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Window_EquipSlot.d overview


Table of contents


utils

Window_EquipSlot (class)

Window_EquipSlot

The window for selecting an equipment slot on the equipment screen.

Signature

export declare class Window_EquipSlot {
  constructor(rect: Rectangle)
}

setActor (method)

Signature

setActor(actor: Game_Actor): void

update (method)

Signature

update(): void

maxItems (method)

Signature

maxItems(): number

item (method)

Signature

item(): import("..").DataEquipment | null

itemAt (method)

Signature

itemAt(index: number): import("..").DataEquipment | null

drawItem (method)

Signature

drawItem(index: number): void

slotNameWidth (method)

Signature

slotNameWidth(): number

isEnabled (method)

Signature

isEnabled(index: number): boolean

isCurrentItemEnabled (method)

Signature

isCurrentItemEnabled(): boolean

setStatusWindow (method)

Signature

setStatusWindow(statusWindow: Window_EquipStatus): void

setItemWindow (method)

Signature

setItemWindow(itemWindow: Window_EquipItem): void

updateHelp (method)

Signature

updateHelp(): void

_actor (property)

Signature

_actor: Game_Actor | null

_itemWindow (property)

Signature

_itemWindow: Window_EquipItem | undefined

_statusWindow (property)

Signature

_statusWindow: Window_EquipStatus | undefined