Scene_Base.d overview
Table of contents
- utils
- Scene_Base (class)
- create (method)
- isActive (method)
- isReady (method)
- start (method)
- update (method)
- stop (method)
- isStarted (method)
- isBusy (method)
- isFading (method)
- terminate (method)
- createWindowLayer (method)
- addWindow (method)
- startFadeIn (method)
- startFadeOut (method)
- createColorFilter (method)
- updateColorFilter (method)
- updateFade (method)
- updateChildren (method)
- popScene (method)
- checkGameover (method)
- fadeOutAll (method)
- fadeSpeed (method)
- slowFadeSpeed (method)
- scaleSprite (method)
- centerSprite (method)
- isBottomHelpMode (method)
- isBottomButtonMode (method)
- isRightInputMode (method)
- mainCommandWidth (method)
- buttonAreaTop (method)
- buttonAreaBottom (method)
- buttonAreaHeight (method)
- buttonY (method)
- calcWindowHeight (method)
- requestAutosave (method)
- isAutosaveEnabled (method)
- executeAutosave (method)
- onAutosaveSuccess (method)
- onAutosaveFailure (method)
- _started (property)
- _active (property)
- _fadeSign (property)
- _fadeDuration (property)
- _fadeWhite (property)
- _fadeOpacity (property)
- _colorFilter (property)
- _windowLayer (property)
- Scene_Base (class)
utils
Scene_Base (class)
Signature
export declare class Scene_Base {
constructor()
}
create (method)
Signature
create(): void
isActive (method)
Signature
isActive(): boolean
isReady (method)
Signature
isReady(): boolean
start (method)
Signature
start(): void
update (method)
Signature
update(): void
stop (method)
Signature
stop(): void
isStarted (method)
Signature
isStarted(): boolean
isBusy (method)
Signature
isBusy(): boolean
isFading (method)
Signature
isFading(): boolean
terminate (method)
Signature
terminate(): void
createWindowLayer (method)
Signature
createWindowLayer(): void
addWindow (method)
Signature
addWindow(window: PIXI.Container): void
startFadeIn (method)
Signature
startFadeIn(duration: number, white?: number | boolean): void
startFadeOut (method)
Signature
startFadeOut(duration: number, white?: number | boolean): void
createColorFilter (method)
Signature
createColorFilter(): void
updateColorFilter (method)
Signature
updateColorFilter(): void
updateFade (method)
Signature
updateFade(): void
updateChildren (method)
Signature
updateChildren(): void
popScene (method)
Signature
popScene(): void
checkGameover (method)
Signature
checkGameover(): void
fadeOutAll (method)
Signature
fadeOutAll(): void
fadeSpeed (method)
Signature
fadeSpeed(): number
slowFadeSpeed (method)
Signature
slowFadeSpeed(): number
scaleSprite (method)
Signature
scaleSprite(sprite: Sprite): void
centerSprite (method)
Signature
centerSprite(sprite: Sprite): void
isBottomHelpMode (method)
Signature
isBottomHelpMode(): boolean
isBottomButtonMode (method)
Signature
isBottomButtonMode(): boolean
isRightInputMode (method)
Signature
isRightInputMode(): boolean
mainCommandWidth (method)
Signature
mainCommandWidth(): number
buttonAreaTop (method)
Signature
buttonAreaTop(): number
buttonAreaBottom (method)
Signature
buttonAreaBottom(): number
buttonAreaHeight (method)
Signature
buttonAreaHeight(): number
buttonY (method)
Signature
buttonY(): number
calcWindowHeight (method)
Signature
calcWindowHeight(numLines: number, selectable: boolean): number
requestAutosave (method)
Signature
requestAutosave(): void
isAutosaveEnabled (method)
Signature
isAutosaveEnabled(): boolean
executeAutosave (method)
Signature
executeAutosave(): void
onAutosaveSuccess (method)
Signature
onAutosaveSuccess(): void
onAutosaveFailure (method)
Signature
onAutosaveFailure(): void
_started (property)
Signature
_started: boolean
_active (property)
Signature
_active: boolean
_fadeSign (property)
Signature
_fadeSign: number
_fadeDuration (property)
Signature
_fadeDuration: number
_fadeWhite (property)
Signature
_fadeWhite: number | boolean
_fadeOpacity (property)
Signature
_fadeOpacity: number
_colorFilter (property)
Signature
_colorFilter: ColorFilter
_windowLayer (property)
Signature
_windowLayer: WindowLayer | undefined