Game_Map.d overview
Table of contents
- utils
- Game_Map (class)
- setup (method)
- isEventRunning (method)
- tileWidth (method)
- tileHeight (method)
- bushDepth (method)
- mapId (method)
- tilesetId (method)
- displayX (method)
- displayY (method)
- parallaxName (method)
- battleback1Name (method)
- battleback2Name (method)
- requestRefresh (method)
- isNameDisplayEnabled (method)
- disableNameDisplay (method)
- enableNameDisplay (method)
- createVehicles (method)
- refereshVehicles (method)
- vehicles (method)
- vehicle (method)
- boat (method)
- ship (method)
- airship (method)
- setupEvents (method)
- events (method)
- event (method)
- eraseEvent (method)
- autorunCommonEvents (method)
- parallelCommonEvents (method)
- setupScroll (method)
- setupParallax (method)
- setupBattleback (method)
- setDisplayPos (method)
- parallaxOx (method)
- parallaxOy (method)
- tileset (method)
- tilesetFlags (method)
- displayName (method)
- width (method)
- height (method)
- data (method)
- isLoopHorizontal (method)
- isLoopVertical (method)
- isDashDisabled (method)
- encounterList (method)
- encounterStep (method)
- isOverworld (method)
- screenTileX (method)
- screenTileY (method)
- adjustX (method)
- adjustY (method)
- roundX (method)
- roundY (method)
- xWithDirection (method)
- yWithDirection (method)
- roundXWithDirection (method)
- roundYWithDirection (method)
- deltaX (method)
- deltaY (method)
- distance (method)
- canvasToMapX (method)
- canvasToMapY (method)
- autoplay (method)
- refreshIfNeeded (method)
- refresh (method)
- refreshTileEvents (method)
- eventsXy (method)
- eventsXyNt (method)
- tileEventsXy (method)
- eventIdXy (method)
- scrollDown (method)
- scrollLeft (method)
- scrollRight (method)
- scrollUp (method)
- isValid (method)
- checkPassage (method)
- tileId (method)
- layeredTiles (method)
- allTiles (method)
- autotileType (method)
- isPassable (method)
- isBoatPassable (method)
- isShipPassable (method)
- isAirshipLandOk (method)
- checkLayeredTilesFlags (method)
- isLadder (method)
- isBush (method)
- isCounter (method)
- isDamageFloor (method)
- terrainTag (method)
- regionId (method)
- startScroll (method)
- isScrolling (method)
- update (method)
- updateScroll (method)
- scrollDistance (method)
- doScroll (method)
- updateEvents (method)
- updateVehicles (method)
- updateParallax (method)
- changeTileset (method)
- changeBattleback (method)
- changeParallax (method)
- updateInterpreter (method)
- unlockEvent (method)
- setupStartingEvent (method)
- setupTestEvent (method)
- setupStartingMapEvent (method)
- setupAutorunCommonEvent (method)
- isAnyEventStarting (method)
- _interpreter (property)
- _mapId (property)
- _tilesetId (property)
- _events (property)
- _commonEvents (property)
- _tileEvents (property)
- _vehicles (property)
- _displayX (property)
- _displayY (property)
- _nameDisplay (property)
- _scrollDirection (property)
- _scrollRest (property)
- _scrollSpeed (property)
- _parallaxName (property)
- _parallaxZero (property)
- _parallaxLoopX (property)
- _parallaxLoopY (property)
- _parallaxSx (property)
- _parallaxSy (property)
- _parallaxX (property)
- _parallaxY (property)
- _battleback1Name (property)
- _battleback2Name (property)
- _needsRefresh (property)
- Game_Map (class)
utils
Game_Map (class)
Game_Map
The game object class for a map. It contains scrolling and passage // determination functions.
Signature
export declare class Game_Map {
constructor()
}
setup (method)
Signature
setup(mapId: MapID): void
isEventRunning (method)
Signature
isEventRunning(): boolean
tileWidth (method)
Signature
tileWidth(): number
tileHeight (method)
Signature
tileHeight(): number
bushDepth (method)
Signature
bushDepth(): number
mapId (method)
Signature
mapId(): number
tilesetId (method)
Signature
tilesetId(): number
displayX (method)
Signature
displayX(): number
displayY (method)
Signature
displayY(): number
parallaxName (method)
Signature
parallaxName(): string
battleback1Name (method)
Signature
battleback1Name(): string | null
battleback2Name (method)
Signature
battleback2Name(): string | null
requestRefresh (method)
Signature
requestRefresh(): void
isNameDisplayEnabled (method)
Signature
isNameDisplayEnabled(): boolean
disableNameDisplay (method)
Signature
disableNameDisplay(): void
enableNameDisplay (method)
Signature
enableNameDisplay(): void
createVehicles (method)
Signature
createVehicles(): void
refereshVehicles (method)
Signature
refereshVehicles(): void
vehicles (method)
Signature
vehicles(): Game_Vehicle[]
vehicle (method)
Signature
vehicle(type: number | VehicleType): Game_Vehicle | null
boat (method)
Signature
boat(): Game_Vehicle
ship (method)
Signature
ship(): Game_Vehicle
airship (method)
Signature
airship(): Game_Vehicle
setupEvents (method)
Signature
setupEvents(): void
events (method)
Signature
events(): Game_Event[]
event (method)
Signature
event(eventId: EventID): Game_Event
eraseEvent (method)
Signature
eraseEvent(eventId: EventID): void
autorunCommonEvents (method)
Signature
autorunCommonEvents(): import("../data").DataCommonEvent[]
parallelCommonEvents (method)
Signature
parallelCommonEvents(): import("../data").DataCommonEvent[]
setupScroll (method)
Signature
setupScroll(): void
setupParallax (method)
Signature
setupParallax(): void
setupBattleback (method)
Signature
setupBattleback(): void
setDisplayPos (method)
Signature
setDisplayPos(x: number, y: number): void
parallaxOx (method)
Signature
parallaxOx(): number
parallaxOy (method)
Signature
parallaxOy(): number
tileset (method)
Signature
tileset(): import("../data").DataTileset
tilesetFlags (method)
Signature
tilesetFlags(): number[]
displayName (method)
Signature
displayName(): string
width (method)
Signature
width(): number
height (method)
Signature
height(): number
data (method)
Signature
data(): number[]
isLoopHorizontal (method)
Signature
isLoopHorizontal(): boolean
isLoopVertical (method)
Signature
isLoopVertical(): boolean
isDashDisabled (method)
Signature
isDashDisabled(): boolean
encounterList (method)
Signature
encounterList(): import("../data").DataEncounter[]
encounterStep (method)
Signature
encounterStep(): number
isOverworld (method)
Signature
isOverworld(): boolean
screenTileX (method)
Signature
screenTileX(): number
screenTileY (method)
Signature
screenTileY(): number
adjustX (method)
Signature
adjustX(x: number): number
adjustY (method)
Signature
adjustY(y: number): number
roundX (method)
Signature
roundX(x: number): number
roundY (method)
Signature
roundY(y: number): number
xWithDirection (method)
Signature
xWithDirection(x: number, d: Direction): number
yWithDirection (method)
Signature
yWithDirection(y: number, d: Direction): number
roundXWithDirection (method)
Signature
roundXWithDirection(x: number, d: Direction): number
roundYWithDirection (method)
Signature
roundYWithDirection(y: number, d: Direction): number
deltaX (method)
Signature
deltaX(x1: number, x2: number): number
deltaY (method)
Signature
deltaY(y1: number, y2: number): number
distance (method)
Signature
distance(x1: number, y1: number, x2: number, y2: number): number
canvasToMapX (method)
Signature
canvasToMapX(x: number): number
canvasToMapY (method)
Signature
canvasToMapY(y: number): number
autoplay (method)
Signature
autoplay(): void
refreshIfNeeded (method)
Signature
refreshIfNeeded(): void
refresh (method)
Signature
refresh(): void
refreshTileEvents (method)
Signature
refreshTileEvents(): void
eventsXy (method)
Signature
eventsXy(x: number, y: number): Game_Event[]
eventsXyNt (method)
Signature
eventsXyNt(x: number, y: number): Game_Event[]
tileEventsXy (method)
Signature
tileEventsXy(x: number, y: number): Game_Event[]
eventIdXy (method)
Signature
eventIdXy(x: number, y: number): number
scrollDown (method)
Signature
scrollDown(distance: number): void
scrollLeft (method)
Signature
scrollLeft(distance: number): void
scrollRight (method)
Signature
scrollRight(distance: number): void
scrollUp (method)
Signature
scrollUp(distance: number): void
isValid (method)
Signature
isValid(x: number, y: number): boolean
checkPassage (method)
Signature
checkPassage(x: number, y: number, bit: number): boolean
tileId (method)
Signature
tileId(x: number, y: number, z: number): number
layeredTiles (method)
Signature
layeredTiles(x: number, y: number): number[]
allTiles (method)
Signature
allTiles(x: number, y: number): number[]
autotileType (method)
Signature
autotileType(x: number, y: number, z: number): number
isPassable (method)
Signature
isPassable(x: number, y: number, d: Direction): boolean
isBoatPassable (method)
Signature
isBoatPassable(x: number, y: number): boolean
isShipPassable (method)
Signature
isShipPassable(x: number, y: number): boolean
isAirshipLandOk (method)
Signature
isAirshipLandOk(x: number, y: number): boolean
checkLayeredTilesFlags (method)
Signature
checkLayeredTilesFlags(x: number, y: number, bit: number): boolean
isLadder (method)
Signature
isLadder(x: number, y: number): boolean
isBush (method)
Signature
isBush(x: number, y: number): boolean
isCounter (method)
Signature
isCounter(x: number, y: number): boolean
isDamageFloor (method)
Signature
isDamageFloor(x: number, y: number): boolean
terrainTag (method)
Signature
terrainTag(x: number, y: number): number
regionId (method)
Signature
regionId(x: number, y: number): number
startScroll (method)
Signature
startScroll(direction: Direction, distance: number, speed: number): void
isScrolling (method)
Signature
isScrolling(): boolean
update (method)
Signature
update(sceneActive: boolean): void
updateScroll (method)
Signature
updateScroll(): void
scrollDistance (method)
Signature
scrollDistance(): number
doScroll (method)
Signature
doScroll(direction: Direction, distance: number): void
updateEvents (method)
Signature
updateEvents(): void
updateVehicles (method)
Signature
updateVehicles(): void
updateParallax (method)
Signature
updateParallax(): void
changeTileset (method)
Signature
changeTileset(tilesetId: number): void
changeBattleback (method)
Signature
changeBattleback(battleback1Name: string | null, battleback2Name: string | null): void
changeParallax (method)
Signature
changeParallax(name: string, loopX: boolean, loopY: boolean, sx: number, sy: number): void
updateInterpreter (method)
Signature
updateInterpreter(): void
unlockEvent (method)
Signature
unlockEvent(eventId: EventID): void
setupStartingEvent (method)
Signature
setupStartingEvent(): boolean
setupTestEvent (method)
Signature
setupTestEvent(): boolean
setupStartingMapEvent (method)
Signature
setupStartingMapEvent(): boolean
setupAutorunCommonEvent (method)
Signature
setupAutorunCommonEvent(): boolean
isAnyEventStarting (method)
Signature
isAnyEventStarting(): boolean
_interpreter (property)
Signature
_interpreter: Game_Interpreter
_mapId (property)
Signature
_mapId: number
_tilesetId (property)
Signature
_tilesetId: number
_events (property)
Signature
_events: Game_Event[]
_commonEvents (property)
Signature
_commonEvents: Game_CommonEvent[]
_tileEvents (property)
Signature
_tileEvents: Game_Event[]
_vehicles (property)
Signature
_vehicles: Game_Vehicle[]
_displayX (property)
Signature
_displayX: number
_displayY (property)
Signature
_displayY: number
_nameDisplay (property)
Signature
_nameDisplay: boolean
_scrollDirection (property)
Signature
_scrollDirection: Direction
_scrollRest (property)
Signature
_scrollRest: number
_scrollSpeed (property)
Signature
_scrollSpeed: number
_parallaxName (property)
Signature
_parallaxName: string
_parallaxZero (property)
Signature
_parallaxZero: boolean
_parallaxLoopX (property)
Signature
_parallaxLoopX: boolean
_parallaxLoopY (property)
Signature
_parallaxLoopY: boolean
_parallaxSx (property)
Signature
_parallaxSx: number
_parallaxSy (property)
Signature
_parallaxSy: number
_parallaxX (property)
Signature
_parallaxX: number
_parallaxY (property)
Signature
_parallaxY: number
_battleback1Name (property)
Signature
_battleback1Name: string | null
_battleback2Name (property)
Signature
_battleback2Name: string | null
_needsRefresh (property)
Signature
_needsRefresh: boolean