Window_ShopNumber.d overview
Table of contents
- utils
- Window_ShopNumber (class)
- isScrollEnabled (method)
- number (method)
- setup (method)
- setCurrencyUnit (method)
- createButtons (method)
- placeButtons (method)
- totalButtonWidth (method)
- buttonSpacing (method)
- refresh (method)
- drawCurrentItemName (method)
- drawMultiplicationSign (method)
- multiplicationSign (method)
- multiplicationSignX (method)
- drawNumber (method)
- drawHorzLine (method)
- drawTotalPrice (method)
- itemNameY (method)
- totalPriceY (method)
- buttonY (method)
- cursorWidth (method)
- cursorX (method)
- maxDigits (method)
- update (method)
- playOkSound (method)
- processNumberChange (method)
- changeNumber (method)
- itemRect (method)
- isTouchOkEnabled (method)
- onButtonUp (method)
- onButtonUp2 (method)
- onButtonDown (method)
- onButtonDown2 (method)
- onButtonOk (method)
- _item (property)
- _max (property)
- _price (property)
- _number (property)
- _currencyUnit (property)
- _canRepeat (property)
- _buttons (property)
- Window_ShopNumber (class)
utils
Window_ShopNumber (class)
Window_ShopNumber
The window for inputting quantity of items to buy or sell on the shop // screen.
Signature
export declare class Window_ShopNumber {
constructor(rect: Rectangle)
}
isScrollEnabled (method)
Signature
isScrollEnabled(): boolean
number (method)
Signature
number(): number
setup (method)
Signature
setup(item: DataPricedItemBase | null, max: number, price: number): void
setCurrencyUnit (method)
Signature
setCurrencyUnit(currencyUnit: string): void
createButtons (method)
Signature
createButtons(): void
placeButtons (method)
Signature
placeButtons(): void
totalButtonWidth (method)
Signature
totalButtonWidth(): number
buttonSpacing (method)
Signature
buttonSpacing(): number
refresh (method)
Signature
refresh(): void
drawCurrentItemName (method)
Signature
drawCurrentItemName(): void
drawMultiplicationSign (method)
Signature
drawMultiplicationSign(): void
multiplicationSign (method)
Signature
multiplicationSign(): string
multiplicationSignX (method)
Signature
multiplicationSignX(): number
drawNumber (method)
Signature
drawNumber(): void
drawHorzLine (method)
Signature
drawHorzLine(): void
drawTotalPrice (method)
Signature
drawTotalPrice(): void
itemNameY (method)
Signature
itemNameY(): number
totalPriceY (method)
Signature
totalPriceY(): number
buttonY (method)
Signature
buttonY(): number
cursorWidth (method)
Signature
cursorWidth(): number
cursorX (method)
Signature
cursorX(): number
maxDigits (method)
Signature
maxDigits(): number
update (method)
Signature
update(): void
playOkSound (method)
Signature
playOkSound(): void
processNumberChange (method)
Signature
processNumberChange(): void
changeNumber (method)
Signature
changeNumber(amount: number): void
itemRect (method)
Signature
itemRect(): Rectangle
isTouchOkEnabled (method)
Signature
isTouchOkEnabled(): boolean
onButtonUp (method)
Signature
onButtonUp(): void
onButtonUp2 (method)
Signature
onButtonUp2(): void
onButtonDown (method)
Signature
onButtonDown(): void
onButtonDown2 (method)
Signature
onButtonDown2(): void
onButtonOk (method)
Signature
onButtonOk(): void
_item (property)
Signature
_item: DataPricedItemBase | null
_max (property)
Signature
_max: number
_price (property)
Signature
_price: number
_number (property)
Signature
_number: number
_currencyUnit (property)
Signature
_currencyUnit: string
_canRepeat (property)
Signature
_canRepeat: boolean
_buttons (property)
Signature
_buttons: Sprite_Button[]