Scene_Equip.d overview
Table of contents
- utils
- Scene_Equip (class)
- create (method)
- createStatusWindow (method)
- statusWindowRect (method)
- createCommandWindow (method)
- commandWindowRect (method)
- createSlotWindow (method)
- slotWindowRect (method)
- createItemWindow (method)
- itemWindowRect (method)
- statusWidth (method)
- needsPageButtons (method)
- arePageButtonsEnabled (method)
- refreshActor (method)
- commandEquip (method)
- commandOptimize (method)
- commandClear (method)
- onSlotOk (method)
- onSlotCancel (method)
- onItemOk (method)
- executeEquipChange (method)
- onItemCancel (method)
- onActorChange (method)
- hideItemWindow (method)
- _statusWindow (property)
- _commandWindow (property)
- _slotWindow (property)
- _itemWindow (property)
- Scene_Equip (class)
utils
Scene_Equip (class)
Signature
export declare class Scene_Equip
create (method)
Signature
create(): void
createStatusWindow (method)
Signature
createStatusWindow(): void
statusWindowRect (method)
Signature
statusWindowRect(): Rectangle
createCommandWindow (method)
Signature
createCommandWindow(): void
commandWindowRect (method)
Signature
commandWindowRect(): Rectangle
createSlotWindow (method)
Signature
createSlotWindow(): void
slotWindowRect (method)
Signature
slotWindowRect(): Rectangle
createItemWindow (method)
Signature
createItemWindow(): void
itemWindowRect (method)
Signature
itemWindowRect(): Rectangle
statusWidth (method)
Signature
statusWidth(): number
needsPageButtons (method)
Signature
needsPageButtons(): boolean
arePageButtonsEnabled (method)
Signature
arePageButtonsEnabled(): boolean
refreshActor (method)
Signature
refreshActor(): void
commandEquip (method)
Signature
commandEquip(): void
commandOptimize (method)
Signature
commandOptimize(): void
commandClear (method)
Signature
commandClear(): void
onSlotOk (method)
Signature
onSlotOk(): void
onSlotCancel (method)
Signature
onSlotCancel(): void
onItemOk (method)
Signature
onItemOk(): void
executeEquipChange (method)
Signature
executeEquipChange(): void
onItemCancel (method)
Signature
onItemCancel(): void
onActorChange (method)
Signature
onActorChange(): void
hideItemWindow (method)
Signature
hideItemWindow(): void
_statusWindow (property)
Signature
_statusWindow: Window_EquipStatus
_commandWindow (property)
Signature
_commandWindow: Window_EquipCommand
_slotWindow (property)
Signature
_slotWindow: Window_EquipSlot
_itemWindow (property)
Signature
_itemWindow: Window_EquipItem