Link Search Menu Expand Document

Spriteset_Base.d overview


Table of contents


utils

Spriteset_Base (class)

// Spriteset_Base // // The superclass of Spriteset_Map and Spriteset_Battle.

Signature

export declare class Spriteset_Base {
  constructor()
}

destroy (method)

Signature

destroy(options?: PIXIDestroyOptions): void

loadSystemImages (method)

Signature

loadSystemImages(): void

createLowerLayer (method)

Signature

createLowerLayer(): void

createUpperLayer (method)

Signature

createUpperLayer(): void

update (method)

Signature

update(): void

createBaseSprite (method)

Signature

createBaseSprite(): void

createBaseFilters (method)

Signature

createBaseFilters(): void

createPictures (method)

Signature

createPictures(): void

pictureContainerRect (method)

Signature

pictureContainerRect(): Rectangle

createTimer (method)

Signature

createTimer(): void

createOverallFilters (method)

Signature

createOverallFilters(): void

updateBaseFilters (method)

Signature

updateBaseFilters(): void

updateOverallFilters (method)

Signature

updateOverallFilters(): void

updatePosition (method)

Signature

updatePosition(): void

findTargetSprite (method)

Signature

findTargetSprite(_target: AnimationTarget): Sprite<import("../core").Bitmap> | null | undefined

updateAnimations (method)

Signature

updateAnimations(): void

processAnimationRequests (method)

Signature

processAnimationRequests(): void

createAnimation (method)

Signature

createAnimation(request: AnimationRequest): void

createAnimationSprite (method)

Signature

createAnimationSprite(
    targets: AnimationTarget[],
    animation: DataAnimation | DataAnimationMV,
    mirror: boolean,
    delay: number
  ): void

isMVAnimation (method)

Signature

isMVAnimation(animation: DataAnimation | DataAnimationMV): animation is DataAnimationMV

makeTargetSprites (method)

Signature

makeTargetSprites(targets: AnimationTarget[]): Sprite<import("../core").Bitmap>[]

lastAnimationSprite (method)

Signature

lastAnimationSprite(): Sprite_Animation | Sprite_AnimationMV

isAnimationForEach (method)

Signature

isAnimationForEach(animation: DataAnimation | DataAnimationMV): boolean

animationBaseDelay (method)

Signature

animationBaseDelay(): number

animationNextDelay (method)

Signature

animationNextDelay(): number

animationShouldMirror (method)

Signature

animationShouldMirror(
    target: AnimationTarget & {
      isActor?: () => boolean
    }
  ): boolean

removeAnimation (method)

Signature

removeAnimation(sprite: Sprite_Animation | Sprite_AnimationMV): void

removeAllAnimations (method)

Signature

removeAllAnimations(): void

isAnimationPlaying (method)

Signature

isAnimationPlaying(): boolean

_animationSprites (property)

Signature

_animationSprites: (Sprite_Animation | Sprite_AnimationMV)[]

_baseSprite (property)

Signature

_baseSprite: Sprite<Bitmap>

_blackScreen (property)

Signature

_blackScreen: ScreenSprite

_baseColorFilter (property)

Signature

_baseColorFilter: ColorFilter

_pictureContainer (property)

Signature

_pictureContainer: Sprite<null>

_timerSprite (property)

Signature

_timerSprite: Sprite_Timer

_overallColorFilter (property)

Signature

_overallColorFilter: ColorFilter

_effectsContainer (property)

Signature

_effectsContainer: any