)
- _moveRouteForcing (property)
- _moveRoute (property)
- _moveRouteIndex (property)
- _originalMoveRoute (property)
- _originalMoveRouteIndex (property)
- _waitCount (property)
- PathFindingNode (interface)
- Game_Character (class)
utils
Game_Character (class)
Game_Character
The superclass of Game_Player, Game_Follower, GameVehicle, and Game_Event.
Signature
export declare class Game_Character {
constructor()
}
initMembers (method)
Signature
initMembers(): void
memorizeMoveRoute (method)
Signature
memorizeMoveRoute(): void
restoreMoveRoute (method)
Signature
restoreMoveRoute(): void
isMoveRouteForcing (method)
Signature
isMoveRouteForcing(): boolean
setMoveRoute (method)
Signature
setMoveRoute(moveRoute: MoveRoute): void
forceMoveRoute (method)
Signature
forceMoveRoute(moveRoute: MoveRoute): void
updateStop (method)
Signature
updateStop(): void
updateRoutineMove (method)
Signature
updateRoutineMove(): void
processMoveCommand (method)
Signature
processMoveCommand(command: DataCommand): void
deltaXFrom (method)
Signature
deltaXFrom(x: number): number
deltaYFrom (method)
Signature
deltaYFrom(y: number): number
moveRandom (method)
Signature
moveRandom(): void
moveTowardCharacter (method)
Signature
moveTowardCharacter(character: Game_Character): void
moveAwayFromCharacter (method)
Signature
moveAwayFromCharacter(character: Game_Character): void
turnTowardCharacter (method)
Signature
turnTowardCharacter(character: Game_Character): void
turnAwayFromCharacter (method)
Signature
turnAwayFromCharacter(character: Game_Character): void
turnTowardPlayer (method)
Signature
turnTowardPlayer(): void
turnAwayFromPlayer (method)
Signature
turnAwayFromPlayer(): void
moveTowardPlayer (method)
Signature
moveTowardPlayer(): void
moveAwayFromPlayer (method)
Signature
moveAwayFromPlayer(): void
moveForward (method)
Signature
moveForward(): void
moveBackward (method)
Signature
moveBackward(): void
processRouteEnd (method)
Signature
processRouteEnd(): void
advanceMoveRouteIndex (method)
Signature
advanceMoveRouteIndex(): void
turnRight90 (method)
Signature
turnRight90(): void
turnLeft90 (method)
Signature
turnLeft90(): void
turn180 (method)
Signature
turn180(): void
turnRightOrLeft90 (method)
Signature
turnRightOrLeft90(): void
turnRandom (method)
Signature
turnRandom(): void
swap (method)
Signature
swap(character: Game_Character): void
findDirectionTo (method)
Signature
findDirectionTo(goalX: number, goalY: number): 0 | 2 | 4 | 8 | 6
searchLimit (method)
Signature
searchLimit(): number
_moveRouteForcing (property)
Signature
_moveRouteForcing: boolean
_moveRoute (property)
Signature
_moveRoute: MoveRoute | null
_moveRouteIndex (property)
Signature
_moveRouteIndex: number
_originalMoveRoute (property)
Signature
_originalMoveRoute: MoveRoute | null
_originalMoveRouteIndex (property)
Signature
_originalMoveRouteIndex: number
_waitCount (property)
Signature
_waitCount: number
PathFindingNode (interface)
Signature
export interface PathFindingNode {
parent: PathFindingNode | null
x: number
y: number
g: number
f: number
}