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Scene_Equip.d overview


Table of contents


utils

Scene_Equip (class)

Signature

export declare class Scene_Equip

create (method)

Signature

create(): void

createStatusWindow (method)

Signature

createStatusWindow(): void

statusWindowRect (method)

Signature

statusWindowRect(): Rectangle

createCommandWindow (method)

Signature

createCommandWindow(): void

commandWindowRect (method)

Signature

commandWindowRect(): Rectangle

createSlotWindow (method)

Signature

createSlotWindow(): void

slotWindowRect (method)

Signature

slotWindowRect(): Rectangle

createItemWindow (method)

Signature

createItemWindow(): void

itemWindowRect (method)

Signature

itemWindowRect(): Rectangle

statusWidth (method)

Signature

statusWidth(): number

needsPageButtons (method)

Signature

needsPageButtons(): boolean

arePageButtonsEnabled (method)

Signature

arePageButtonsEnabled(): boolean

refreshActor (method)

Signature

refreshActor(): void

commandEquip (method)

Signature

commandEquip(): void

commandOptimize (method)

Signature

commandOptimize(): void

commandClear (method)

Signature

commandClear(): void

onSlotOk (method)

Signature

onSlotOk(): void

onSlotCancel (method)

Signature

onSlotCancel(): void

onItemOk (method)

Signature

onItemOk(): void

executeEquipChange (method)

Signature

executeEquipChange(): void

onItemCancel (method)

Signature

onItemCancel(): void

onActorChange (method)

Signature

onActorChange(): void

hideItemWindow (method)

Signature

hideItemWindow(): void

_statusWindow (property)

Signature

_statusWindow: Window_EquipStatus

_commandWindow (property)

Signature

_commandWindow: Window_EquipCommand

_slotWindow (property)

Signature

_slotWindow: Window_EquipSlot

_itemWindow (property)

Signature

_itemWindow: Window_EquipItem