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TilingSprite.d overview


Table of contents


utils

TilingSprite (class)

The sprite object for a tiling image.

Signature

export declare class TilingSprite {
  constructor(bitmap?: Bitmap)
}

destroy (method)

Destroys the tiling sprite.

Signature

destroy(): void

update (method)

Updates the tiling sprite for each frame.

Signature

update(): void

move (method)

Sets the x, y, width, and height all at once.

Signature

move(x: number, y: number, width: number, height: number): void

setFrame (method)

Specifies the region of the image that the tiling sprite will use.

Signature

setFrame(x: number, y: number, width: number, height: number): void

updateTransform (method)

Updates the transform on all children of this container for rendering.

Signature

updateTransform(): void

_onBitmapChange (method)

Signature

_onBitmapChange(): void

_onBitmapLoad (method)

Signature

_onBitmapLoad(): void

_refresh (method)

Signature

_refresh(): void

_bitmap (property)

Signature

_bitmap: Bitmap

_width (property)

Signature

_width: number

_height (property)

Signature

_height: number

_frame (property)

Signature

_frame: Rectangle

origin (property)

The origin point of the tiling sprite for scrolling.

Signature

origin: Point