Window_EquipSlot.d overview
Table of contents
- utils
- Window_EquipSlot (class)
- setActor (method)
- update (method)
- maxItems (method)
- item (method)
- itemAt (method)
- drawItem (method)
- slotNameWidth (method)
- isEnabled (method)
- isCurrentItemEnabled (method)
- setStatusWindow (method)
- setItemWindow (method)
- updateHelp (method)
- _actor (property)
- _itemWindow (property)
- _statusWindow (property)
- Window_EquipSlot (class)
utils
Window_EquipSlot (class)
Window_EquipSlot
The window for selecting an equipment slot on the equipment screen.
Signature
export declare class Window_EquipSlot {
constructor(rect: Rectangle)
}
setActor (method)
Signature
setActor(actor: Game_Actor): void
update (method)
Signature
update(): void
maxItems (method)
Signature
maxItems(): number
item (method)
Signature
item(): import("..").DataEquipment | null
itemAt (method)
Signature
itemAt(index: number): import("..").DataEquipment | null
drawItem (method)
Signature
drawItem(index: number): void
slotNameWidth (method)
Signature
slotNameWidth(): number
isEnabled (method)
Signature
isEnabled(index: number): boolean
isCurrentItemEnabled (method)
Signature
isCurrentItemEnabled(): boolean
setStatusWindow (method)
Signature
setStatusWindow(statusWindow: Window_EquipStatus): void
setItemWindow (method)
Signature
setItemWindow(itemWindow: Window_EquipItem): void
updateHelp (method)
Signature
updateHelp(): void
_actor (property)
Signature
_actor: Game_Actor | null
_itemWindow (property)
Signature
_itemWindow: Window_EquipItem | undefined
_statusWindow (property)
Signature
_statusWindow: Window_EquipStatus | undefined